Ship Builds & Load Outs Bi-Weave for FDL?

https://coriolis.edcd.io/outfit/fer...404034am72b0100.AwRj4zNEg===.Aw4RnYCYZ8zFCphA.

Got my Fer-De-Lance and so far, I am not that impressed. Please note, this is work in Progress, I still need to A Rate the PP/Thrusters and get better Armor.

I have 939 MJ Shields right now, but they still drop pretty fast against enemies.
I can't stay in the CZ for more than 10 Minutes and then I have to wait for nearly 8 Minutes until they have recharged.
That is highly inefficient and kind of boring, because it involves a lot of waiting.
A Bi-Weave would lower the shields to 759 MJ, but it would up the recharge time by 5 Minutes.
I guess a Shield Cell Bank would help, but that thing is using ammo and only 4 isn't hell of a lot to go by and I also would need to remove Shield Boosters to make space for Heat Sinks, which also use ammo.
So, question is, how can I make this more sturdy in Combat without Engineers and short of fitting a lot of Shield Cell Banks?
I seriously want some resistance modules, so I can get the shield to take more pounding before it collapses.
 
Here is mone:

https://coriolis.edcd.io/outfit/fer...404040003B40332v62f.Iw18aQ==.Aw4RnYCYZ8zFCphA.

As you can see, I don't have anything specific to fightyon it. However, Everything is modified. My shields are reinforced. My boosters are all reinforced.

I usually run out of Ammo before shields, unless I screw up. Fly into the Cz and let it spawn around you. Don't pick a side yet. Then go 10K out, and pick your side. Then help your NPC teammates. Don't try to Do it all by yourself. Free up your NPC teammates, and follow there lead. This is the fastest and safest way to fight.
 
I'm running my FDL with bi-weaves. engineered for thermal resist, 3 resistant augmented boosters and an e-class heavy duty. no armour for max manouverability.

i can stay in a CZ till i run out of MC ammo. the recharge rate of bi-weaves adds to that.

basically, if you fit your FDl lightweight (engineered or not), you can fly it like a fighter - and fit two chaff launchers instead of a scb.

your post reads like you are tanking in your FDL and pull a lot of aggro. maybe jump back some rounds into an eagle, which will teach you good manners - to fly evasive, not to tank, to think ahead. a FDL will be godmode after that.
 
I'm running my FDL with bi-weaves. engineered for thermal resist, 3 resistant augmented boosters and an e-class heavy duty. no armour for max manouverability.

i can stay in a CZ till i run out of MC ammo. the recharge rate of bi-weaves adds to that.

basically, if you fit your FDl lightweight (engineered or not), you can fly it like a fighter - and fit two chaff launchers instead of a scb.

your post reads like you are tanking in your FDL and pull a lot of aggro. maybe jump back some rounds into an eagle, which will teach you good manners - to fly evasive, not to tank, to think ahead. a FDL will be godmode after that.

I am evading. I also fly with 3 Pips in Shields and 3 Pips in Weapons. Less is not possible, otherwise I can only shoot a couple of times and it takes a lot longer to take anything down. Damage is tank too. However, it is not really possible to take 0 damage, especially with smaller jousting Ships. I have been flying an Eagle btw.


Here is mone:

https://coriolis.edcd.io/outfit/fer...404040003B40332v62f.Iw18aQ==.Aw4RnYCYZ8zFCphA.

As you can see, I don't have anything specific to fightyon it. However, Everything is modified. My shields are reinforced. My boosters are all reinforced.

I usually run out of Ammo before shields, unless I screw up. Fly into the Cz and let it spawn around you. Don't pick a side yet. Then go 10K out, and pick your side. Then help your NPC teammates. Don't try to Do it all by yourself. Free up your NPC teammates, and follow there lead. This is the fastest and safest way to fight.

I already do what you describe in CZ, but I don't have access to Engineers, so engineering it is not possible. :\
 
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I am evading. I also fly with 3 Pips in Shields and 3 Pips in Weapons.

no pips in engines? do you mange your pips constantly? that's something to do - shifting from SYS to ENG to WEP constantly. that even gets more important with bi-weaves (because their recharge draws SYS).

are the 10 minutes in your opening post for real? or a hyperbole? if those 10 minutes are more like 30, I'd say you are on a good way - otherwise: a chance of recording such a 10 minutes session? because that sounds like you are doing some (unknown) mistake.
 
I am evading. I also fly with 3 Pips in Shields and 3 Pips in Weapons.

no pips in engines? do you mange your pips constantly? that's something to do - shifting from SYS to ENG to WEP constantly. that even gets more important with bi-weaves (because their recharge draws SYS).

are the 10 minutes in your opening post for real? or a hyperbole? if those 10 minutes are more like 30, I'd say you are on a good way - otherwise: a chance of recording such a 10 minutes session? because that sounds like you are doing some (unknown) mistake.
 
I use to do PIP management, but frankly, the FDL is good with 3 PIPs to sys and 3 PIPs to wpn. Instead of trying to out flip an enemy ship, I do more of a rudder, roll, pitch maneuver that out turns everything. Even those pesky FAS's. FA off is another option in said maneuver that dominates all, even player flown FAS's. Not that I PVP much anymore.

