Newcomer / Intro Better Pulse Lasers

I started off in LHS 3447 and moved to a system a few jumps away for bounty hunting. I am now flying a Viper and am still stuck with the lowest class of small and medium pulse lasers. I have tried looking at all the nearby stations in neighboring systems for higher quality/class versions with no luck. Does anybody know where to find better class/versions of the small and medium pulse lasers?
 
Weapons don't work like other modules - the rating is derived solely from the type (pulse, beam, multicannon etc), the class (so 1 for small, 2 for medium, and so on) and the fitting (fixed, gimballed, turretted.) Thus all fixed Class 1 Pulse lasers are always the same rating, there are no "better" versions of them - the better version is the fixed Class 2 Pulse laser, or the gimballed Class 1 Pulse laser, etc.
 
Hmm okay I think I understand. Pulse lasers are just so weak in general then I guess. Is there anything I can fit other than them that does more damage and won't cost me a small fortune in ammo and time spent running back and forth refilling that ammo?
 
Try burst lasers (they're like pulse lasers that fire 'three round' bursts) or beam lasers (fire a continuous beam).

Also, make sure you fit the highest Class weapon that will fit on the hardpoint. Class 1 hardpoints can only fit Class 1 weapons, but Class 2 hardpoints can fit Class 1 or Class 2.
 
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Medium pulses (even smalls) are quite good for getting rid of shields. They don't do awful damage to hulls - lighter ships will be taken out quite quickly.

The problem with the stronger energy weapons is they heat up quickly, so the heat generation might off-set the extra damage they do.

I would consider putting gimballed multicannons on the small slots on a Viper, and fire them when you have stripped the shields (which Class 2 pulse lasers are good at).

Firing both the pulse and gimballed multicannons when their shields are down is reasonable and the ammo doesn't cost too much and you ration the usage by not using it against shields. The two weapons are also quite cheap compared with some of the later ones, which are not necessarily more effective.

The ammo pool for multi-cannons isn't too bad to keep getting return trips, and it's not too expensive. Railguns on the otherhand...
 
In a Cobra, with 2 x 2 class slots, and 2 x 1 class slots, I've not found anything better than a pair of class 2 gimbal pulse lasers. I've tried putting class 1 gimbal burst or beams in the other slots, and also gimbal multicannons (for the hull damage stage), but I find they just don't fire sufficiently well or consistently. I don't know if it's the gimballing or targeting, or distance, but I can hold the 'A' fire key down on my pair of class 2 pulses and with 4 pips to weapons I can fire all day long (will need the right power plant/management!).
 
My fitting is two class 2 medium pulses, 1 class 1 small pulse, and one dumbfire missile launcher. I don't like gimbaled weapons as they, according to their stats, do less damage than fixed weapons and I prefer to actually put in the effort and skill involved in aiming accurately. I tried railguns and the ammo cost is insane.
 
In my cobra I have 1 C2 gimbled pules laser, 1 C2 gimbled multicannon, 1 C1 gimbled burst laser, and 1 C1 gimbled multicannon. It is a shield-stripping, hull-destroying angel of death.
 
So that I don't go touring the entire galaxy over nothing... are there C2 FIXED pulse lasers? So far all the C2s have been gimbaled.

Guess same question for burst and where to find them.

Thanks!
 
There's not really weak weapons. If you have excellent aim, pulse lasers are really good at going through shields. Bursts are better, though - but require far more power
 
I finally decided to go with 3 fixed beam lasers and 1 dumbfire missile launcher. It melts right through shields and hull. I need to get a heatsink though I think so I don't torch myself as they raise my heat levels to over 100%.
 
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