Binding high function keys?

I have a home made keyboard that is mapped to the function keys F13 - F24. Is it possible to map those keys in Elite? I can't do it in the game, but maybe by directly setting it in the binds file?

If this is not possible it's quite annoying as F13 - F24 are useful extra keys!
 
theoretically it should be possible, well you can edit the binds file in notepad++ or similar text editor
looks like ED would expect any function key press assigned in the binds file to be referenced as Key_F1 - Key_F12

however it really depends how ED has been coded to read the binds file and would expect any F key beyond 12 will be iignored as the ED binds key value will need to be converted to keycode. if the key is recognisable you should be able to assign the key press by editing your key mapping ingame

if youve got a keyboard which has more than 12F keys there will usualy a macro or key-mapping editor provided by trhe manufacturer which will allow you to bind controlls to those additional keys
or you could try something like auto hotkey or voice attack to assign macros to those keys
 
the only quick way I can think of is maybe by using third party tools but not if all available standard keys are taken and already bound
by possibly using voice attack (slightly ironic) to press an available key but when I press this key press that key instead hope that make sense
oops ninjad already soz
(voice attack is the best piece of enhanced gaming software ;) since sliced bread imo) (my optional additional engine strain jump sound is from a very famous movie and timed to perfection)(as well as the sound from the amiga ver of Elite frontier 2 reserved for a neutron star jump those old class 3 military drives were unbeatable even today for speed) now banned by the space time continuum thingyl
 
Last edited:
Back
Top Bottom