Modes BGS is a joke, inf should be for open only

After 2000 odd ingame hours I’ve started to do BGS.
It seems stupid that I have no power whatsoever to defend against someone who abuses the solo / pg mode to take inf missions against us , UA bomb our station or kill our system authority ships.
I could patrol the system for 24 hours a day and be helpless to someone doing this.
INF is the driving force behind BGS and it falls prey to one of the largest exploits in game mechanics.
If you want to play by yourself fine
Money and REP shouldn’t be affected
But inf should be open only.
 

Robert Maynard

Volunteer Moderator
Patrolling would be equally useless if the attacker(s) play on a different platform, even if they play in Open.

Then there's the fact that, even though Frontier may be investigating changes to PowerPlay that may (or may not) include either Open only or a bonus for Open play, such a change is not being considered for anything else.
 
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If you think that flying back and forth hoping for a bad guy to instance with you is the most effective way to defend your BGS, then you have quite a lot to learn. Back in my Powerplay days I was continually frustrated at my fellow players for doing exactly that in expansion systems when they should have been working Crime Sweeps. PvP has its place, but as a BGS influencer it's pretty much the single worst strategy one can adopt.
 
If you think that flying back and forth hoping for a bad guy to instance with you is the most effective way to defend your BGS, then you have quite a lot to learn. Back in my Powerplay days I was continually frustrated at my fellow players for doing exactly that in expansion systems when they should have been working Crime Sweeps. PvP has its place, but as a BGS influencer it's pretty much the single worst strategy one can adopt.


^ This ^
 
After 2000 odd ingame hours I’ve started to do BGS.
It seems stupid that I have no power whatsoever to defend against someone who abuses the solo / pg mode to take inf missions against us , UA bomb our station or kill our system authority ships.
I could patrol the system for 24 hours a day and be helpless to someone doing this.
INF is the driving force behind BGS and it falls prey to one of the largest exploits in game mechanics.
If you want to play by yourself fine
Money and REP shouldn’t be affected
But inf should be open only.

If as you say, you're just getting into BGS, it's understandable that you've come into it with this perception.

As you become more familiar and experienced with how the BGS works, you'll realise the solid truth in M. Lehman's post above.
 
After 2000 odd ingame hours I’ve started to do BGS.
It seems stupid that I have no power whatsoever to defend against someone who abuses the solo / pg mode to take inf missions against us , UA bomb our station or kill our system authority ships.
I could patrol the system for 24 hours a day and be helpless to someone doing this.
INF is the driving force behind BGS and it falls prey to one of the largest exploits in game mechanics.
If you want to play by yourself fine
Money and REP shouldn’t be affected
But inf should be open only.

Trying to PvP your way to BGS success is an exercise in futility from the start.

  • Even in Open, you're not likely to encounter 99% of the players that might be in the system you're trying to influence. In general:
    • You will never encounter players who are playing on other platforms than you.
    • You will never encounter players who are playing at different times than you.
    • You will very rarely encounter players who are playing on other continents than you
      • Unless they happen to be on your friends list.
        • If your friends are attacking the minor faction you're supporting, you need better friends.
  • PvP is counter-productive to BGS success, because if you are the one grinding influence, you've done something wrong:
    • You have no way of knowing if an unknown player is there to harm the minor faction you're supporting or not
      • Murdering a player via PvP always harms the controlling faction, via influence loss, and moving the faction towards lock down
    • Most unknown players are neutral players playing their own game
      • If you destroy neutral players, and the minor faction you're supporting is in control, you hurt that minor faction
      • If you destroy neutral players, and they're running missions for the minor faction you're supporting, you've just hurt that minor faction even more
      • If you destroy neutral players, and they're not running missions for the minor faction you're supporting, you've done something wrong BGS wise.
        • You're job isn't to grind influence. Its to manipulate the BGS so that neutral players find the faction you're supporting more attractive than the alternatives.
    • Trying to PvP hostile players, in order to stop them from messing with the minor faction you're supporting, in generally counter-productive
      • The only situation where PvP doesn't hurt your faction is if the hostile player is murdering that faction's ships.
        • Best case scenario is that you temporarily stopped them from doing that, at the cost of you not countering their actions
        • More than likely, the amount of time you spent trying to find them in the first place would've been better spent countering the damage they've already done
      • If the hostile player is keeping things legal, and the minor faction you're supporting is the controlling faction, the best case scenario is that the damage you did to that faction by murdering them is equal to the harm the hostile player would've caused by completing their mission(s)
      • If the hostile player knows what they're doing, they can easily create a "heads I win, tails you lose worse" situation, where their murder actually causes more damage to the controlling faction than simply letting them complete their mission(s) in the first place
 
Trying to PvP your way to BGS success is an exercise in futility from the start.

