o7 CMDRs,
so I followed given advice, prepared Viper toward bounty hunting and went for nav beacon for some training. I have engaged total of 4 enemies. 3 I "defeated", one I ran away from.
- first I stripped out of his shields, then he went away from my shooting arc and while I was trying to get behind, system police finished him off. 40k cr bounty claimed. So far so good.
- second I managed to land few shield hits, target evaded me and got evaporated by other ships. Didn't even got any bounty claim notice.
- third was Master Adder. Thought I can do it. Adder is quite small tho that Master bothered me a bit. Engaged. Stripped out his shields and landed few MC shots. And the dance started. We were circling around each other for good 5 minutes, him being constantly on top or behind me. All PIPs into engines, constant boosting and all I managed was to see him passing through, landing a shot or two on my shields. After 5 minutes of such pointless flying I low waked out.
- one target I didn't even managed to get into range before it was gone.
- fourth enemy I hit few times, reduced shields and then landed few laser hits onto bare hull. Missclicked and instead of MC shots I cleared the target - heat of the battle. Shortly after he was dead and I was granted 60k bounty claim.
Rebuy was 104k so I called it a day and went to base to cash in. Turned out I had 3 claims for 110k total (someone killed that Adder? or game registered my 2nd enemy? Who knows). About 20 minutes gave me nav beacon hunting enough credits to cover my eventual rebuy if that would happen.
After landing I made situation summary. Maybe hasty conclusion, further training required and overall skill polishing but I found Viper mk. III lacking. My build was as follow:
Although I could strip my target's shields fairly satisfactory and attempt to finish it with MCs I was unable to stay on target. I was outmaneuvered easily, even PIP management didn't help much. My survivability wasn't in question, my agility was enough to stay away from being shoot at but not enough to shoot at them. So I jumped to conclusion Viper sucks and I need something better.
Everyone praises Vulture so I made quick build. And I'm disappointed since it seems without PP engineering I cannot secure viable build.
This is weaponless build, mostly A-rated with non combat essential modules being as low as possible (hatch is off). And it sits at 99% power already. (!).
This is above build, just weapons added. And power coverage jumps to 113%.
To counter it I need engineering at at least G2 roll (mediocre one). And where is the place for anything else? Paranoia fueled shield boosters, chaff launchers... We go into god G4 roll or pretty nice G5 overcharged.
A word about setting priorities - tried that with Viper. With A-rated stuff I was power starving heavily. I set power priorities and then something essential was mission. Weapons, shields and PD on - life support offline and 7m till suffocation. Pushed life higher, crime scanner went off. Turned that higher, weapons went off... I had to install lower grade internals and modules to keep things running.
From what I see I need:
- weapons for obvious reasons
- shields to be safe
- PD to keep above recharge fast
- KWS for maxing profit
- life support to stay alive
- sensors to actually detect anything
- FSD to quickly escape when things go south.
There's not much left to turn off. I can only downgrade to meet power requirements but this will cut my performance. Am I that dumb that I cannot create combat worthy A-rated ship or there's something I'm not getting? Or should I farm a Billion to outfit my Anaconda and forget about any issues?
I'm confused, combat looks harder that it seems. And that's even before I take off to do actual combat.
so I followed given advice, prepared Viper toward bounty hunting and went for nav beacon for some training. I have engaged total of 4 enemies. 3 I "defeated", one I ran away from.
- first I stripped out of his shields, then he went away from my shooting arc and while I was trying to get behind, system police finished him off. 40k cr bounty claimed. So far so good.
- second I managed to land few shield hits, target evaded me and got evaporated by other ships. Didn't even got any bounty claim notice.
- third was Master Adder. Thought I can do it. Adder is quite small tho that Master bothered me a bit. Engaged. Stripped out his shields and landed few MC shots. And the dance started. We were circling around each other for good 5 minutes, him being constantly on top or behind me. All PIPs into engines, constant boosting and all I managed was to see him passing through, landing a shot or two on my shields. After 5 minutes of such pointless flying I low waked out.
- one target I didn't even managed to get into range before it was gone.
- fourth enemy I hit few times, reduced shields and then landed few laser hits onto bare hull. Missclicked and instead of MC shots I cleared the target - heat of the battle. Shortly after he was dead and I was granted 60k bounty claim.
Rebuy was 104k so I called it a day and went to base to cash in. Turned out I had 3 claims for 110k total (someone killed that Adder? or game registered my 2nd enemy? Who knows). About 20 minutes gave me nav beacon hunting enough credits to cover my eventual rebuy if that would happen.
