NPC's are currently generated randomly with a few rules depending on where you're looking.
I think that the random npc generator should take into account any present player's combat rating along with how many npcs that player has killed in the last hour or so when generating wanted npcs.
For instance, I'm expert rating. Fresh in the game for the day so no kills in the last hour. I enter a Res and it spawns some novice and maybe competent level bad guys. I quickly kill them and eventually more wanted show up. However, these guys are noticeably more difficult and higher combat rank. The game should tell that I'm killing bad guys pretty quickly and killing a lot of them. Eventually wings who dont all run away when their friend is killed show up. Then elite's start showing up. Then Wings of elites. They're not happy i killed their criminal buddies and I have a reputation now that has me in their sights. Eventually my one-man-army killing spree of wanted criminals will be forced to an end by overwhelming numbers of elites showing up wherever wanted ships are commonly found.
All the while as my killing of npcs increases the presence of authority ships should decrease since they have better things to do if they're not needed.
This increase in ranking of wanted ships lasts for about an hour and is independent of instance.
edit: your ranking determines the rate and number of ships that show up, but eventually the ranking of those ships climbs to elite regardless of your rank.
I think that the random npc generator should take into account any present player's combat rating along with how many npcs that player has killed in the last hour or so when generating wanted npcs.
For instance, I'm expert rating. Fresh in the game for the day so no kills in the last hour. I enter a Res and it spawns some novice and maybe competent level bad guys. I quickly kill them and eventually more wanted show up. However, these guys are noticeably more difficult and higher combat rank. The game should tell that I'm killing bad guys pretty quickly and killing a lot of them. Eventually wings who dont all run away when their friend is killed show up. Then elite's start showing up. Then Wings of elites. They're not happy i killed their criminal buddies and I have a reputation now that has me in their sights. Eventually my one-man-army killing spree of wanted criminals will be forced to an end by overwhelming numbers of elites showing up wherever wanted ships are commonly found.
All the while as my killing of npcs increases the presence of authority ships should decrease since they have better things to do if they're not needed.
This increase in ranking of wanted ships lasts for about an hour and is independent of instance.
edit: your ranking determines the rate and number of ships that show up, but eventually the ranking of those ships climbs to elite regardless of your rank.
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