Beware: Dying on foot in an Odyssey Conflict Zone instantly fails any passenger missions you have active.

I was doing a bunch of stacked passenger missions in my beluga, and happened to be passing by the CG so I decided to stop in and give it a shot. So I get out of my ship, leaving it safely behind at the station, and take the Frontline vulture down to the surface.

All was well until I was incapacitated, at which point I failed all my passenger missions. Apparently, 'my ship was destroyed, so the contract couldn't be completed'.

No, it was perfectly safe back at Davies High. And I wasn't dead, either: I immediately respawned in an approaching vulture.

Please confirm the issue at the issues tracker, if you have a moment: https://issues.frontierstore.net/issue-detail/47511
 
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hold up... let me get this straight... you were taking some passengers on a voyage that they paid you for and whilst on route you decided to drop into a conflict zone.. not to just have a look at all the lovely lazers and ships going pop but you actually engaged in hostilities and you got destroyed along with all your passengers and you are asking why the passenger missions failed ...

i think this needs John C Reilly looking rather bemused... Mr Hat you are needed!
 
hold up... let me get this straight... you were taking some passengers on a voyage that they paid you for and whilst on route you decided to drop into a conflict zone.. not to just have a look at all the lovely lazers and ships going pop but you actually engaged in hostilities and you got destroyed along with all your passengers and you are asking why the passenger missions failed ...

i think this needs John C Reilly looking rather bemused... Mr Hat you are needed!
It's fine, I've got you.
huh-confused.gif
 
ohhh! yes maybe an indication of the type of zone would of been helpful but still... you are taking a bunch of passengers on a sight seeing mission and you suddenly decide to disembark your ship and go and fight a war leaving all your passengers sat in a pilotless Ship... and you die meaning you cant complete your missions because you dont exist any more ... i think they all would of got off and got there money back and made many complaints about a rogue commander stranding them on the outskirts of a war with no way to get back ..
 
I think this is one of those scope problems where player !=ship but is for some reason.

But saying that, if I was flying home and the chartered aircraft captain decided to fight in a war beforehand (since the contract is with them) and wound up being incapacitated, its not 100% illogical to fail and me think "will I be able to get home"?
 

Deleted member 182079

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I think this is one of those scope problems where player !=ship but is for some reason.

But saying that, if I was flying home and the chartered aircraft captain decided to fight in a war beforehand (since the contract is with them) and wound up being incapacitated, its not 100% illogical to fail and me think "will I be able to get home"?
I'm trying to picture an A320 diverting onto a bombing run while cabin crew sell perfumes and snacks in the back. Presumably the fasten seatbelt sign would have to remain on at all times.
 
The issue mentions it was an on foot combat zone. Maybe the OP should amend the title to avoid confusion? It sounds like a legitimate bug.
My bad. I tried to do that by specifying it's an odyssey CZ, but I guess that wasn't quite clear enough.


I think this is one of those scope problems where player !=ship but is for some reason.

But saying that, if I was flying home and the chartered aircraft captain decided to fight in a war beforehand (since the contract is with them) and wound up being incapacitated, its not 100% illogical to fail and me think "will I be able to get home"?

It did say the mission was failed because "the ship was destroyed". I guess I'd arguably be fine with it if it had specified that it was because the pilot was incapacitated, but I don't feel like that would make very much sense.

If I commit crimes while on foot I get it, but just getting temporarily incapacitated? Seems a bit silly.
 
You know, some things really shouldn't need to be pointed out... :ROFLMAO:

Though the on-foot part definitely does! It's still reasonable that the missions fail. As others pointed out, a dead man can't take his tourists anywhere...
 
You know, some things really shouldn't need to be pointed out... :ROFLMAO:

Though the on-foot part definitely does! It's still reasonable that the missions fail. As others pointed out, a dead man can't take his tourists anywhere...

It failed because my ship was destroyed, though. Not because I was dead.

Even though my ship wasn't destroyed.
 
I was doing a bunch of stacked passenger missions in my beluga, and happened to be passing by the CG so I decided to stop in and give it a shot. So I get out of my ship, leaving it safely behind at the station, and take the Frontline vulture down to the surface.

All was well until I was incapacitated, at which point I failed all my passenger missions. Apparently, 'my ship was destroyed, so the contract couldn't be completed'.

No, it was perfectly safe back at Davies High. And I wasn't dead, either: I immediately respawned in an approaching vulture.

Please confirm the issue at the issues tracker, if you have a moment: https://issues.frontierstore.net/issue-detail/47511

Thanks for the warning but I can't say it would ever occur to me to take passenger missions then stop off partway through to go skeet shooting.

Much in the say way I won't fly without rebuy, participate in PP or eat yellow snow.
 
Do you die on foot?

or do you just get momentarily knocked out.

In ships, the game lore and mechanic around ship destruction is that you do not die. You are shuffled via escape pod. That's why your character isn't over and you have to start over with a new one after it happens. There's no "cloning" or anything going on in this loop.

For on foot, we would have to assume you are never killed. Because otherwise what would the in-game explanation be for how you are still you afterward? Did we suddenly start cloning ? Is everyone just a hologram?

if the passengers are otherwise fine stopping at a settlement and waiting for a given amount of time, then the whereabouts of the cmdr of the ship obviously dont play into the mission succeeding or failing. A momentary detainment at a medical facility or not is irrelevant. Unless he exceeds a timer, the passengers should be fine waiting, regardless of the things he's doing off-ship.

That would be the expected consistency in-game. And that's broken here.
 
Yeah, okay. Do you ever write any stories for the Darwin Awards?

hold up... let me get this straight... you were taking some passengers on a voyage that they paid you for and whilst on route you decided to drop into a conflict zone.. not to just have a look at all the lovely lazers and ships going pop but you actually engaged in hostilities and you got destroyed along with all your passengers and you are asking why the passenger missions failed ...

i think this needs John C Reilly looking rather bemused... Mr Hat you are needed!

Damnit, Dillon beat me! In which case I'll see what other ones I have that are appropriate.... ;)

check-it-out-dr-steve-brule.gif
 
It failed because my ship was destroyed, though. Not because I was dead.

Even though my ship wasn't destroyed.

I think you just uncovered the ugly truth about the galaxy in elite dangerous. We are all AI. Humanity was wiped out - not the other way around. That's why the thargoids are so confused in their return and delaying what should have been a quick war. We are robot shells....ships. ..if you will.. it explains how we survive our ship destructions... it explains how we can telepresence sometimes but not others. It's all arbitrary programming rules built into our AI code.
 
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