The no brainer is greater efficiency. More resources per shot, more range, less heat, less distro usage higher shot speed. All should be fairly trivial. They're bigger and that extra space is used to just be better than the small ones.Tricky to think of what most of them would do, though.
My thoughts exactly.Tricky to think of what most of them would do, though.
The only thing that makes the aim tricky is its weird conservation of momentum behavior. Other than that, it's fine. There is just no need for anything else.- the existing size 1 abrasion blaster already ejects all fragments in a single hit, and has infinite ammunition, so maybe a bigger one could require less careful aim but there's not a lot else for it
Plus the ships you usually do that kind of mining in have enough hardpoints to carry a spare - I don't do subsuface, but I always bring a second seismic launcher as reserve just in case. Never needed it.- the only difference between small and medium for subsurface/seismic is the ammunition count. Large ones to let you carry more ammunition for fewer hardpoints could be good but on the other hand a medium already has a lot of ammo
Honestly, I wasn't here to yell into the void when multi-limpets came out, but I feel like limpets should work more like SLFs, you fill a bay with different types and order them to come back when they're done. Controller is more about how many you can run in parallel than what specific kinds (though maybe they can also have a stat about what kinds a controller can run? More brainstorming needed).extra limpet control
Truly should be part of sensors, not its whole own module. Maybe a subsystem of an advanced sensor suite (again like SLF/SRV, where you pick things to put into it)built in DSS