Bi weaves are simply "C" class shields that recharge at 2 MJ/second instead of the standard 1 MJ/second.
Edit: They will recharge at the faster rate for the whole range of shield, all the way up to the full 3 rings.
Coriolis doesn't apply engineered stats.The Coriolis webpage can show you how long it will take to Recover, and fully Recharge. Build your ship as it is in game, and you can get the values you can expect.
I have a question.....right now i have 4200 MJ Bi-Weave......we all know that Bi-Weave restore more quickly but how much of this 4200 ?....all of it? or only the first 574 MJ i buy from stock that restore faster and the rest just normal ?
LOL, that's 33 times the strength of my Orca.right now i have 4200 MJ Bi-Weave
Bi weaves are simply "C" class shields that recharge at 2 MJ/second instead of the standard 1 MJ/second.
Basically this.Shield restore is seperate to regen. There is the time to reform a shield, then the time to regenerate. However, engineered modifications are flat stat gains on top of existing.
Shield reform/ regen is a flat recharge speed; this applied across the entire shield regardless of capacity; ergo the accelerated rate of bi-weave is expressed across the entire capacity.
More MJ simply equates to slower regen; it's still the same rate, over the entire shield, regardless.
Technically, increasing resistance for bi-weave is the better approach as this reduces incoming damage; it allows the sacrifice of capacity to mean a massive regen gain because capacity remains the same as stock, but with longer uptime.
Remember, 4 pips to sys is additive on resistance. So bi-weaves with resistances set to "11" as much as possible makes them much harder to collapse, and they recover very quickly if this happens.
Basically this.
But resistance shield will hit 75% hard cap on kinetic and explosive resistances way earlier than thermal. MJ boosting has non of that.
Keep in mind though if you go the resistance path, every MJ of shield will count more, the difference to max MJ builds isn't as big as it looks. With the faster recharge, again every MJ you recharge is actually worth more. And SCBs also give "more" MJ than it looks like.
Correct but you have to be out of the line of fire for the shield to actually begin to recharge. That was my point saying they're not as viable on a large, easy to hit ship. And it would be better to do a combo of heavy duty and resistance augmented on a large ship. Not just heavy duty.