The worst part about the FDL is the lack of internals. If it had 2 more, there would not be a need for another ship! No other ship balances out like the FDL, IMO. I have an engineered cutter, and I'm working on a Python. I might do a Cobra MKIII next!
 
just returning from a CZ with some serious damage, because i made a very basic mistake ... not paying attention to what ships are firing at me. basically, when you have 2+ ships targeting you, it is always worth checking what type and rank they are ... and if 4+ ships are targeting you, you boost out till you loose all but one before checking... = situational awareness.
 
no pips in engines? do you mange your pips constantly? that's something to do - shifting from SYS to ENG to WEP constantly. that even gets more important with bi-weaves (because their recharge draws SYS).

are the 10 minutes in your opening post for real? or a hyperbole? if those 10 minutes are more like 30, I'd say you are on a good way - otherwise: a chance of recording such a 10 minutes session? because that sounds like you are doing some (unknown) mistake.

I do manage my pips. Bi-Weave was in idea because of the faster recharge rate, but I know that when I get fire from more enemies then they will be gone in seconds.
Here is a video, as you requested: https://www.youtube.com/watch?v=cM2NO-yW6k4
 
I do manage my pips. Bi-Weave was in idea because of the faster recharge rate, but I know that when I get fire from more enemies then they will be gone in seconds.
Here is a video, as you requested: https://www.youtube.com/watch?v=cM2NO-yW6k4

thanks for sharing! these things are much easier to discuss with a video.

here my observations:

- generally: don't take "big" ships to low res. you end up as the highest threat there, because your side will lack higher threats for the AI. differently to RES "high intensity CZ" strangely only refers to the number of ships, not the ranks/difficulty you'll find in there.

- if you go to a high CZ, you can pick a big "AI buddy" - a friendly high ranked large ship (conda, python), and take out targets together with him - target, what they target etc. you can manage flying around in a green cloud taking out any enemy one after one. in the video you are basically playing lone wolf in the CZ - and end with AI ganging up on you.

- the first 5 minutes i was like: well, that is flown very good! where is the problem?

- with both the deadly viper and the deadly AspE you had constantly 0 pips to ENG, and therefor you were jousting ... they both had plasmas, and those cost you a lot of shield. i think you would have been better off with more pips to ENG - your WEP capacitator was full all the time. with more pips to ENG you could have outflown the AspE at least, and you have taken less hits.

- i guess lateral thrusters are harder to use with kb+mouse (I'm flying a mix of gamepad and kb), but in both fights with viper and AspE it looks as if you don't use lateral thrusters to dodge shots - and you don't roll, which is a very good tool for evasion.

- at 8:32 you get 3 new contacts, and they are all red. AI without a target target players first. at that point you would have needed to move back to a bulk of friendly contacts and delay your duel, so those 3 target other ships...

- shortly after that, a group of three red contacts close by destroyed their target ... i actually would have attacked that group much earlier and help my friendly contact against 3 - before the duel with the AspE, around 7:20 min. anyway, the moment they destroyed it that would have been the latest point to directly start boosting like crazy... you started running when they opened fire, which was some seconds too late.

- i know it sounds a bit crazy, but as above - situational awareness. CZ is the hardest surrounding for combat in ED, and you need to constantly watch your radar and your targets, and the movement and well-being of your friendly contacts. as i posted above - i don't manage that every time myself, but i know where i made the mistake.

- loadout question: do you have a-class sensors? they help a lot in CZ to know what is going on around you.
 
Sorry, but that is not helpful. You have seen 10 minutes from 170 hours of Elite.
But this was just a typical situation where my shields go fast and I need a way to sustain longer.
Flying never goes perfect. I still think that the shields don't reload fast enough, but Bi-Weave are gone even faster and in a situation where you suddenly get aggro of incoming ships, you are faster gone than with normal shields. But I deem 7 minutes of recharge from 50% to 100% as too much.
 
where you suddenly get aggro of incoming ships

if you rewatch your video, you'll see that "suddenly" extends to 2 minutes 30 seconds in that case - it is a typical situation in a CZ, and with situational awareness it wouldn't have happened.

as for sustain longer - talking about your vid, I'd say biweaves wouldn't be a problem in this case - you might even have started the third engagement with more MJ shields, because they recharge faster between the engagements.

in the situation where the AI ganged up, even scb wouldn't have helped - a class 5 scb would have bought you roughly 10 seconds incoming fire of six ships, maybe time enough to jump out though - but not to turn the fight around.

otherwise scb are also a way to shorten recharge time (by rebooting -> shields at 50% -> use scb) or to top up between engagements.
 
I changed it to Bi-Weave and upgraded PP and Thrusters. I was able to stay in the CZ until my ammo depleted.
Was quite fun, but my faction is also gaining strength now in those zones.
I still think the damage is really low though. I had a Cannon before, but that thing is a bit unresponsive. You can't really see it firing.
The Gatling is better there. All the other guns have very low ammo, not a fan of that.
Bummer that Missile Boats are not feasible.
 
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