Newcomer / Intro Binding a key or button for 'Docking Request"?

Is it possible in the game to bind a button to request docking if you have the station selected in your scanner, rather than having to go to the left panel and navigate to the action?

I know it doesn't take long to do that, but I just wondered if it were possible?
 
I have been wrestling with this issue for a few days. Admittedly this came about as I started to use ROCCAT Power grids on my phone to free up the keyboard completely. One of the sample ED grids on the ROCCAT website had a key for 'docking' but I could not get the macro to work. As it requires a number of keystrokes, it does need a macro to work but another issue is when you go to the Nav panel, the selected tab might not be in the same start place as the macro.

I know this doesn't even begin to answer your question but maybe others are working on similar processes. I for one would love to be able to do with a single keypress
 
Hi,

Haven't tried it using ROCCAT but did configure VA to carry out the request.

Code:
Press 1 key and hold for 0.02 seconds and releasePause 0.5 seconds
Press E key and hold for 0.02 seconds and release
Pause 0.5 seconds
Press E key and hold for 0.02 seconds and release
Pause 0.5 seconds
Press Space key and hold for 0.02 seconds and release
Pause 0.5 seconds
Press S key and hold for 0.02 seconds and release
Pause 0.5 seconds
Press Space key and hold for 0.02 seconds and release
Pause 0.5 seconds
Press Q key and hold for 0.02 seconds and release
Pause 0.5 seconds
Press Q key and hold for 0.02 seconds and release
Pause 0.5 seconds
Press 1 key and hold for 0.02 seconds and release

This is based on my current Key Bindings for controlling the "Interface Mode".


Once it has carried out the request it then goes back to get focus on the first Tab, which is used as a "Home" reference.


Note/Tip: If you bring up the UI Panel, make sure you go back to the first Tab whenever you exit and get into the habit of doing so.

I would have thought that it should be possible to do the same with a keyboard macro in something like ROCCAT, you just need to make sure that after the request has been made that you have the macro get focus again of the first Tab in the Nav panel.
 
The trick with the macros is to have a minimum of, I think, 100ms between the key presses.

I have one for docking on my MS Sidewinder X4 keyboard, as well as some for canned messages and power management. None of them work without the requisite pauses, and the ones that require menu navigation fail if the interface is on the wrong tab. As far as I know, there's no way round that (without the macro navigating back to the first tab).

Apart from Powergrid, you can use Autohotkey, GlovePIE or any software capable of keyboard macros for the same thing.
 
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This would be a very useful feature. Macros are great but I've had a number of problems when leaving the Nav UI on, as an example, the transactions tab then running the macro and ending up on th Nav tab rather than the contacts tab.

A single keystroke would make life a lot easier.....
 
No macro, but I did re-map the UI keys from the arrows to WASD so I can request docking without letting go of the stick.

I've requested docking enough times that hitting the keys for it is like playing a riff on a piano for me...
 
DEV should really just make a Control assignment for a keyboard, or any other button, Docking Request shortcut. After 1,300 hours, it has become second nature to me, but seriously, they build an automated docking computer, you'd think a simple keyboard shortcut for requesting the docking would be a simple matter.
 
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I've got a macro set to a single key on my joystick. It depends on a prog that runs in the TARGET software used by Thrustmaster.
The problem with macros is that they mimic key presses - so you have to start from the correct place (usually main screen) or they get lost.

Basically it asks for docking permission then implements auto-dock. Auto-dock deals with the landing gear.

There was a whole thread about this stuff a while ago, I even contributed a bit.

( Note: Replying to posts that originated in 2015 is going to get a lot of sarcastic feedback)

https://forums.frontier.co.uk/threads/get-your-basic-target-script-pips-and-curves-here.480256/
 
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Just to throw it out there, you can also use AutoHotKey for this kind of thing. I prefer it to TARGET, personally, but that's likely as much due to familiarity as anything else.
 

You can build any macros you like as long as they don't conflict with a keybind.

While you're at it, you could build the landing gear into the same macro.
 

You can build any macros you like as long as they don't conflict with a keybind.

While you're at it, you could build the landing gear into the same macro.

I've worked around conflicts with binds by using the alternate binding options, personally. Using various modifier keys such as Ctrl, Alt, Shift, and so on, this isn't terribly difficult. Somewhat tedious if you don't enjoy that sort of thing but workable. I've found AHK quite useful over the years to compensate for a physical limitation due to a disability.
 
I've worked around conflicts with binds by using the alternate binding options, personally. Using various modifier keys such as Ctrl, Alt, Shift, and so on, this isn't terribly difficult. Somewhat tedious if you don't enjoy that sort of thing but workable. I've found AHK quite useful over the years to compensate for a physical limitation due to a disability.
In a different game environment, one where you had to declare your attack before you legally could attack, I used Ctrl-Alt-F to inject a line of dialog.

This would actually be somewhat similar in that it would inject a string of keybinds sequentially. My biggest concern would be making certain that the Send didn't put them in so quickly that Elite dropped them. Might be wise to insert brief Pause commands.
 
In a different game environment, one where you had to declare your attack before you legally could attack, I used Ctrl-Alt-F to inject a line of dialog.

This would actually be somewhat similar in that it would inject a string of keybinds sequentially. My biggest concern would be making certain that the Send didn't put them in so quickly that Elite dropped them. Might be wise to insert brief Pause commands.
Yeah, I've found about a 100ms delay helpful with most games, personally. You can fiddle with that a bit if need be but that's a decent starting place, usually. SetKeyDelay allows for a default in each script so it doesn't get too tedious changing it in a hundred different places.
 
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