Stop. Read the title again. This isn't about feedback when an individual commander takes or completes a mission.
This is copied, and tweaked a little from my post on Dev Update (11/02/16)
We could greatly benefit from better feedback about why the last influence changes in a system happened. Probably something to put in a system-local galnet post each time there's an influence tick. I'm thinking something along the lines of how much trading, pirating, bounty hunting, selling of mining materials, and mission running contributed to each minor faction's change. Preferably each of these would have both a plus and a minus column, not just the net effect.
I know it might not be something that's easy to display succinctly. It might involve exposing underlying numbers rather than just the current influence percentages. But knowing why things changed would go a long way towards judging the best actions to achieve a given aim.
For instance in 3 Corvi we still want to boost the influence of 3 Corvi Inc. in order to trigger a civil war with EDC Commonwealth in order to then win that war and have EDCC take over the outpost 3 Corvi Inc currently owns. We 'make some progress' for a few days and then it all appears to get reset. We can only see so much data currently (my google docs sheet where I started tracking the data we do have), so can't tell if this is failure to do enough for 3 Corvi Inc, actions against it, or simply far too much action for other minor factions in the system that have drowned out what we did.
This is copied, and tweaked a little from my post on Dev Update (11/02/16)
We could greatly benefit from better feedback about why the last influence changes in a system happened. Probably something to put in a system-local galnet post each time there's an influence tick. I'm thinking something along the lines of how much trading, pirating, bounty hunting, selling of mining materials, and mission running contributed to each minor faction's change. Preferably each of these would have both a plus and a minus column, not just the net effect.
I know it might not be something that's easy to display succinctly. It might involve exposing underlying numbers rather than just the current influence percentages. But knowing why things changed would go a long way towards judging the best actions to achieve a given aim.
For instance in 3 Corvi we still want to boost the influence of 3 Corvi Inc. in order to trigger a civil war with EDC Commonwealth in order to then win that war and have EDCC take over the outpost 3 Corvi Inc currently owns. We 'make some progress' for a few days and then it all appears to get reset. We can only see so much data currently (my google docs sheet where I started tracking the data we do have), so can't tell if this is failure to do enough for 3 Corvi Inc, actions against it, or simply far too much action for other minor factions in the system that have drowned out what we did.