I am a Star Trek Online convert and I loved the concept of DPS Tanks. A large ship dropping out of FTL and unleashing a torrent of weapons fire or being surrounded, tanking Damage while punching back with as much as youre taking...
I have mental pictures of Ronald Moore's Battlestars going at it, Galatica trading blows and Pegasus dropping and engaging, bringing hell with her.. GLORIOUS!!! (Until Lee got Pegasus destoryed like a weak, moronic manchild whos daddy gave him a battlestar to play with in the bath and could handle it... Reject...but i digress.)
I seen the large ships and was so excited to load them up for battle and pvp in them... Until i began my reseach to do so... I found that the big ships are easiler put maneuvered and too slow to catch other ships.. "OK," i thought, just use turrets right? WRONG. turrents do very little damage. Too little to rely on to do damage in pvp... So then i thought, why wont Fdev just increase the dps of turrets?! Well my own logic answered with, "if they did that then pvp would be who ever could chaff/dodge shots the best...we would only end up with small and medium ships using turrets and agility." Smaller ships are STILL ahead because big ships couldnt dodge.
Then theres the matter of tanking. How can you do it?! Well theres high resist shields with high hull resist and as much cap for both you can get. Combine that with shield banks and you can tank pretty well...for a while...or until some clown comes in with rail bypassing those shields... So you cant really tank, and you cant really dps in a big ship because the pvp meta is high speed/agility and maximum burst damage.
So then HOW does one dps tank?!
Youve got to give large ships something medium ships dont have. I was thinking about addong a combat sensor module slot. And creating a new module: Combat Sensors.
The combat sensors which are able to be used on ships grow with the size of the ship. Small ships wouldnt be able to used them. Medium ships, can use the first level of them, allowing the weapons fire to be slightly more accurate. Large ships though, could use the best class of combat sensor, allowing their weapons fire to be DEADLY accurate while also passively increasing weapon range slighty and increasing the damage done to turrets and gimballed. But just as fixed are most powerful, the gimballed, then turrets, the combat sensors would give biggest boost the turrets, slight boost to gimballed and no boost the fixed.
This would allow larger ships to engage from further out forcing smaller ships to either biuld for longer range or to charge in using their agility and pilot skill to win.
As for tanking, a slight increase to the armor rating of larger ships and a slightly higher shield damage resist giving to larger shields modules should allow larger ships to tank.
Once tested and balanced, roll the changes out to players and NPCs alike.
Whats everyones thoughts?
Ranting of a n00b? Or good idea?
I have mental pictures of Ronald Moore's Battlestars going at it, Galatica trading blows and Pegasus dropping and engaging, bringing hell with her.. GLORIOUS!!! (Until Lee got Pegasus destoryed like a weak, moronic manchild whos daddy gave him a battlestar to play with in the bath and could handle it... Reject...but i digress.)
I seen the large ships and was so excited to load them up for battle and pvp in them... Until i began my reseach to do so... I found that the big ships are easiler put maneuvered and too slow to catch other ships.. "OK," i thought, just use turrets right? WRONG. turrents do very little damage. Too little to rely on to do damage in pvp... So then i thought, why wont Fdev just increase the dps of turrets?! Well my own logic answered with, "if they did that then pvp would be who ever could chaff/dodge shots the best...we would only end up with small and medium ships using turrets and agility." Smaller ships are STILL ahead because big ships couldnt dodge.
Then theres the matter of tanking. How can you do it?! Well theres high resist shields with high hull resist and as much cap for both you can get. Combine that with shield banks and you can tank pretty well...for a while...or until some clown comes in with rail bypassing those shields... So you cant really tank, and you cant really dps in a big ship because the pvp meta is high speed/agility and maximum burst damage.
So then HOW does one dps tank?!
Youve got to give large ships something medium ships dont have. I was thinking about addong a combat sensor module slot. And creating a new module: Combat Sensors.
The combat sensors which are able to be used on ships grow with the size of the ship. Small ships wouldnt be able to used them. Medium ships, can use the first level of them, allowing the weapons fire to be slightly more accurate. Large ships though, could use the best class of combat sensor, allowing their weapons fire to be DEADLY accurate while also passively increasing weapon range slighty and increasing the damage done to turrets and gimballed. But just as fixed are most powerful, the gimballed, then turrets, the combat sensors would give biggest boost the turrets, slight boost to gimballed and no boost the fixed.
This would allow larger ships to engage from further out forcing smaller ships to either biuld for longer range or to charge in using their agility and pilot skill to win.
As for tanking, a slight increase to the armor rating of larger ships and a slightly higher shield damage resist giving to larger shields modules should allow larger ships to tank.
Once tested and balanced, roll the changes out to players and NPCs alike.
Whats everyones thoughts?
Ranting of a n00b? Or good idea?