Bi-weaves and Guardian shield boosters.

Hi.

I currently run a shield tank Mamba (PvE only) using both Guardian and standard shield boosters with bi-weave shields. I've recently read, however, that using Guardian shield boosters completely negates the fast charge effect of bi-weaves.

Can anyone confirm/deny whether this is the case or not, please. If it is, I may well go with prismatics unless anyone has a better idea.

Cheers.
 
using Guardian shield boosters completely negates the fast charge effect of bi-weaves.

No, it doesn't.

Can anyone confirm/deny whether this is the case or not, please. If it is, I may well go with prismatics unless anyone has a better idea.

I'm happily using bi-weaves in combination with guardian shield boosters on several ships and didn't notice any decrease in recharge rate.
 
"completely" negates is a strong statement, but given the additional MJs the shields will recharge / restore at a [marginal] slower rate (depending on shield gen size and MJ recharge), I'm always flying with a C4 reinforcement on my bi-weave chief/challenger because the additional shielding is useful when running from nasty hunters... stacking them you can build shield tanks even with small ships like a Cobra MkIII, but it will take an eternity to recharge / restore.
 
I think there was a bug that prevented shields from recharging (clarification: from going back online, missing the word atm) if a GSB was equipped.
No idea if that was ever really a thing and if it was fixed.

I also happily use GSBs with bi-weaves.
 
"completely" negates is a strong statement, but given the additional MJs the shields will recharge / restore at a [marginal] slower rate (depending on shield gen size and MJ recharge)

They recharge/restore at the same rate (MJ/s). Of course recharging/restoring a stronger shield to full strength/come back online takes longer when they are recharging at the same rate, but the rate itself isn't affected.
 
They recharge/restore at the same rate (MJ/s). Of course recharging/restoring a stronger shield to full strength/come back online takes longer when they are recharging at the same rate, but the rate itself isn't affected.

Same meaning in my intentions... meaning absolute recharge 10MJ/s total shield to recharge = 1000MJ => 1000/10 = 100secs and the rate (expressed as a fraction of how much % shield you recharge in one sec) is 10/1000 = 1%/s, if your shield is 1200MJ => 1200/10 = 120secs and the rate is 10/1200 = 0.83% (0.83%<1% :D ).
 
Same meaning in my intentions... meaning absolute recharge 10MJ/s total shield to recharge = 1000MJ => 1000/10 = 100secs and the rate (expressed as a fraction of how much % shield you recharge in one sec) is 10/1000 = 1%/s, if your shield is 1200MJ => 1200/10 = 120secs and the rate is 10/1200 = 0.83% (0.83%<1% :D ).
That reminds me how I switched my Conda's shields from prismatic (4000mj / ~ 32 minutes recharge) to bi-weave (2900 mj / ~ 6 minutes recharge)
Suddenly I could enter more then one CZ before docking - bi-weave is really good :D
 
I recently engineered my Krait Phantom's bi-weave shields for maximum strength, instead of relying on the biggest Guardian booster, and am getting better results at resisting Thargoid attacks without the Guardian booster.

I now have 6C Bi-weave shields reinforced level 5, with multi-weave experimiental, and have thrown a 3E shield reinforcement into a spare slot on top of that.

Not sure if recharging is any quicker, it feels like it but have no numbers to prove it. I'm certainly getting longer in the AX CZs without having to withdraw because of devastating damage with no shields.
 
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I think there was a bug that prevented shields from recharging (clarification: from going back online, missing the word atm) if a GSB was equipped.
No idea if that was ever really a thing and if it was fixed.

Pretty sure using a GSB can prevent your shield from coming back on line after a reboot.

I know this was definitely the case a few months ago, when I was playing around with it all.
Added to which, there is/was no way to shut down the GSB to circumvent this issue.

If you're sneaky you can get GSBs to shut down using power-priorities and then you can reboot your ship, your shield will come back on line and then you can reconfigure your power priorities to bring the GSBs on line again, your shield will show as being half-charged and will continue to regenerate at it's standard rate.
It was all a bit of a faff, though, and not the sort of thing you could realistically do mid-combat.

It's been a few months since I played around with this stuff, though.
I just got my ships to a point where the shields rarely get broken and then, if they do, I run away.
I guess things might have changed since then.
 
That reminds me how I switched my Conda's shields from prismatic (4000mj / ~ 32 minutes recharge) to bi-weave (2900 mj / ~ 6 minutes recharge)
Suddenly I could enter more then one CZ before docking - bi-weave is really good :D

For me he difference is PvP vs PvE. I totally agree bi-weaves in CZ situations are the bomb.
 
Or the power. I've seen it done with a few FDL's and they are tanky, but when hit with phasing their hull breaks like wet cardboard

That's why I like the FDL: Its easy to make a balanced tank build. 3000 mj + 2600 hull + Armored/Monsterd powerplant.
 
Pretty sure using a GSB can prevent your shield from coming back on line after a reboot.

I know this was definitely the case a few months ago, when I was playing around with it all.
Added to which, there is/was no way to shut down the GSB to circumvent this issue.

If you're sneaky you can get GSBs to shut down using power-priorities and then you can reboot your ship, your shield will come back on line and then you can reconfigure your power priorities to bring the GSBs on line again, your shield will show as being half-charged and will continue to regenerate at it's standard rate.
It was all a bit of a faff, though, and not the sort of thing you could realistically do mid-combat.

It's been a few months since I played around with this stuff, though.
I just got my ships to a point where the shields rarely get broken and then, if they do, I run away.
I guess things might have changed since then.


This has been fixed. You can now reboot/repair with GSB and jump start your shields.

I do wish we could manually turn the GSB off to shorten the broken repair rate...
 
Just had mine taken down to one ring by a Corvette on an elite assassination mission and they came back pretty quickly.

Guess that answers my question for me.

Thanks, all.
 
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