BETA Elder Scrolls Online : STRESSTEST WEEKEND

Shame. But put it into ED context, if this game had gone down this Alpha route, the entire game would have consisted of you, armed with a bow and arrow, shooting at an unarmed Falmer. Additional scenarios would arm the Falmer with something really threatening like a Dagger. But it would have been amazing! ;)
 
Couldnt agree more Memnoch!

I am guessing that the ui is in its basic form right now (or at least for the beta)... its very simple and normally ES games are quite ermmm fancy...

...without being a PC snob (been playing consoles for years), the whole thing is being designed with consoles in mind... and unlike previous games I doubt there is gonna be modding tools for ESO for obvious reasons which means unlike the awesome skyui for skyrim we are gonna have to suffer with a console friendly ui.

Having said all that its fairly functional and beta is holding up well.

It does however slightly annoy me that they continue with the dumbing down, I would prefer the Morrowind days (and before) where you werent just given a compass and map marker for every quest, to the point that if you head in the direction of the compass pointer it actually tells you the quest objective...

...it seems the days of using brain in rpgs has long gone.

On a side note, it does show how great the Alpha is for ED, which feels like a commercial release (of course restricted by scenarios).

ES has been designed with consoles in mind ever since Oblivion!
Horrible UI for us PC players, even Skyrim, which at least was moddable.

I didn't experience any LAG in the BETA, only issue with odd voices and bow animation timings and sound and a few other bugs. Mostly fine though.

I have other issues with it, but I believe as there is a non disclosure agreement and all that...:rolleyes:
 
ES has been designed with consoles in mind ever since Oblivion!
Horrible UI for us PC players, even Skyrim, which at least was moddable.

I didn't experience any LAG in the BETA, only issue with odd voices and bow animation timings and sound and a few other bugs. Mostly fine though.

I have other issues with it, but I believe as there is a non disclosure agreement and all that...:rolleyes:

yup no lag either, looks a decent and complete enough game from the technical point of view. but again, as you say, there are a few issues that have made me uninstall the 29gig again.

on top of that i think i might have done "questing" a few times toooo many in toooo many games for toooo much time.
 
Ah well managed a few hours eventually albeit only on my non gaming laptop.
Copied the files of onto an external drive and tried to run it on my main box but got nowhere with this and tech support didn't reply till 3am this morning and still didn't resolve it.
I watched the quakecon 13 demo video and sorry pal your game is exactly what you said it wasn't, it's running around to find the guy with a quest marker over the head, standard MMO/RPG questing /sigh
Looks very nice though and character creation was very good.
Display not too cluttered at this point and still retains the feel of the older games from Bethseda.
Quests fairly bugged in places and I got stuck in scenery many times due to slow scenery draw I reckon.
Crafting looks quite extensive, alchemy, enchanting, smithing, cooking and familiar to elderscroll folks and the fishing sub-game looked ok.
Subscription based at the moment so probably not gonna bother $14.99, E12.99, £8.99 per month after game purchase ^^
 
Played solid from Fri night to Sun night, stopping only for sleep, food and bio (and server downtime). I found the more I played it, the more I liked it.
Once I'd got the /reloadui tip, the biggest bug became annoying rather than gamebreaking. Crafting and the skill/class system were particularly well thought out.

But... it's an MMO very much in the mould of previous MMOs.
I won't be buying it; if I want "see NPC1, kill ten rats, hand-in" gameplay, I have several other comparable games on lifetime pass or F2P.
 
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I couldn't even get the game to download without going extremely slow and with corrupt files. All seem to be problems with the launcher.

I'm far from being the only one with these problems too. Not a good first impression if they can't get something that simple right. But from watching other people play I'm not at all impressed tbh. It looks like everything we have seen 100 times over in old MMOs.

I'm far more exited about Everquest next, which is actually trying something new. It's dynamic, procedurally generated worlds, which are also destructible look amazing.
 
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So are we likely to see the "Collect 10 bear arses", then "Collect ten bear flanks" and finally "Collect 10 bear skins" type of lazy, uninventive and derivative mission structure?

Isn't it about time we moved beyond that kind of thing?

I'm guessing that since you are all posting about it that there is no NDA in place? I went on to YouTube to look for some content and found this that might sum up your experiences.

http://www.youtube.com/watch?v=dKus0lCkbkE

EDIT: Another silly typo! :(
 
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Yes there is a NDA and they are prosecuting this time around. Very serious group. There is your account name in a watermark in every frame of the game so they can track you. OK first of all let me say I am not saying I have been in a previous beta and I am not saying I was in this one. Not saying I played from Friday evening till 11:59 Sunday. Not saying the launcher was trashed to hell and back and the login server screwed up for hours. Not saying the game looked nice and was huge. Not saying about 40% of my quest were broken and none of them but one single quest got fixed by LATE Sunday night. Not saying there were problems with some of the combat mechanics and didn't try crafting. I do understand this is still beta but release is not that far off. Just a few months (4/14/14) off. At its CURRENT stage I'm not saying I wouldn't buy the game and pay a monthly fee.

