Better directional guides needed for outpost docking

if all else fails, just approach from the side of the landing pad, you can dip the nose down and under to flip around to the correct direction pretty quickly
 
Just dock with your back end facing the ramp. Same as in a station. Also, your holographic display will tell you if you're facing the wrong way.
Fly safe.
 
You can also spot the big pad things with the arrows on them, those will always be to the rear of the pad.

Also, if you're in a medium ship, there's only one docking bay and it's always in the same place on the same module of the outpost, so it becomes fairly easy to visually locate it from either the hologram or by looking at the outpost.
 
Approach the pad. I you're backwards, fly over the pad slowly, turn off flight assist, pitch up until you are facing the pad again (upside down), roll until you are no longer upside down, dock. It only takes a few seconds.

And after a while you will recognize the outpost type and know before hand in which direction you should approach.
 
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Control tower in the front, blast shield behind. Always. Also the pad number is always at the front of the pad so if you're coming from the direction closest to the number, you're backwards.
 
Yeah, facing it from the right direction. Which is hard to see until you've touched down.

No, what he's saying is that the number is always floating over the nose side of the pad. So you should approach from the end that doesn't have a number floating over it.

What gets me is not knowing what side of the outpost the freaking pad is even on.
 
Key things to remember, though I will agree that it would be nice if the dot on navball indicated if obscured, but other then that.

The arrows, you arrive down over them, meaning you need to be facing the building.
You also leave along those arrows, facing away from the building.
 
You can also spot the big pad things with the arrows on them, those will always be to the rear of the pad.

Also, if you're in a medium ship, there's only one docking bay and it's always in the same place on the same module of the outpost, so it becomes fairly easy to visually locate it from either the hologram or by looking at the outpost.

this what is in bold mainly and obviously the number
 
Yeah, facing it from the right direction. Which is hard to see until you've touched down.

The crane is always on your left. Always approach over the blast shield. The blast shield is always on the side closest to the edge of the platform. Don't do a 180 degree yaw, thrust up, flip and spin. Or if you're like me approach at speed and back flip into position at the last minute then lower gracefully over the pad. You're welcome.
 
I love when i must land at an outpost for a smuggling mission, and spend more time flipping/rotating to face the right way than reaching the pad before I can land.
I am silent running, nobody can see me, magic, talala... :-D
 
What I want to know is why it even matters if you're forward or backward. The pads are symmetrical and can rotate at the bottom of their elevation.
 
Outposts are fun to land at, the little white dot shows you where on the outpost you need to be.

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So that we don't have to try to do a 180 degree yaw after we've already come to a full and complete stop?

Plenty of good suggestions on finding the pad already...this caught my attention though...next time, just thrust a bit away from the pad, pitch up until faced the right way and then roll. I can't imagine yaw for half a revolution...you must be very patient person :)
 
How to land at outpost:
  1. remember you are not in a flippin' plane; you do not need a "glide path"
  2. fly over the pad then aim straight down at the center
  3. rotate attitude until the arrows are "up"
  4. proceed downward until danger close then come to a stop
  5. pull nose of craft "up" while simultaneously pushing "down" on attitude jets
  6. craft will rotate within its own length
  7. stop when horizontal, then use attitude jets to complete descent

On take off:
  1. remember you are not in a flippin' plane; you do not need "takeoff speed"
  2. use attitude jets to go up
  3. raise landing gear
  4. engage forward thrust

I know for a fact that the Pilots' Federation requests and requires stations to put stuff blocking the "glide path" from landing platforms in order to discourage unqualified pilots from attempting landings. Because, seriously, if you can't land easily and accurately on a station you are not a qualified pilot.
 
I don't find it difficulty, however a more refined approach GUI would be great. Even today the flight GPS give you a path including descent rate and speed to land your plane. With all the intelligent coders in FD it must be a walk in the park job to get that up and running.
 
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