BGS & Missions - Both Factions Get Influence?

This is a Backgound Simulation question re minor factions (MF) and missions.

Many missions are of the "deliver this" type, either cargo or information. I take the mission from my chosen MF and see the Influence and Reputation benefits it provides when I complete (+, ++, +++). It also names a second different MF in the target station/system that I'm delivering too.

Upon arrival and cashing in the mission I get a screen that says I've helped the mission-giver MF. But it also indicates I've helped the recipient MF.

Q - can I assume I'm also gaining the same Inf/Rep level (+, ++, +++) with the recipient MF? If not, does it gain anything at all?

I'm working a cluster of systems, and "my" MF is now in control of four, but what I'd prefer not to happen is be given a mission to deliver into one of those, but it to go to a different MF and start to undermine the controlling MF that I'm backing.

Finally, what would seem a little odd is, "my" MF in its home Industry system giving a "delivery clothing" mission in to a neighbouring system that it also controls, yet not to deliver to itself there but to a rival MF that we've already unseated.

TIA
JC
 
This is a Backgound Simulation question re minor factions (MF) and missions.

Many missions are of the "deliver this" type, either cargo or information. I take the mission from my chosen MF and see the Influence and Reputation benefits it provides when I complete (+, ++, +++). It also names a second different MF in the target station/system that I'm delivering too.

Upon arrival and cashing in the mission I get a screen that says I've helped the mission-giver MF. But it also indicates I've helped the recipient MF.

Q - can I assume I'm also gaining the same Inf/Rep level (+, ++, +++) with the recipient MF? If not, does it gain anything at all?

I'm working a cluster of systems, and "my" MF is now in control of four, but what I'd prefer not to happen is be given a mission to deliver into one of those, but it to go to a different MF and start to undermine the controlling MF that I'm backing.

Finally, what would seem a little odd is, "my" MF in its home Industry system giving a "delivery clothing" mission in to a neighbouring system that it also controls, yet not to deliver to itself there but to a rival MF that we've already unseated.

TIA
JC

Once you have done a few missions with said new MF, you will eventually get cosy with them which will be apparent because you will get an incoming message in your ship's message bank. Give it a go for long enough to see it happen.

Good luck and have fun.

CMIV
 
As far as i can remember, only passenger transport missions affect influence (but not reputation) with the receiving faction. Other missions may affect the state buckets but don't affect influence or reputation. The screen you get when handing in the missions should display any influence & state effects, but i think sometimes the colours are wrong when handing in multiple missions.

I read that massacre missions decrease the target's influence but i don't know if that's due to the mission or the effect of shooting their ships.
 
Missions have no effect on the influence of the target faction. However, they do affect the state of both factions, depending on what type of mission.

edit - Massacre missions don't even effect the influence of the faction you do them for.
 
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edit - Massacre missions don't even effect the influence of the faction you do them for.

I was under the impression that was just massacre missions during war states, and that massacre missions in general (ones to hit pirates, traders etc) do have an effect. That said, I've never tried, because I can also uppercut myself and get the same feeling...

As the poster above says though... some passenger missions (generally non-VIP "take business people X to system Y" types) give influence to both factions, but for most trade/transport missions the only represented changes are to state buckets and rep.
 
I'm only talking about wartime massacre missions during a war. If you hand them in a day late, they may increase the faction's influence.

I'm not so familiar with passenger missions, so I'll take your word for it.
 
...Finally, what would seem a little odd is, "my" MF in its home Industry system giving a "delivery clothing" mission in to a neighbouring system that it also controls, yet not to deliver to itself there but to a rival MF that we've already unseated.

Business is business :)
Don't think of a Faction as being like a single individual looking to build an empire and treating all other Factions as enemies. It's more like a political party. It may or may not control the station/system government but it's also made up of career politicians, business people, influential individuals, ordinary folk and even criminals. The missions given out in the Faction's name can come from any of these sources. And like any organisation made up of a group of individuals, they don't necessarily all pull in the same direction.
 
Thank you for the replies. The mission hand-in screen I can see it's more to do with State than with Influence for the receiving MF. E.g. Delivery foods and it will say "the faction is at lower risk of famine". It give no indication whether or not the MF was even close to triggering famine state. Or will reduce lockdowns, etc. So, I guess it does have an impact on States, but not on Influence, so won't directly boost another MF's standing/influence, but may affect what it's doing (e.g. having a famine, lockdown, boom, etc). As Civil Wars, Wars and Elections are seemingly only triggered by Influence changes I'm not so worried now.

And useful broader point from FrogsFriend above about MFs potentially having many moving pieces and not all will align around a common way of work.

Finally, I do hope FD create a mechanism to allow CMDRs to align with or join an MF. I'm sitting in a 10m pop Industrial system, and have effectively been directing its expansion and wars (accidentally at first!) for a year or two.
 
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Finally, I do hope FD create a mechanism to allow CMDRs to align with or join an MF. I'm sitting in a 10m pop Industrial system, and have effectively been directing its expansion and wars (accidentally at first!) for a year or two.

Maybe it's better to be the shadowy 'puppet master' behind the scenes, pulling their strings..... at least the torch wielding mob won't know who's door to head for if it all goes terribly wrong :D
 
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