Between Timmy falling down the Infinite material Well and the Crack Train pulling into station (Choo Choo) I feel it is time for Fdev to wake up.
By "wake up" I do not mean wake up and just smack the gopher holes with the nerf hammer and go back to bed. There is something wrong at a deeper level here. Data drops worth having are far too uncommon naturally and if you want CIF (which you most certainly do) you are going to have to go out of your way to get it. And basically every weapon mod worth having uses CIF. In some cases at grade 3 4 and 5 for multiple effects! And yet it is still uber rare through natural non grind gameplay. Before the Crack train became public transportation it seemed the only way to grab some was stacking data missions. Another exploit. Gee wow anyone seeing a pattern here? I don't like it. I don't imagine anyone else does too much either. There is too much gaming the system going on rather than playing the game. And you can hardly fault the players for wanting maximum gains for their time spent when the alternate option is so abysmally minimal in returns.
I do think the solution is rather straight forward. Increase basic returns across the board. make it so that all but the highest credit giving missions always give out an additional something something. And for Data instead of 1 copy make it 3. As well start to phase out the now useless engineer commodities with more data rewards. I'm not going to pretend to have all the answers to this problem and since it's not my job it wouldn't matter if I did. But I can say for sure that if this barren data desert wasn't so barren and desert like than the cheaters oasis wouldn't be so tempting.
By "wake up" I do not mean wake up and just smack the gopher holes with the nerf hammer and go back to bed. There is something wrong at a deeper level here. Data drops worth having are far too uncommon naturally and if you want CIF (which you most certainly do) you are going to have to go out of your way to get it. And basically every weapon mod worth having uses CIF. In some cases at grade 3 4 and 5 for multiple effects! And yet it is still uber rare through natural non grind gameplay. Before the Crack train became public transportation it seemed the only way to grab some was stacking data missions. Another exploit. Gee wow anyone seeing a pattern here? I don't like it. I don't imagine anyone else does too much either. There is too much gaming the system going on rather than playing the game. And you can hardly fault the players for wanting maximum gains for their time spent when the alternate option is so abysmally minimal in returns.
I do think the solution is rather straight forward. Increase basic returns across the board. make it so that all but the highest credit giving missions always give out an additional something something. And for Data instead of 1 copy make it 3. As well start to phase out the now useless engineer commodities with more data rewards. I'm not going to pretend to have all the answers to this problem and since it's not my job it wouldn't matter if I did. But I can say for sure that if this barren data desert wasn't so barren and desert like than the cheaters oasis wouldn't be so tempting.