Bigger mining weapons

Would be nice to have larger mining gear.

I.e. size 3/4 abrasion blaster, mining beam, seismic launcher, etc.

Currently the maximum size is 2 (M), so if you equip larger ship for mining you may end up downsizing the weapon, which feels like a waste.
 
Tricky to think of what most of them would do, though.
- the existing size 1 abrasion blaster already ejects all fragments in a single hit, and has infinite ammunition, so maybe a bigger one could require less careful aim but there's not a lot else for it
- the only difference between small and medium for subsurface/seismic is the ammunition count. Large ones to let you carry more ammunition for fewer hardpoints could be good but on the other hand a medium already has a lot of ammo

Large mining laser to eject fragments faster / save on hardpoints could work, though any ship capable of carrying the collectors to keep up with that probably also has plenty of hardpoints.
 
Tricky to think of what most of them would do, though.
The no brainer is greater efficiency. More resources per shot, more range, less heat, less distro usage higher shot speed. All should be fairly trivial. They're bigger and that extra space is used to just be better than the small ones.

The bigger modules could have an enhanced mini game. Blue for good boom with the addition of a purple band for even better boom.

The more complicated solution is to start adding utility to them. Added cargo capacity, extra limpet control, a built in DSS, Better ship handling as the extra space is used to add more manoeuvring thrusters. That's probably a stretch but they could do things that just generally make the ship better at the mining role without taking more slots or sacrificing something.
 
Tricky to think of what most of them would do, though.
My thoughts exactly.
- the existing size 1 abrasion blaster already ejects all fragments in a single hit, and has infinite ammunition, so maybe a bigger one could require less careful aim but there's not a lot else for it
The only thing that makes the aim tricky is its weird conservation of momentum behavior. Other than that, it's fine. There is just no need for anything else.

- the only difference between small and medium for subsurface/seismic is the ammunition count. Large ones to let you carry more ammunition for fewer hardpoints could be good but on the other hand a medium already has a lot of ammo
Plus the ships you usually do that kind of mining in have enough hardpoints to carry a spare - I don't do subsuface, but I always bring a second seismic launcher as reserve just in case. Never needed it.
 
extra limpet control
Honestly, I wasn't here to yell into the void when multi-limpets came out, but I feel like limpets should work more like SLFs, you fill a bay with different types and order them to come back when they're done. Controller is more about how many you can run in parallel than what specific kinds (though maybe they can also have a stat about what kinds a controller can run? More brainstorming needed).
built in DSS
Truly should be part of sensors, not its whole own module. Maybe a subsystem of an advanced sensor suite (again like SLF/SRV, where you pick things to put into it)
 
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