BGS Question

Hello Cmdr's my question is when you get a Minor faction into retreat and it has 1% is it able to leapfrog 2 other factions in one tick over to avoid a retreat, if so can anyone explain how to. Cheer's
 
Do enough inputs at that level and it'll be very easy to gain large amounts of influence, given that the less you have, the easier it is to gain and vice versa. Conflicts only occur when factions are above 7% influence, when one or more has an asset to lose, and when the influence at the start of the day is within 1% of another qualifying faction.

So depending on the specifics of the situation, it should be possible to recreate this with a sufficient set of inputs on a low influence faction.
 
So with your response that is a yes, you can leapfrog 2x factions in one tick over and have 10% effluence from being in retreat, iv'e been playing sense Betta and have never seen these before. thank you for your clarification. Regards
 
You lower the 3 bottom factions. Keep the one you want to retreat at the bottom. Get the other 2 low and even. Get the faction you want to boost into retreat. Then get the other 2 factions into a war. Once the retreat is almost over you hand in bulk missions to boost influence. The factions in war are locked. You'll boost past them both and avoid the retreat and take as much influence as you can get from the top faction. Sandbag the war to keep the war factions influence locked as long as possible and take as much influence as you can from the top factions. Being in retreat is used to block the faction from entering other states while you do this.
 
As I say, depends on the specifics of the system.


Hi there i value you response so im going to explain a little more i the system has six factions controlling faction 50+% the first 2 factions from controlling faction are at 10.2% and at war then Retreating faction on 1% the other 2 factions in conflict civil war on 9.8% only for the retreating faction to leap frog the waring factions in civil war to be leap frogged and now has 10% i know things change in Elite, but that seem silly. Cheer's
 
As I say, depends on the specifics of the system.


Hi there i value you response so im going to explain a little more i the system has six factions controlling faction 50+% the first 2 factions from controlling faction are at 10.2% and at war then Retreating faction on 1% the other 2 factions in conflict civil war on 9.8% only for the retreating faction to leap frog the waring factions in civil war to be leap frogged and now has 10% i know things change in Elite, but that seem silly. Cheer's
System population would come into play as well - if it's a small population system, you would have the potential for greater swings in influence. I remember I managed to start wars in a couple of days with 30% influence gaps back in my PS4 days. That was uncontested though, so I'm not going to say its a like for like situation.

With that information though, 10% does seem like a big swing, but there are things that could contribute to that. You do have a large available pool of influence remaining with the controlling faction and all anyone would need to do is get above 2.5%. If you don't challenge the retreat until the final day and (depending on what assets you have available) fill up fleet carriers, get hold of exploration data and store bounties as well as pick up missions with long timers in the meantime, there a pretty big influence dump you can do on the final day. I'm not going to say it would definitely cover a 10% gain in that scenario, but it wouldn't surprise me to see that effort push you up 3-4% and as long as the controlling faction keeps a large pool of free influence, that's all you'd need to do.
 
I've certainly seen factions on 1%+Retreat jump as high as 15% in a single tick in a low population system. Takes a lot of inputs but it's certainly doable.

Leapfrogging has got a bit easier semi-recently because Retreat + Conflict states are now incompatible, so a faction in Retreat state will not lock in conflict even if it crosses over above 7% with assets stakeable.

(And conversely, a faction in a conflict won't begin Retreat even if its influence somehow falls to 2.5% until after the conflict ends)
 
I've certainly seen factions on 1%+Retreat jump as high as 15% in a single tick in a low population system. Takes a lot of inputs but it's certainly doable.

Leapfrogging has got a bit easier semi-recently because Retreat + Conflict states are now incompatible, so a faction in Retreat state will not lock in conflict even if it crosses over above 7% with assets stakeable.

(And conversely, a faction in a conflict won't begin Retreat even if its influence somehow falls to 2.5% until after the conflict ends)
Although in this case a conflict was impossible thanks to having all factions aside from top and bottom already in a conflict. What happened here is probably how I'd set up getting a bottom faction to start a challenge for control without dealing with conflicts with the remaining factions. A near 60% difference in influence would be an ideal bank for the bottom faction to take from if you wanted to set that up.
 
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