Ok this is not an autopilot or Docking Computer thread. I would like to point to the issue of approaching a landing pad on planets. When we drop out 7.5KM and if you're in a big ship, it's not the most practical distance. When we are in space this works just fine, however on the planets it's just not good enough.
I would say from 12 - 10KM would be a better distance to be able to get assigned to the landing pad you need.
We need to remember that this is also connected to a time limit, so this will occupy the landing pad anyway.
The next problem are when we need to align our ship to the pad, helicopter or airplane style landing approach do not matter, you still need to rotate you ship in the right direction so that you can lock on to the magnetic docking collars.
I suggest that we get some lights in the front of the pad that turn on when you get assigned.
Especially at the engineers landing pads, and when in a heavy slow turning ship it can be cumbersome if you don't know the layout of the pad in advance. It will help navigating around and also add a bit more to the immersion.
Another solution would be to make the planetary landing pads omnidirectional, this way you can land no matter what your ship direction would be. However I understand that this will bring new issues to the table and the "simple" solution will be to add some guid lights to the planetary landing pads.
A third solution could be to add a guiding system to the ship, a air highway virtual tunnel down to the pad.
I would say from 12 - 10KM would be a better distance to be able to get assigned to the landing pad you need.
We need to remember that this is also connected to a time limit, so this will occupy the landing pad anyway.
The next problem are when we need to align our ship to the pad, helicopter or airplane style landing approach do not matter, you still need to rotate you ship in the right direction so that you can lock on to the magnetic docking collars.
I suggest that we get some lights in the front of the pad that turn on when you get assigned.
Especially at the engineers landing pads, and when in a heavy slow turning ship it can be cumbersome if you don't know the layout of the pad in advance. It will help navigating around and also add a bit more to the immersion.
Another solution would be to make the planetary landing pads omnidirectional, this way you can land no matter what your ship direction would be. However I understand that this will bring new issues to the table and the "simple" solution will be to add some guid lights to the planetary landing pads.
A third solution could be to add a guiding system to the ship, a air highway virtual tunnel down to the pad.