I want to start fun z BGS. Have ask, this work on private group and solo? If it's true, it does not make sense. When how defend sector? :|:|:|
The purpose of the BGS is to simulate events happening in the background of the galaxy, to ensure that it isn't static. That is it's
sole purpose. It does this by examining
all player actions across
all modes and
all platforms. In this way, a player could visit a system months later, and find that since they last visited, stations have changed hands, the system is now "independent" when it was once part of the Evil Galactic Federation, and there is now a civil war happening, when all was peaceful before.
The fact that some players manipulate the BGS as a proxy for territorial control does not obviate its
actual purpose. The fact that some players manipulate the BGS to influence Powerplay also does not obviate its
actual purpose. The fact that some players manipulate the BGS as a proxy for espionage gameplay, to create gold rushes and rank hot spots, criminal gameplay, or any of the other myriad ways players use to BGS to enhance their Elite experience does not obviate the
actual purpose of the BGS either.
BGS manipulation, for whatever purpose, is a classic example of
genuine emergent gameplay: players using a mechanism in the game for purposes
other than what the developer created them for. I think it's fantastic that Frontier has embraced this alternate use of the BGS, but it still doesn't obviate it's actual purpose: to ensure that the galaxy changes over time, as opposed to being a static background, where
nothing ever changes.
In addition, the way the BGS works, "defending" a controlling faction via PvP is
functionally identical to attacking a faction controlling faction via PvP. If you go around blowing up random commanders in "your" system, you'll be hurting the controlling faction by costing them influence, security, and happiness. If a commander is in "your" system explicitly for the purpose of attacking the controlling faction, if they play in Open and
know what they're doing, any
incoming missions will be missions intended to drive the controlling faction into negative states, using their
outgoing missions to nullify any resulting influence gain. Using PvP to "defend" the controlling faction against a deliberate BGS attack is a bit of a "heads I win, tails you lose
worse," situation. And if that commander
isn't in the system to attack the controlling faction, if you've done your job
right, they'll be running missions for that faction anyways. If they aren't, then you've
failed at BGS manipulation.
Finally, there is no guarantee that anyone you'll be "defending" against is going to be playing on the same platform as you, let alone at the same time as you, even if they
were playing in Open. Combine that with how instancing "works" in this game, if you're trying to use PvP to "defend" a controlling faction, you need enough players spread across all timezones, times,
and platforms, just to have the hope to intercept
one player. If you have that much of a numerical advantage, both in the number of players and in time to play the game, "defending" a controlling faction via the BGS should
not be a problem, irregardless of what mode they play in.