Bigger Rocks

Having those nice little artificial Rocks we can place,
this suits perfect for small mountains or stone scenery.

But when wanting to cover a whole coaster with these Rocks,
then this becomes extremly harassing and time consuming.

Landscaping tool is great for bigger Mountains, but we can't save
terrain in Blueprints.

Solution:
Take the basic Rocks that are already in game and scale them 5 - 10 times up, offering them in 2 or 3 sets of sizes.
This would solve a huge time consumer and will definately motivate people who can't afford the time for detail to play again.

It also saves item count and probably is better
for performance having 50 rocks instead fo 800 for example.

Cheers
 
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. . . Take the basic Rocks that are already in game and scale them 5 - 10 times up, offering them in 2 or 3 sets of sizes. . . .

Or give us a 3D-standard scaling tool usable on any non-gridded object, including the rocks.

Right now those rocks are the lowest number of polygons the art-devs could get away with and still have them look good -- if they gave us scaled-up versions they'd have to rework each rock, otherwise they'd look fake. But with a scaling tool (most 3D apps include it with the translation/rotation widget, that should work fine in PlanCo) we could decide for ourselves how much bigger we're happy with. [up]
 
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Bigger rocks [up]
Bigger foliage [up]

We got bigger trees so that's nice, now the rest.
 
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