I would say I am a hardcore ES player. Played many thousands of hours over many years. Still playing a heavily modded Skyrim with Hearthfire & Dawnguard DLC. . So I am far from a casual player. I am not saying they took over 30 professions the game has always had and turned it into 5. Not saying every single race has the same 5 professions. What??? Not saying that not a single bug from the previous beta was still there. Not saying they had fixed nothing that I could see or tell any change. Not saying that maybe they did and I just didn't see it. Not saying that it appeared they had not fixed them. OK on a final note, let me repeat. I am not saying I played a previous beta and the one this weekend. But IF I had the above would have been my opinions. ;)
 
I'm not going to talk about the beta because I got as far as the character creation screen, and of course there is an NDA, but I do wonder about the sub model.

If the game is great, innovative and has that wow factor and offers a good value proposition, then it would be worth it. If its a rehash of previous MMORPGs in style and content but in the Elder Scroll universe I can't see me playing it for long.

I hope its awesome but SWTOR is a fine warning on why we probably shouldn't get our hopes up.
 
I loved SWTOR, for a while. To be honest I was bored with it soon after I started Chapter/Episode 2. For me it is definitely the hotkey thing, or at least its a major contributor. Eventually I come to the startling realization that I am simply playing the game to push that little bar across the bottom of the screen to the right! And realising that I don't really care to much about the plot and what is going on any more. It's happened to pretty much every MMO I have ever played.
 
I loved SWTOR, for a while. To be honest I was bored with it soon after I started Chapter/Episode 2. For me it is definitely the hotkey thing, or at least its a major contributor. Eventually I come to the startling realization that I am simply playing the game to push that little bar across the bottom of the screen to the right! And realising that I don't really care to much about the plot and what is going on any more. It's happened to pretty much every MMO I have ever played.

had 8 lvl 50's in swtor. then makeb. played 1 up to 55 and thought 'do i want to do this another 7 times?' cancelled account.
 
I believe you can pick up some beta keys which remain active for this weekend only.

If interested, create an account at curse.com and then follow the links on the mainpage for the TESO beta key. Be warned, the eventual client download is about 25gb.

As I write this, the beta login period for this offer will be open in about 16 hours so it may give you time to download that monster client.
 
Played this in its last few betas. I love the game and have already bought the Imperial Edition, had a 20% off coupon.

I am hooked already. :)

Oh and by the way. If you have only played the first 10 levels and have an opinion from that then you have not really played the game. Until 10 it is very linear. After that you are in a more open world with more to do.

At level 10 you start to PvP. I hate PvP but love it in this game.
At level 12 the dungeons start opening up.
At level 15 you get to use two weapons, like GW2, and have separate skill sets.
When you get to level cap you have only seen 25% of the land mass.
When you get to level 50 you can continue to explore and quest using the Veteran system. It gets a lot harder.
Crafting in games is viable up to and including end game. In fact for me it is the best crafting system since SWG.

I am looking forward to it.
 
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Jenner

I wish I was English like my hero Tj.
Meh.... when is Fallout 4 coming out? :D

Ok, that's snarky... Just much more interested in another Skyrim or Fallout than I am the MMO. But that's just me...
 
I loved SWTOR, for a while. To be honest I was bored with it soon after I started Chapter/Episode 2. For me it is definitely the hotkey thing, or at least its a major contributor. Eventually I come to the startling realization that I am simply playing the game to push that little bar across the bottom of the screen to the right! And realising that I don't really care to much about the plot and what is going on any more. It's happened to pretty much every MMO I have ever played.

I have a toon on SWTOR but find it a really shallow MMO experience and don't get me started on the space game in that.
Having said that I came from the wonderful and much criticized SWG (Star Wars Galaxies) which they shut down for SWTOR.
The space game in that MMO was superb including the crafting and reverse engineering sub games.
 
I have a toon on SWTOR but find it a really shallow MMO experience and don't get me started on the space game in that.
Having said that I came from the wonderful and much criticized SWG (Star Wars Galaxies) which they shut down for SWTOR.
The space game in that MMO was superb including the crafting and reverse engineering sub games.

I have 10 level 55 characters. I loved the levelling and story elements but once you got to the end it was like all the other MMOs out there. Gear grind. That is when I stopped.

I have little interest in games such as Titanfall etc. It seems like a Call of Duty with jet packs. And I hate Call of Duty. :(
 
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