Big boys (and girls) at the back?

Wouldn't it make sense to dedicate landing pads at the back of the stations for the big ships?

Trying to break my smuggler conda, and backing it all the way to the entrance is a royal pain. :)
 
It would.
It would have also made sense, IMO, to have an exit on one end and an entrance on the other to assist with traffic flow, as well as made the interiors much bigger.
 
Been smuggling exclusively in the Condie, never had to reverse (I can hear the beep-beep-beep-... :D) once. In any case, wouldn't it make blasting through the mailslot a rather 'meh' affair?
 
From a docking perspective, as a player, sure.

From an infrastucture perspective it makes more sense to have small and large ships distributed evenly throughout the station so that you don't end up with heavy traffic loads in one area and light traffic in another. This avoids bottlenecks, and bottlenecks cost money. If every ship at the back of the station is dumping 500 tons of cargo and buying it again, you're going to have some issues moving all of that in the allotted space.

Spread them out, and you spread out the traffic.
 
Wouldn't it make sense to dedicate landing pads at the back of the stations for the big ships?

Trying to break my smuggler conda, and backing it all the way to the entrance is a royal pain. :)

Wouldn't it make much more sense if stations would be designed in a way that makes smuggling difficult? The station owners certainly don't want to encourage smuggling I suppose.

Big landing pads directly at the entrance to make docking and un-docking fast and easy. Medium pads in the middle and small pads in the back for those small ship CMDRs who probably have nothing important for the station anyway.

Good that I'm not in charge of station design. I think I would have fun designing station that are really bad for illegal stuff. A VIP entrance would be something good. There is too much empty space inside the docking area, could be used for something useful - sadly anybody boosting inside the station would hit that stuff. …
Ah, too bad. A station with a good station manager could be sooooo annoying for those unaffiliated, nomadic and dirty CMDRs. Law and order and zero tolerance. Obey the LAW!
 
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And what are you committing such heinous crimes as smuggling for?
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What do you think, you locked up for a lifetime in a spinning drum, somewhere in space without any forms of entertainment.
Bit loitering out with friends is punishable by death, so not much social contacts either, and not more to do as loading and unloading ships every day.

That's the daily life of a station bound NPC... what do you think these NPC's want for desperate needed entertainment.
I could come up with numerous things that i prolly would need if was spending my life in a spinning drum,
but afraid half of those needs would make the average gamer blush too much ;) so i leave those up to your imagination, much more fun as telling ;)

BTW, that's also only between and my smuggler :D
Don't wanna know your special need either :D
 
Wouldn't it make much more sense if stations would be designed in a way that makes smuggling difficult? The station owners certainly don't want to encourage smuggling I suppose.

Big landing pads directly at the entrance to make docking and un-docking fast and easy. Medium pads in the middle and small pads in the back for those small ship CMDRs who probably have nothing important for the station anyway.

Good that I'm not in charge of station design. I think I would have fun designing station that are really bad for illegal stuff. A VIP entrance would be something good. There is too much empty space inside the docking area, could be used for something useful - sadly anybody boosting inside the station would hit that stuff. …
Ah, too bad. A station with a good station manager could be sooooo annoying for those unaffiliated, nomadic and dirty CMDRs. Law and order and zero tolerance. Obey the LAW!

[video=youtube;1c_I841J6_M]https://www.youtube.com/watch?v=1c_I841J6_M[/video]

In other news:
I would argue that letting smaller more nimble ships access landing pads right at the entrance, and giving the more cumbersome vessels more room to maneuver at the back makes the most sense.

Whether an activity is illegal or not is a job for the police, not spaceport officials surely.
 
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Rather than another exit, wouldn't it make more sense for an external capital class docking clamp array to be at the back of the station in that unused space? Would give capitals a few more places to dock for emergencies, as well as I wouldn't be surprised if there are some capital class trading ships that haven't appeared yet in the game for bulk trading of cheap commodities.

It also makes sense to spread out the different landing pad sizes throughout the docks as it would assist with mass distribution to keep the station balanced, as the operators would have greater freedom in assigning landing pads to incoming ships wherever additional mass is needed.
 
Been smuggling in a Type-9, shut up, I do hear BEEP-BEEP-BEEP. lol

And I get the just-inside-the-slot parking spots all the time - and I have a trick for it you're going to hate.

I line up my appoach, boost my way to around 5 Km, request docking, slip right through the slot, cut my throttle on the way in and...

let the docking computer set me down.

It works so perfectly it's beautiful, like a bison in ballet slippers.
 
Indeed but pandering to smugglers would be the same as lets turn all motorways into racetracks, just lock emn up (I say) and throw away the key :)

I'm not advocating pandering to smugglers. I'm advocating pandering to big trade ships. ;)...

But fair enough. You do have a point from a RL perspective. :)
 
Wouldn't it make sense to dedicate landing pads at the back of the stations for the big ships?

Trying to break my smuggler conda, and backing it all the way to the entrance is a royal pain. :)

You are obviously rubbish at smuggling! :D

As a hardened Robigoer I can still get my extremely slow and un-agile Annie through the slot before the scan has finished without even trying or having to back up. It's my firm belief that with docking trying too hard to do it quickly is an enemy to success. You have much more time than you think to get in the slot.

Besides there is nothing wrong with using the back of the station as a brake, this maneuver is even recognised in the Pilot's Federation handbook.
 
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