Dear developers! I immediately apologize for the translation via translate, because I'm from Russia and I don't speak English well.
Big request to fix 4 terrible problems:
1) When you come out of the orbital mode when landing on the planet, there is a frieze or a long supposedly loading. It turns out that the picture does not go smoothly, but as if the planet (location) is being loaded, which is very confusing atmospheric.
2) When you landed your ship, a couple of NPC infantrymen can easily demolish shields or destroy your ship, although explain how you can demolish the shields of a spaceship with a rifle, whose shields are designed for space combat.
3) When performing a mission, for example, collecting things at the crash site, a ship always arrives and throws off the landing party. And the most important thing is that when you try to attack him with a Scorpion TRP, on which a plasma machine gun and a rocket launcher are installed, he does not receive damage and it is impossible to shoot him down, but at the same time in the above-mentioned point 2, an ordinary infantryman knocks down your shields at once.
It turns out that this ship cannot be shot down, the lighthouse at the crash site cannot be turned off so that the second batch of infantry does not arrive. Even for an attack on this ship, a fine is charged - this is generally nonsense.
4) The TRP gets stuck in an enemy infantryman or in objects, the jump does not always help.
Please take into account all the points and pass them on to the developers.
Big request to fix 4 terrible problems:
1) When you come out of the orbital mode when landing on the planet, there is a frieze or a long supposedly loading. It turns out that the picture does not go smoothly, but as if the planet (location) is being loaded, which is very confusing atmospheric.
2) When you landed your ship, a couple of NPC infantrymen can easily demolish shields or destroy your ship, although explain how you can demolish the shields of a spaceship with a rifle, whose shields are designed for space combat.
3) When performing a mission, for example, collecting things at the crash site, a ship always arrives and throws off the landing party. And the most important thing is that when you try to attack him with a Scorpion TRP, on which a plasma machine gun and a rocket launcher are installed, he does not receive damage and it is impossible to shoot him down, but at the same time in the above-mentioned point 2, an ordinary infantryman knocks down your shields at once.
It turns out that this ship cannot be shot down, the lighthouse at the crash site cannot be turned off so that the second batch of infantry does not arrive. Even for an attack on this ship, a fine is charged - this is generally nonsense.
4) The TRP gets stuck in an enemy infantryman or in objects, the jump does not always help.
Please take into account all the points and pass them on to the developers.