  • Even in Open, you're not likely to encounter 99% of the players that might be in the system you're trying to influence. In general:
    • You will never encounter players who are playing on other platforms than you.
    • You will never encounter players who are playing at different times than you.
    • You will very rarely encounter players who are playing on other continents than you
      • Unless they happen to be on your friends list.
        • If your friends are attacking the minor faction you're supporting, you need better friends.
  • PvP is counter-productive to BGS success, because if you are the one grinding influence, you've done something wrong:
    • You have no way of knowing if an unknown player is there to harm the minor faction you're supporting or not
      • Murdering a player via PvP always harms the controlling faction, via influence loss, and moving the faction towards lock down
    • Most unknown players are neutral players playing their own game
      • If you destroy neutral players, and the minor faction you're supporting is in control, you hurt that minor faction
      • If you destroy neutral players, and they're running missions for the minor faction you're supporting, you've just hurt that minor faction even more
      • If you destroy neutral players, and they're not running missions for the minor faction you're supporting, you've done something wrong BGS wise.
        • You're job isn't to grind influence. Its to manipulate the BGS so that neutral players find the faction you're supporting more attractive than the alternatives.
    • Trying to PvP hostile players, in order to stop them from messing with the minor faction you're supporting, in generally counter-productive
      • The only situation where PvP doesn't hurt your faction is if the hostile player is murdering that faction's ships.
        • Best case scenario is that you temporarily stopped them from doing that, at the cost of you not countering their actions
        • More than likely, the amount of time you spent trying to find them in the first place would've been better spent countering the damage they've already done
      • If the hostile player is keeping things legal, and the minor faction you're supporting is the controlling faction, the best case scenario is that the damage you did to that faction by murdering them is equal to the harm the hostile player would've caused by completing their mission(s)
      • If the hostile player knows what they're doing, they can easily create a "heads I win, tails you lose worse" situation, where their murder actually causes more damage to the controlling faction than simply letting them complete their mission(s) in the first place


Can't rep you so soon again, so here is 1000 units of Original Cubeo Razorback Bacon. Accept no imitations ^,^
 
Blockading a solar system is a wacky idea really, so I don't think it's a problem that it doesn't work in the game.
 
Trying to PvP your way to BGS success is an exercise in futility from the start.

  • Even in Open, you're not likely to encounter 99% of the players that might be in the system you're trying to influence. In general:
    • You will never encounter players who are playing on other platforms than you.
    • You will never encounter players who are playing at different times than you.
    • You will very rarely encounter players who are playing on other continents than you
      • Unless they happen to be on your friends list.
        • If your friends are attacking the minor faction you're supporting, you need better friends.
  • PvP is counter-productive to BGS success, because if you are the one grinding influence, you've done something wrong:
    • You have no way of knowing if an unknown player is there to harm the minor faction you're supporting or not
      • Murdering a player via PvP always harms the controlling faction, via influence loss, and moving the faction towards lock down
    • Most unknown players are neutral players playing their own game
      • If you destroy neutral players, and the minor faction you're supporting is in control, you hurt that minor faction
      • If you destroy neutral players, and they're running missions for the minor faction you're supporting, you've just hurt that minor faction even more
      • If you destroy neutral players, and they're not running missions for the minor faction you're supporting, you've done something wrong BGS wise.
        • You're job isn't to grind influence. Its to manipulate the BGS so that neutral players find the faction you're supporting more attractive than the alternatives.
    • Trying to PvP hostile players, in order to stop them from messing with the minor faction you're supporting, in generally counter-productive
      • The only situation where PvP doesn't hurt your faction is if the hostile player is murdering that faction's ships.
        • Best case scenario is that you temporarily stopped them from doing that, at the cost of you not countering their actions
        • More than likely, the amount of time you spent trying to find them in the first place would've been better spent countering the damage they've already done
      • If the hostile player is keeping things legal, and the minor faction you're supporting is the controlling faction, the best case scenario is that the damage you did to that faction by murdering them is equal to the harm the hostile player would've caused by completing their mission(s)
      • If the hostile player knows what they're doing, they can easily create a "heads I win, tails you lose worse" situation, where their murder actually causes more damage to the controlling faction than simply letting them complete their mission(s) in the first place

I wish I could rep this post more than once.
 
After 2000 odd ingame hours I’ve started to do BGS.
It seems stupid that I have no power whatsoever to defend against someone who abuses the solo / pg mode to take inf missions against us , UA bomb our station or kill our system authority ships.
I could patrol the system for 24 hours a day and be helpless to someone doing this.
INF is the driving force behind BGS and it falls prey to one of the largest exploits in game mechanics.
If you want to play by yourself fine
Money and REP shouldn’t be affected
But inf should be open only.

Just play your own game chap, don't worry about what everyone else is doing - each players actions affect the BGS a very small amount so unless you instance-up with a significant number of players (never going to happen) its going to have very little impact on a single system for all the reasons every other responder to your post has mentioned.
 
How do you know someone is abusing the solo / PG modes? is someone UA bombing your station? How are you aware that someone is killing your Authority ships?

There is no participation trophy for the BGS.
 

Powderpanic

Banned
Don't worry OP.

This game is fundamentally broken with a stupid design.

It will be great as part of the 10-year plan honest.. just keep buying those shop skins!

Powerpanic
The Voice of Griefing
 
Don't worry OP.

This game is fundamentally broken with a stupid design.

It will be great as part of the 10-year plan honest.. just keep buying those shop skins!

Powerpanic
The Voice of Griefing


And yet here you are... if it is fundamentally broken and a stupid design then why do you hang around and shovel crap about it? Go play something that you feel isn't broken or a stupid design and let the rest of us play the game that we actually like and understand.
 
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