Dear FDEV,
did you swap lead designers for beyond?
i can't understand it.
during the whole last year, you talked about how you want to fix griefing through ramming at stations,
but then, i see patchnotes that state "no notoriety gained through ramming kills", and later that beeing expanded to everywhere
does that mean i can go now on a ramming spree to avoid those ATRs from spawning?
then, Wing missions.
in 2.3 you nerfed Multicrew income into oblivion before it even hit the server,
but now you release this strange construct called "wing missoins" with a reward system that isd beyond comprehensions.
What is your goal there? can you put that into words?
you implement a new galmap filter for station services
yet, you add two arbitary limits to it that are totally pointless. one that i have to be been at the station already, and then a 40ly limit for those that are displayed
are you aware, that when you are in a ship with 30ly+ jumprange that you cannot even see those tiny dots because of so many lines blocking your view?
next thing,
an upgrade to the market interface. yay, we can now compare the prices with other markets ingame.
but only the "export" direction is usefull here, because you cannot see the supply level of the other market.
ofc. i need to visit all the markets first to get the data, and the "buy trade data" feature on the galmap is only for some fancy colorfull lines
C&P -
interstellar factors. its nice to have one in your neighbourhood, but again, you first need to visit the station to be able to get them highlighted on your map.
Limpets:
great there are filters now. i call back when i managed to have all possible items added to the filter... when the only thing i would have been "filter illegal loot" and "filter materials that are already at maximum"
for real? who did this half thing?
Storyline:
2.4 countless CGs to unlock stuff, informations on twitter instead of Galnet, cinematics on youtube
3.0 Tech traders offer stuff before it was developed - storyline desynched. cinematics still on youtube
Synthesis:
why does that list permanently list ALL possible synthesis things, even for weapons that are not released yet,
do you love scrolling that much?
edit:
Market interface - new salvage category
i havent counted how many entries that is on any market, but i always have to scroll past that one page of stuff that is sell only.
if anywhere, this category should be the LAST one, not in between
did you swap lead designers for beyond?
i can't understand it.
during the whole last year, you talked about how you want to fix griefing through ramming at stations,
but then, i see patchnotes that state "no notoriety gained through ramming kills", and later that beeing expanded to everywhere
does that mean i can go now on a ramming spree to avoid those ATRs from spawning?
then, Wing missions.
in 2.3 you nerfed Multicrew income into oblivion before it even hit the server,
but now you release this strange construct called "wing missoins" with a reward system that isd beyond comprehensions.
What is your goal there? can you put that into words?
you implement a new galmap filter for station services
yet, you add two arbitary limits to it that are totally pointless. one that i have to be been at the station already, and then a 40ly limit for those that are displayed
are you aware, that when you are in a ship with 30ly+ jumprange that you cannot even see those tiny dots because of so many lines blocking your view?
next thing,
an upgrade to the market interface. yay, we can now compare the prices with other markets ingame.
but only the "export" direction is usefull here, because you cannot see the supply level of the other market.
ofc. i need to visit all the markets first to get the data, and the "buy trade data" feature on the galmap is only for some fancy colorfull lines
C&P -
interstellar factors. its nice to have one in your neighbourhood, but again, you first need to visit the station to be able to get them highlighted on your map.
Limpets:
great there are filters now. i call back when i managed to have all possible items added to the filter... when the only thing i would have been "filter illegal loot" and "filter materials that are already at maximum"
for real? who did this half thing?
Storyline:
2.4 countless CGs to unlock stuff, informations on twitter instead of Galnet, cinematics on youtube
3.0 Tech traders offer stuff before it was developed - storyline desynched. cinematics still on youtube
Synthesis:
why does that list permanently list ALL possible synthesis things, even for weapons that are not released yet,
do you love scrolling that much?
edit:
Market interface - new salvage category
i havent counted how many entries that is on any market, but i always have to scroll past that one page of stuff that is sell only.
if anywhere, this category should be the LAST one, not in between
Last edited: