In many threads I noticed that arguments took place between owners of big ships (Python, Anaconda) and owners of small ships (Viper, Vulture).
For instance, small ship pilots complained about the big ships to be too powerful, while the big ship pilots said all was well, since big ships cost a lot more. On the other hand, big ship pilots complain now about the repair cost being too high, while small ship owners say it's okay.
This might boil down to two different play styles. Dare I say, small ship owners rather enjoy going into open play and fight with other players, while big ship owners like to play in solo mode and try to build up the ultimate space ship and rule the universe? For me, as a Python pilot and an 80ies Elite veteran, that's definitely the aim. :>
The problem is, that FD tries to combine both play styles with the same rules. And I'm afraid this will never work. A Python or an Anaconda player spends a huge amount of money to have a better ship. If this ship would be as good as the money he/her spent, it would be indestructible for a small ship. Example: Maxed out Anaconda costs 500,000,000, a pimped up Viper 250,000, but the Anaconda isn't better than a Viper by the factor of 2000. I sometimes get the feeling, it's only better by a small percentage. In fact, to buy more expensive modules (some cost millions of credits!) gives the player only the illusion of having really better equipment. If it wasn't like this, new players wouldn't stand a chance against those who ground for money for a long time.
It's unfair one way and the other. What can be done? Different rules for solo and open play?
For instance, small ship pilots complained about the big ships to be too powerful, while the big ship pilots said all was well, since big ships cost a lot more. On the other hand, big ship pilots complain now about the repair cost being too high, while small ship owners say it's okay.
This might boil down to two different play styles. Dare I say, small ship owners rather enjoy going into open play and fight with other players, while big ship owners like to play in solo mode and try to build up the ultimate space ship and rule the universe? For me, as a Python pilot and an 80ies Elite veteran, that's definitely the aim. :>
The problem is, that FD tries to combine both play styles with the same rules. And I'm afraid this will never work. A Python or an Anaconda player spends a huge amount of money to have a better ship. If this ship would be as good as the money he/her spent, it would be indestructible for a small ship. Example: Maxed out Anaconda costs 500,000,000, a pimped up Viper 250,000, but the Anaconda isn't better than a Viper by the factor of 2000. I sometimes get the feeling, it's only better by a small percentage. In fact, to buy more expensive modules (some cost millions of credits!) gives the player only the illusion of having really better equipment. If it wasn't like this, new players wouldn't stand a chance against those who ground for money for a long time.
It's unfair one way and the other. What can be done? Different rules for solo and open play?