PvP Bi-weaves or Prismatics?

Putting together a FAS for PVP and I’m wondering what’s better? I know prismatics are basically down for good once they go down, but the extra MJ up front seems valuable. I’m not necessarily looking for a slugfest, more of a fight until it’s clear if I’m winning or loosing and then use that information to decide if I need to high wake or keep fighting.

Also, does your answer change if the FAS ends up being an FDL?
 
What are you flying?

I tend to use bi-weave for my small fighters (eg - Vulture) which are agile enough to avoid hits, and prismatics would be for my big ships that will get hit if the enemy ship pilot was blind folded, because they are just so damn huge (Cutter/Corvette etc). Kinda depends on your flying style and ship, I think.

Z...
 
Putting together a FAS for PVP and I’m wondering what’s better? I know prismatics are basically down for good once they go down, but the extra MJ up front seems valuable. I’m not necessarily looking for a slugfest, more of a fight until it’s clear if I’m winning or loosing and then use that information to decide if I need to high wake or keep fighting.

Also, does your answer change if the FAS ends up being an FDL?

FAS would typically be biweaves since the shield modifier kind of sucks anyhow.

I have two FDLs with one of each.
The biweaves will regen more MJs over time but the prisms handle PAs/rails much better.
Biweave is a more skill oriented FDL build by most peoples' reckoning.
 
Bi-weaves - Good for Ships with low shield multiplier (FAS, Chieftain etc..)

Prismatics - Good for ships with High shield Multiplier (FDL, Corvette etc..)

But in the end, its all about choice. Some prefer the fast re-charge of biweaves, There is no right or wrong answer, only what best suits your playstyle.
 
Another vote for bi-weaves on your FAS. You'll get the shields back multiple times over a fight - very useful!

Regarding experimental effects, consider Low Draw if you've got energy intensive weapons (PAs, rails). It'll allow you to keep shooting while balancing your shields reforming.
 
Hulltank FAS (no shield) also works but i agree with what have been already said :
FAS/Chieftan - bi-weave shield with 2 res skill booster(careful, require heavy pip management)
Low skill FDL - prismatic shield with skill booster stacked
high skill FDL - bi-weave shield with 2 SB (up to 4) and 2 HS for SCBs
 
Low skill FDL - prismatic shield with skill booster stacked
high skill FDL - bi-weave shield with 2 SB (up to 4) and 2 HS for SCBs

Being away from the pvp community for more than a year, I'm just amazed now at the nitpicky arbitrary "rules" that you guys decide on what skills/gear constitutes crutching/low skill. "Skill booster" lol. And it changes over time without any dev balance changes, too. In spring 2017, I was often told that a hybrid FDL was bad because it was UNDERpowered; by having shield boosters and no SCBs, I wasn't going to have the largest possible shield health pool. And by sacrificing SCBs and putting armor in instead, I was just making the FDL a bad hull tank (as it only has 4-4-2 internals available, far less than dedicated hull tanks). I kept playing it anyway, because I'd rather have more shields up front available to survive hull tank rams at the cost of never getting them back during an engagement. I was just basically sick of being rammed to death by ships like the FAS.

Now I recently discovered that I was being viewed by you guys as a sperg who was crutching on an OVERpowered hybrid FDL, presumably because it became a weapon of choice by 13th while I was away. Even though, as an independent, I was mostly taking my FDL into situations where I was either somewhat or overwhelmingly outnumbered. I'm hardly unkillable by having a boosted prismatic up front to start fights, especially since I use it offensively in phase 1 and trade shield health for damage much like people do in chess when they sacrifice a piece to push the game towards the endgame more quickly. In fact, most of my recent success has happened after shields are down anyway, which basically turns the FDL into a bad hull tank that's extremely vulnerable to module sniping because there aren't enough slots to fit module reinforcement.
 
I started playing Elite Dangerous using A-rated shields almost exclusively but have been changing the fitting of my various ships to bi-weave shields as I find them to be, while not stronger than other types, faster at recharging than other types of shields. Also, recharge times for bi-weave shields appears unaffected by the addition of shield boosters. o7
 
I started playing Elite Dangerous using A-rated shields almost exclusively but have been changing the fitting of my various ships to bi-weave shields as I find them to be, while not stronger than other types, faster at recharging than other types of shields. Also, recharge times for bi-weave shields appears unaffected by the addition of shield boosters. o7

This was my experience as well. I like ramming when the opportunity presents itself. Bi-weaves are ideal for ramming. Someone said if you calculate all of the recharges with Bi-weaves, Fast Charge, you get a total MJ value greater than A-rated shields over time. I've already changed over my combat builds to bi-weaves.
 
Biweaves have a higher MJ/s recovery rate than prims, so if you're able to stay out of LoS you'll get better gains than prims in the long run.

Also the broken rate of the Bi-Weaves is nice, especially when engineered (if broken MJ/s engineer mods are still a thing)
 
Biweaves have a higher MJ/s recovery rate than prims, so if you're able to stay out of LoS you'll get better gains than prims in the long run.

Also the broken rate of the Bi-Weaves is nice, especially when engineered (if broken MJ/s engineer mods are still a thing)

7C thermal resist (G5) with fast charge: broken regen rate = 12.6/s
 
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