Frontier,
The grind time for larger ships is utterly insane. And this is a game that strongly encourages owning multiple ships for multiple roles. Please, please stop being allergic to the player base making money. Please allow us to make money again. The current rates of income are painfully small for the amount of time involved.
Thank you.
EDIT 3:
Also for everyone saying: People just want instant gratification! Anacondas in a week! I am not advocating this. By the time you make it to the end game, and have spend years grinding up rep, rank, and a fleet of big ships, rewards should SCALE so that you can earn rebuys for your expensive ships in an hour. Please see update 2 below.
EDIT 2: Update
Okay, so a lot of folks are saying: Passenger missions have great payouts! Well, they're okay. They're not super great. But guess what, either way, such as they are? Passenger mission payouts are getting nerfed in 2.3.
Also, lets clarify something: Sure. Credits might rain from the skies when you're flying a 1 million Cobra or a 6 million Asp. If you fly a combat fit Anaconda or Corvette, you can have a rebuy from 35-50 million credits. You should be able to remake the credits from a shiploss, in my mind, in 1 hour. Especially since you can easily get back into your ship and then die again while trying to re-earn that initial investment. Even at 5 million an hour, you're looking at 6-10 hours of gametime just do come back from a single death. That's...absurd. 6 Hours is...an ENTIRE OTHER GAME where you aren't grinding and undoing your own losses, but having incredible cinematic experiences.
To people who say "Well the big 3 aren't fun!" Actually they are, but you're really missing the point. When you have two anacondas, progression should really switch over to engineers, not having to painfully grind for credits.
Everyone who says "1 million an hour is a fine payout!" Is also pretty consistently saying: Well I have enough fun in just my asp! Sure. A million credits is a lot when you fly an asp. Not when you're flying a 500 million corvette or a billion credit cutter.
EDIT:
FDEV: Earning credits will not drive players away. I have multiple ships, and I've played more and spent MORE time in game to engineer them, to try different loadouts. Players getting rich will not kill your player base.
1) A lot of people on this thread have made comments to the effect of "Oh please let me start in an anaconda!" "Oh you'd hate the game when it launched..." I wasn't a kickstarter backer. But I bought the game the day it was publicly available. Yes, I remember the times when money was even harder to make than it was now.
2) A lot of other people are saying: Well, you know, I make 1.5 million an hour doing X and that feels pretty good to me! Hey, cool. 1 Mill an hour is a reasonable payout after a few months in the game. An A rated imperial cutter not including armor or weapons costs 751 million credits. Now tell me it's reasonable to spend 500 (and .666 to be exact) hours grinding to earn that cutter. Sure, cash flow should be lower when you first start the game, but later on, cashflow should be more significant. You should be able to use your knowledge and experience to earn greater rewards.
The grind time for larger ships is utterly insane. And this is a game that strongly encourages owning multiple ships for multiple roles. Please, please stop being allergic to the player base making money. Please allow us to make money again. The current rates of income are painfully small for the amount of time involved.
Thank you.
EDIT 3:
Also for everyone saying: People just want instant gratification! Anacondas in a week! I am not advocating this. By the time you make it to the end game, and have spend years grinding up rep, rank, and a fleet of big ships, rewards should SCALE so that you can earn rebuys for your expensive ships in an hour. Please see update 2 below.
EDIT 2: Update
Okay, so a lot of folks are saying: Passenger missions have great payouts! Well, they're okay. They're not super great. But guess what, either way, such as they are? Passenger mission payouts are getting nerfed in 2.3.
Also, lets clarify something: Sure. Credits might rain from the skies when you're flying a 1 million Cobra or a 6 million Asp. If you fly a combat fit Anaconda or Corvette, you can have a rebuy from 35-50 million credits. You should be able to remake the credits from a shiploss, in my mind, in 1 hour. Especially since you can easily get back into your ship and then die again while trying to re-earn that initial investment. Even at 5 million an hour, you're looking at 6-10 hours of gametime just do come back from a single death. That's...absurd. 6 Hours is...an ENTIRE OTHER GAME where you aren't grinding and undoing your own losses, but having incredible cinematic experiences.
To people who say "Well the big 3 aren't fun!" Actually they are, but you're really missing the point. When you have two anacondas, progression should really switch over to engineers, not having to painfully grind for credits.
Everyone who says "1 million an hour is a fine payout!" Is also pretty consistently saying: Well I have enough fun in just my asp! Sure. A million credits is a lot when you fly an asp. Not when you're flying a 500 million corvette or a billion credit cutter.
EDIT:
FDEV: Earning credits will not drive players away. I have multiple ships, and I've played more and spent MORE time in game to engineer them, to try different loadouts. Players getting rich will not kill your player base.
1) A lot of people on this thread have made comments to the effect of "Oh please let me start in an anaconda!" "Oh you'd hate the game when it launched..." I wasn't a kickstarter backer. But I bought the game the day it was publicly available. Yes, I remember the times when money was even harder to make than it was now.
2) A lot of other people are saying: Well, you know, I make 1.5 million an hour doing X and that feels pretty good to me! Hey, cool. 1 Mill an hour is a reasonable payout after a few months in the game. An A rated imperial cutter not including armor or weapons costs 751 million credits. Now tell me it's reasonable to spend 500 (and .666 to be exact) hours grinding to earn that cutter. Sure, cash flow should be lower when you first start the game, but later on, cashflow should be more significant. You should be able to use your knowledge and experience to earn greater rewards.
Last edited: