General / Off-Topic Big eve battle , PVP, $300k of loss.

http://www.geekosystem.com/massive-eve-online-battle/

(all of it)
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Man, outer space is dangerous—even in video games. A giant, record breaking player vs. player war broke out in the MMO game EVE Online yesterday, because someone basically forgot to pay rent on their space station. Yeah, well, some of us can’t even afford a space station to fight over, especially when it reportedly costs the equivalent of $300,000 in battle damage.

The whole thing started over someone in the game’s Pandemic and N3 coalitions missed a payment for protection of an area of space they use for their fleets. Apparently, when you miss a protection payment to EVE‘s virtual space-mafia (or a space-banker. I’m admittedly fuzzy on the details), your opposing forces, the in-game coalition CFC in this case, will swoop in to blow up all your stuff.

That’s just what happened yesterday morning, and as a result, the largest battle in the game’s ten year history broke out. Reports have varied on exact numbers, but at least 2,200 and possibly as many as 4,000 players showed up to battle for control of the star system where the fight originated. In-game currency losses racked up into the trillions as massive starships were destroyed, which reportedly totals about $300,000 in real-world currency.

I’m unclear on the how the conversion rate between online multiplayer space-money (ISK in EVE) and real money works, but players surely lost a lot of time and effort as the virtual fleets they spent so much time building were destroyed. I just hope no one spent any actual money on the in-game assets, but if players used services to buy game items with real money, that unpaid virtual rent could have real world consequences.

Of course, what’s the point in building a giant virtual fleet if you’re not going to use it in battle? As Pandemic and N3 member James Carl put it when talking to Phys.org, “Whatever happens, we’ll keep going. EVE is a universe full of grudges and constantly changing politics. If we were to lose, we’ll rebuild. Then, we’ll go back and start another war.”


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That is just bound to have made heaps of guildies start snivelling ;)

I do admit though, the carnage must have been fun!

And who forgot to pay the rent? How does anyone forget to pay something like rent? Surely the guildies remembered to hire an accountant, right? ;)
 
It wasn't the loan sharks as I understand it. The corporation responsible for paying the monthly upkeep to the system for their sov didn't have the funds to cover it so the sovereignty dropped meaning the local station was now vulnerable for takeover. This was the catalyst.
 
It wasn't the loan sharks as I understand it. The corporation responsible for paying the monthly upkeep to the system for their sov didn't have the funds to cover it so the sovereignty dropped meaning the local station was now vulnerable for takeover. This was the catalyst.

Are there any gameplay rules for these kind of contracts? Or is this all player agreed rules?
 
Are there any gameplay rules for these kind of contracts? Or is this all player agreed rules?

That would be the automated system for renting which is CCP run, similar to how I had a monthly upkeep for my alliance back in the day. The system took it from my company accounts. For the record THIS aspect of EVE is the one thing I WILL miss.... and makes me sad about 32 player instances. I will miss the sheer epicness of flying in a fleet of 100+ ships.
 
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You can see them, it is quite awesome as a spectator. Taking part it's a strange mix of boredom and terror. A bit like real war in that.
 
Fleet action may well be in the books, 32 player limit is just that, 32 players - there can be quite many NPCs around at the same time.
 
Fleet action may well be in the books, 32 player limit is just that, 32 players - there can be quite many NPCs around at the same time.

It's not the same.... (For the record not complaining I understand there are technical limitations, EVE online is different because it's less dependent on actual location from the player's point of view). But I'll still miss it.
 
Yeah, there's a difference in knowing that every other ship is piloted by a human vs. one out of ten or twenty is piloted by a human.
 
Maybe they'll up the ship limit later or in a later expansion. They could prioritize p2p update depending on distance, sending fewer per second or route them through a server to reduce bandwidth. Although I figure it would be a quite messy protocol to switch between server and p2p communications without mishaps.
 
And who forgot to pay the rent? How does anyone forget to pay something like rent? Surely the guildies remembered to hire an accountant, right? ;)

I imagine a player somewhere waking up after a big night out, rubbing their eyes and yawning as they login to Eve online to check-up on their station ... "Oh, sh....." :D

I must admit the spectacle of this kind of stuff makes Eve sound appealing - I don't know much about it to be honest but it basically looks like a lot of pointing and clicking rather than fun.
 
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Love or hate Time Dilation - there's no stopping Eve Players trying to make records like this. And good on them. It's basically a RTS when it plays out like this.

I'm entirely 100% categorically done with EVe, and look back with awesome memories. Shame time dilation wasn't an option in my time, and it dramatically changed the operation plans we could enact.
 
can you actually see such battles, or is it just a spreadsheet deal?

You could say that. Basically it's a massive lag fest until the side with the highest numbers inevitably wins :)

The only game I've ever played that can handle huge battles with 1000s of people is Planetside 2 :/
 
Love or hate Time Dilation - there's no stopping Eve Players trying to make records like this. And good on them. It's basically a RTS when it plays out like this.

I'm entirely 100% categorically done with EVe, and look back with awesome memories. Shame time dilation wasn't an option in my time, and it dramatically changed the operation plans we could enact.

I'd probably still be playing if I hadn't found ED, I have time for one hobby and even with that hobby right now being restricted to forums and harassing Drew on facebook my attention and desire are all thrown into ED and have been since February of last year.
 
This might be a stupid question but, how do you lose real world money in Eve online? do you actually buy ships with real money?

There's a real world value to ISK. With real money can buy a license for 30 days playtime this is called PLEX. You can either activate for 30 days play or sell it on the market as a regular item. They sell for about half a bill more or less of ISK. People who make a bill or more ISK a month can buy it instead of paying for their monthly sub.

The ISK cost can then be directly tied to real-money based on the value of the PLEX. So if PLEX costs roughly 15 euro that is tied to about half a bill ISK (roughly). So say a ships costs 1.5 bill ISK, you can either work for it ingame making ingame currency or buy 3 PLEX and sell them and buy the capital ship you want. So my ship which is 1.5 bill can be converted to 45 EUR in terms of real money.
 
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