Beyond comprehension... little rant

Dear FDEV,

did you swap lead designers for beyond?

i can't understand it.
during the whole last year, you talked about how you want to fix griefing through ramming at stations,
but then, i see patchnotes that state "no notoriety gained through ramming kills", and later that beeing expanded to everywhere

does that mean i can go now on a ramming spree to avoid those ATRs from spawning?

then, Wing missions.
in 2.3 you nerfed Multicrew income into oblivion before it even hit the server,
but now you release this strange construct called "wing missoins" with a reward system that isd beyond comprehensions.
What is your goal there? can you put that into words?

you implement a new galmap filter for station services
yet, you add two arbitary limits to it that are totally pointless. one that i have to be been at the station already, and then a 40ly limit for those that are displayed

are you aware, that when you are in a ship with 30ly+ jumprange that you cannot even see those tiny dots because of so many lines blocking your view?

next thing,
an upgrade to the market interface. yay, we can now compare the prices with other markets ingame.
but only the "export" direction is usefull here, because you cannot see the supply level of the other market.
ofc. i need to visit all the markets first to get the data, and the "buy trade data" feature on the galmap is only for some fancy colorfull lines

C&P -
interstellar factors. its nice to have one in your neighbourhood, but again, you first need to visit the station to be able to get them highlighted on your map.

Limpets:
great there are filters now. i call back when i managed to have all possible items added to the filter... when the only thing i would have been "filter illegal loot" and "filter materials that are already at maximum"
for real? who did this half thing?

Storyline:
2.4 countless CGs to unlock stuff, informations on twitter instead of Galnet, cinematics on youtube
3.0 Tech traders offer stuff before it was developed - storyline desynched. cinematics still on youtube

Synthesis:
why does that list permanently list ALL possible synthesis things, even for weapons that are not released yet,
do you love scrolling that much?

edit:
Market interface - new salvage category
i havent counted how many entries that is on any market, but i always have to scroll past that one page of stuff that is sell only.
if anywhere, this category should be the LAST one, not in between
 
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On the synthesis point, I do find it useful to know what mats I need for synthesis for modules for my other ships. V useful when I’m in a mat gathering ship and am out gathering stuff for e.g. the Corvette.

If you think about it, if they’d done it the other way around and only shown you the synthesis for your current ship, you’d have probably found a way to complain about that too.
 
If I listed all my annoying little foibles, I wouldn't be finished til next tuesday, but I have arelated one to add to yours..

Like, why on the contact screen is there no info about the contact? For example, if I target a material in space from the contacts view, I have to release the contacts view and look forward again to see how many I have already displayed bottom left. Couldn't target info also be displayed on the left pane of the contacts panel?
 
Limpets collecting illegal cargo is irritating.

Had that happen when I was farming a CNB in my Corvette for mat's.
Fly back to my home-station, get scanned and suddenly I'm not welcome at my home-station due to the 2t of something-or-other that my limpets collected.

And then I have to find a large-pad facility with an IF so I can take my Corvette there and pay a pokey little fine. [rolleyes]
 
Just a FYI, if you didn't know you can turn off the 'jump lines' on the gal-map by selecting again plotting by 'furthest range' and the toggle and lines will disappear but you will still calculate any jumps plotted by max range.
 
^I like this idea.

lol yup, I had to shake my head when I tried the limpet filters and they didn't have a "Ignore Illegal Cargo" option or "Ignore All Cargo". That's all I wanted. So I can set my collectors free in a hazres to gather mats, not EVERYTHING
 
Limpets collecting illegal cargo is irritating.

Had that happen when I was farming a CNB in my Corvette for mat's.
Fly back to my home-station, get scanned and suddenly I'm not welcome at my home-station due to the 2t of something-or-other that my limpets collected.

And then I have to find a large-pad facility with an IF so I can take my Corvette there and pay a pokey little fine. [rolleyes]

It's really super easy to open your Contacts Panel before the first limpet is launched, and Ignore that Illegal Cargo.

But Limpets do NEED to be able to collect Illegal Cargo, or Piracy dies a very fast and painful death.

Have doubts? Collect a signal source full of materials without a limpet or 5 once time.
 
I have to say, whoever thought that it was a good idea limit the service filter by distance AND whether or not you've visited the station must have been smoking something real weird. Especially since you can MANUALLY check the serviced of any station in a system you have the system data for (which is WAY more than you visited) at any distance just by opening up system map.

Like wt​f fdev, did you really think adding a filter that is lightyears (literally teehee) less useful than manually searching was a good idea?
 

Deleted member 115407

D
...but then, i see patchnotes that state "no notoriety gained through ramming kills", and later that beeing expanded to everywhere

This means that when your careless behind is speeding at a starport, and Algomatic and his buddies suicidewind you, you won't gain notoriety for your recklessness.

Otherwise, if you want to avoid being rammed to death you can... I dunno... fly away or somethin'.
 
On the synthesis point, I do find it useful to know what mats I need for synthesis for modules for my other ships. V useful when I’m in a mat gathering ship and am out gathering stuff for e.g. the Corvette.

If you think about it, if they’d done it the other way around and only shown you the synthesis for your current ship, you’d have probably found a way to complain about that too.

im 100% confident, that there a propper place to display that information too, but having to scroll through 50 difference synthesis recipies for stuff i don't have equipped, just to create me a few more limpets to be able to pick up the stuff that is degenerating in space around me...

they could have at least put the things i have equipped on TOP of that list.

but the GUI-DEV at frontier seems to be a scrollbar-fetishist
 
I have such a long list of things I want to get to in this game, and it seems every time I get to the verge of shifting gears to something new something else grabs my attention, and it's off on an unexpected tangent I didn't even know I wanted to take!

It's been almost exclusively engaging and enjoyable, but when I step back and try to look at the big picture, I can't escape the notion I may never have the time to experience all I could in ED!

Quite frustrating.
 
I have to say, whoever thought that it was a good idea limit the service filter by distance AND whether or not you've visited the station must have been smoking something real weird. Especially since you can MANUALLY check the serviced of any station in a system you have the system data for (which is WAY more than you visited) at any distance just by opening up system map.

Like wt​f fdev, did you really think adding a filter that is lightyears (literally teehee) less useful than manually searching was a good idea?

They were smoking the Burnt Seinna, so of course it was a great idea... :)
 
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