After landing I made situation summary. Maybe hasty conclusion, further training required and overall skill polishing but I found Viper mk. III lacking. My build was as follow:
Viper MkIII
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
S: 1G/G Burst Laser
S: 1G/G Burst Laser
U: 0C Kill Warrant Scanner
BH: 1A Military Grade Composite
PP: 3A Power Plant
TH: 3A Thrusters
FD: 2E Frame Shift Drive
LS: 2E Life Support
PD: 3A Power Distributor
SS: 3A Sensors
FT: 2C Fuel Tank (Capacity: 4)
3: 3A Shield Generator
11.57 / 12 MW (96%) deployed
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
S: 1G/G Burst Laser
S: 1G/G Burst Laser
U: 0C Kill Warrant Scanner
BH: 1A Military Grade Composite
PP: 3A Power Plant
TH: 3A Thrusters
FD: 2E Frame Shift Drive
LS: 2E Life Support
PD: 3A Power Distributor
SS: 3A Sensors
FT: 2C Fuel Tank (Capacity: 4)
3: 3A Shield Generator
11.57 / 12 MW (96%) deployed
Although I could strip my target's shields fairly satisfactory and attempt to finish it with MCs I was unable to stay on target. I was outmaneuvered easily, even PIP management didn't help much. My survivability wasn't in question, my agility was enough to stay away from being shoot at but not enough to shoot at them. So I jumped to conclusion Viper sucks and I need something better.
Everyone praises Vulture so I made quick build. And I'm disappointed since it seems without PP engineering I cannot secure viable build.
This is weaponless build, mostly A-rated with non combat essential modules being as low as possible (hatch is off). And it sits at 99% power already. (!).
Vulture
U: 0A Kill Warrant Scanner
BH: 1C Lightweight Alloy
PP: 4A Power Plant
TH: 5A Thrusters
FD: 2E Frame Shift Drive
LS: 3D Life Support
PD: 5A Power Distributor
SS: 4A Sensors
FT: 3C Fuel Tank (8t)
5: 5A Shield Generator
15.36 / 15.60 MW (98%) deployed
U: 0A Kill Warrant Scanner
BH: 1C Lightweight Alloy
PP: 4A Power Plant
TH: 5A Thrusters
FD: 2E Frame Shift Drive
LS: 3D Life Support
PD: 5A Power Distributor
SS: 4A Sensors
FT: 3C Fuel Tank (8t)
5: 5A Shield Generator
15.36 / 15.60 MW (98%) deployed
This is above build, just weapons added. And power coverage jumps to 113%.
Vulture
L: 3C/G Beam Laser
L: 3C/F Multi-cannon
U: 0A Kill Warrant Scanner
BH: 1C Lightweight Alloy
PP: 4A Power Plant
TH: 5A Thrusters
FD: 2E Frame Shift Drive
LS: 3D Life Support
PD: 5A Power Distributor
SS: 4A Sensors
FT: 3C Fuel Tank (8t)
5: 5A Shield Generator
17.60 / 15.60 MW (113%) deployed
L: 3C/G Beam Laser
L: 3C/F Multi-cannon
U: 0A Kill Warrant Scanner
BH: 1C Lightweight Alloy
PP: 4A Power Plant
TH: 5A Thrusters
FD: 2E Frame Shift Drive
LS: 3D Life Support
PD: 5A Power Distributor
SS: 4A Sensors
FT: 3C Fuel Tank (8t)
5: 5A Shield Generator
17.60 / 15.60 MW (113%) deployed
To counter it I need engineering at at least G2 roll (mediocre one). And where is the place for anything else? Paranoia fueled shield boosters, chaff launchers... We go into god G4 roll or pretty nice G5 overcharged.
A word about setting priorities - tried that with Viper. With A-rated stuff I was power starving heavily. I set power priorities and then something essential was mission. Weapons, shields and PD on - life support offline and 7m till suffocation. Pushed life higher, crime scanner went off. Turned that higher, weapons went off... I had to install lower grade internals and modules to keep things running.
From what I see I need:
- weapons for obvious reasons
- shields to be safe
- PD to keep above recharge fast
- KWS for maxing profit
- life support to stay alive
- sensors to actually detect anything
- FSD to quickly escape when things go south.
There's not much left to turn off. I can only downgrade to meet power requirements but this will cut my performance. Am I that dumb that I cannot create combat worthy A-rated ship or there's something I'm not getting? Or should I farm a Billion to outfit my Anaconda and forget about any issues?
I'm confused, combat looks harder that it seems. And that's even before I take off to do actual combat.