I have been playing ED for over a year now and one thing I still don't understand is why the missions have been improved so little when this would be quite easy to do in my opinion.
Some examples of missions which would spice things up a little, taking advantage of what is already in the game:
- Convoy Intercept: engage and destroy said convoy (or one or more ships making up the convoy) in a specific time frame and location or anywhere along the convoy's route
- Convoy Heist: engage and steal goods from a convoy, as with the above, and recover x amount of cargo. This would also be a cool co-op mission possibly requiring sufficient cargo space to carry the goods, needing one or more combat ships and a cargo ship
- Escort: Wing up with an NPC trader and escort them to their destination, clearly with a good chance of pirates attacking (or with the likelihood of this happening depending on the cargo and route)
- Search and recover: Look for a mission specific cargo item using the cargo scanner, intercept the ship and recover the goods.
- Base assaults (Horizons): attack and destroy a surface installation (not just the "cut the power" mission), possibly with defence fighters. If the installation belongs to a pirate faction or a faction involved in civil war, without getting a system wide bounty.
- Low altitude intercept (Horizons): Intercept a target or targets travelling at low altitude from one location to another on a planet (this would also highlight all the cool mechanics involved with gravity and flying close to a planet's surface, plus dogfighting amongst the canyons and mountains, which is always awesome)
These are just some ideas that came to mind and I hope to see some replies with more cool ideas.
Oh, and of course difficult missions need to pay a bit more, I am not really encouraged to take missions when I can make 5 times as much HAZRES farming. I don't mean easy money of course, the high paying missions have to be very dangerous, but I would like to see some more substantial rewards.
Some examples of missions which would spice things up a little, taking advantage of what is already in the game:
- Convoy Intercept: engage and destroy said convoy (or one or more ships making up the convoy) in a specific time frame and location or anywhere along the convoy's route
- Convoy Heist: engage and steal goods from a convoy, as with the above, and recover x amount of cargo. This would also be a cool co-op mission possibly requiring sufficient cargo space to carry the goods, needing one or more combat ships and a cargo ship
- Escort: Wing up with an NPC trader and escort them to their destination, clearly with a good chance of pirates attacking (or with the likelihood of this happening depending on the cargo and route)
- Search and recover: Look for a mission specific cargo item using the cargo scanner, intercept the ship and recover the goods.
- Base assaults (Horizons): attack and destroy a surface installation (not just the "cut the power" mission), possibly with defence fighters. If the installation belongs to a pirate faction or a faction involved in civil war, without getting a system wide bounty.
- Low altitude intercept (Horizons): Intercept a target or targets travelling at low altitude from one location to another on a planet (this would also highlight all the cool mechanics involved with gravity and flying close to a planet's surface, plus dogfighting amongst the canyons and mountains, which is always awesome)
These are just some ideas that came to mind and I hope to see some replies with more cool ideas.
Oh, and of course difficult missions need to pay a bit more, I am not really encouraged to take missions when I can make 5 times as much HAZRES farming. I don't mean easy money of course, the high paying missions have to be very dangerous, but I would like to see some more substantial rewards.
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