Hi All
Before I consider it a bug for 2.2, I thought I'd ask the community if anybody else has noticed a significant increase in time that it now takes to "jump" from system to system.
In general I am enjoying the 2.2 release and this includes the new Witch\Hyper Space (lets not go there...) graphics, but I have noticed that the time spent in this state has increased. I timed a number of jumps last night and on average it took 50 seconds from the end of the count down (00:00) through to the sun appearing outside the cockpit. The fastest jump was 45 secs and the longest was 1 min 05 secs. Pre 2.2 I was probably experiencing ~20 sec average jump times. I am on 100 Mbps fibre...
So my questions are:
Has anybody else noticed an increase in jump times?
Is the jump times a result of the new graphics?
Normally I wouldn't mention something like this but if this is "by design" it will definitely impact in game roles such as exploration and long range haulage missions....eg, my modded Python could pre 2.2 do a Sothis return run in ~22 jumps taking approx 23 mins ....factor in the increased jump time and we are probably looking at >33 mins. I know it might not seem like much, but when your a part-time player with limited time every min is precious.
Before I consider it a bug for 2.2, I thought I'd ask the community if anybody else has noticed a significant increase in time that it now takes to "jump" from system to system.
In general I am enjoying the 2.2 release and this includes the new Witch\Hyper Space (lets not go there...) graphics, but I have noticed that the time spent in this state has increased. I timed a number of jumps last night and on average it took 50 seconds from the end of the count down (00:00) through to the sun appearing outside the cockpit. The fastest jump was 45 secs and the longest was 1 min 05 secs. Pre 2.2 I was probably experiencing ~20 sec average jump times. I am on 100 Mbps fibre...
So my questions are:
Has anybody else noticed an increase in jump times?
Is the jump times a result of the new graphics?
Normally I wouldn't mention something like this but if this is "by design" it will definitely impact in game roles such as exploration and long range haulage missions....eg, my modded Python could pre 2.2 do a Sothis return run in ~22 jumps taking approx 23 mins ....factor in the increased jump time and we are probably looking at >33 mins. I know it might not seem like much, but when your a part-time player with limited time every min is precious.
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