Bindings 3.3 - Are you sure?

I thought I had this.

I gave the new explo stuff a bit of a go in beta.

And I couldn't quite get the hang of it, but I thought I'd be okay once the patch actually dropped.

And then the patch dropped.

And with a little mod, I could do my old stuff at least - it wasn't too bad.

And then everyone at HQ started talking about how the new explo was actually pretty good, so I thought - If I just commit to doing it, then I'll get over that hump and I'll be okay.

So I flew a kylie out to the California Nebula - I like it out there, and CMDR Pan Piper has a long list of stuff already discovered biologicals, but the new methods will shake a whole pile more - so yeah, a couple of days and it should be fine.

So I flew ou there and had a go with my existing rig.
and with the FSS and uh - what is the "mode" thing even called? - that.
I need one or two more buttons.

Now I have a warthog throttle quad in the cupboard.So I got that out.
But it's got a lot of "State" switches - you know not like "moment" switches, they stay forward when they are pushed forward.
So it's not actually as flexible as it looks, which was why it was in the cupboard in the first place. But it does have more buttons.

Anyways, - I gave it a go.
Spent three quarters of an hour setting up bindings from scratch (Elite does that when you unplug a controller - forgets your bindings)
https://forums.frontier.co.uk/showthread.php/426556-Aaaaarrrrgggghhhhhhh!-My-Bindings!-AGAIN!

I hit apply and flew out the gate, and then couldn't raise my landing gear.

And the bloody game had lost all the bindings that I'd just spent nearly an hour trying to set up.

What are we up to? - 5 days after patch drop.


I think I've had it.

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The controls aren't all that bad. Actually pretty straightforward once you've got it sorted. It's just not very intuitive and is a bit seemingly strangely redundant with extra UIs and modes.

I have more of an issue with having to park my spaceships and mess around with bits and bobs on maps to go exploring than anything else I suppose.

From a post of mine in another thread...

Set your mode switch binding first to switch between analysis and combat modes.

Next assign a binding to enter FSS view and another to exit FSS view. These can be the same.

Assign the axes or similar controls for dialing in the world signal types, zoom in and out stepping, and pan and tilt movement in the FSS view.

Assign (reassign) the "honk" button or similar you want to use. You'll need to be in the analysis mode to do the "honk," or in the FSS view there is another control binding option to do the honk from there. I don't use the latter.

Assign a button to enter the DSS view (this will be the same as the one to chuck the probes as well when in the DSS view).

Assign the pan and tilt controls for the DSS view.

Assign these in your fire groups as needed.
 
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You're not the only one. I swapped to an X52 Pro before the update because my old Thrust master was fading fast.

Things to bind:

Ui controls so can navigate menus.
Gal map controls so can navigate.

Ship flight controls. (1)
Include easy to reach buttons for FA off, SR, Heatsinks, chaff, switch firegroup, cargo scoop and landing gear. Edit: Also out thrusters and pip management somewhere handy. Plus cycle targets, cycle subsystems and target ahead. Oh and boost.

Ship controls (2)
That new scanner. All of those tuning zooming things.

Ship controls (3)
Detailed surface scanner, toggle front back planet view. Third person mode and all that.

SRV Controls:
Drive assist off. Handbrake. Lights. Cargo scoop. Thrusters and yaw pitch etc. Turret controls. Turret driving controls.

Camera suite (1)
Switch camera view and forward and back between cameras.

Camera suite (2)
Free camera. Include easy reach buttons for up, down, yaw, speed up, toggle zoom / blur.

Holo me:
Ain't nobody got time for that.

Have I missed anything?

Edit: of course I missed the most important thing.

HUD Mode switch!!!
 
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And this is why we always back up our bindings!

By the way, the original binds file is still there; it's just waiting for you to plug in the "lost" control input, then it will show in the list again.
 
I use a controller and have no issue with it losing bindings. I even switch back and forth between controller types (X mode and D mode) on the controller, which shows up in Windows as different devices, and the game has different bindings for them, whatever the default ones are for the Xbox controller mode, and the custom ones I set up for the Direct controller mode.
 
I am beginning to wonder how some managed to play the game before 3.3 dropped. Just seems strange that they could set up the bindings for everything prior to 3.3 yet find it impossible to add a handful more, especially since they had to find only one unbinded button (or like I did, find a button I didn't use all that often) to swap modes. Everything else can be used with existing buttons.
 
I am beginning to wonder how some managed to play the game before 3.3 dropped. Just seems strange that they could set up the bindings for everything prior to 3.3 yet find it impossible to add a handful more, especially since they had to find only one unbinded button (or like I did, find a button I didn't use all that often) to swap modes. Everything else can be used with existing buttons.

It doesn't invalidate the point that ED has an overly complex control system.
 
It doesn't invalidate the point that ED has an overly complex control system.

Can you link the threads where you complained about the control system complexity prior to the 3.3 patch? Just seems rather telling that those that are complaining about the difficulty of implementing the new binding for exploration are often the same ones proclaiming their dislike of the new system.
 
...Elite does that when you unplug a controller - forgets your bindings...

Wrong. At the very least since 3.0.something.

What elite does, when it can't find the required controller setup at start, is to revert to the default kb+m bindings. You can monitor this in the StartPreset.start and BindingLoadingErrors.log files in your Bindings folder, if you want to verify this. Only thing I'm not sure about is whether it will do this for all controllers or only the one(s) that is(are) missing.
Your bindings aren't lost, however. Once you plug that controller back in (preferrably - we're talking about Windows, after all - into the same USB port as before), everything is back where you left it. For e.g., my PC occasionally refuses to recognize the throttle on wakeup. Upon starting ED, I notice that usually immediately, since I have my UI interaction keys bound on the throttle hats - I can't scroll down to start the game from the main menu. Unplug and replug the offending beast fixes that immediately, I don't even have to leave the game.
 
You're not the only one. I swapped to an X52 Pro before the update because my old Thrust master was fading fast.

Things to bind:

Ui controls so can navigate menus.
Gal map controls so can navigate.

Ship flight controls. (1)
Include easy to reach buttons for FA off, SR, Heatsinks, chaff, switch firegroup, cargo scoop and landing gear. Edit: Also out thrusters and pip management somewhere handy. Plus cycle targets, cycle subsystems and target ahead. Oh and boost.

Ship controls (2)
That new scanner. All of those tuning zooming things.

Ship controls (3)
Detailed surface scanner, toggle front back planet view. Third person mode and all that.

SRV Controls:
Drive assist off. Handbrake. Lights. Cargo scoop. Thrusters and yaw pitch etc. Turret controls. Turret driving controls.

Camera suite (1)
Switch camera view and forward and back between cameras.

Camera suite (2)
Free camera. Include easy reach buttons for up, down, yaw, speed up, toggle zoom / blur.

Holo me:
Ain't nobody got time for that.

Have I missed anything?

Edit: of course I missed the most important thing.

HUD Mode switch!!!

UI Controls - ok, but that's nothing new here

GalMap controls = Ship flight controls = SRV drive controls. Controls are (can be) context sensitive.
Ship Controls(2) FSS = Ship Controls(3) DSS = SRV Controls(2) Turret. Did I mention that controls are context sensitive?
Camera Suite: if you really want to use it, grab a cheap gamepad for that so you can keep control of your ship in external camera mode.
Holo Me: not until I can choose my body type. For the umpteenth time, I want Nicholas Van Rijn! I'd even pay for the silk dressing gown instead of a ship suit.
HUD mode switch, FSS switch, DSS switch and codex, that's 4 new combos.
 
I thought I had this.

I gave the new explo stuff a bit of a go in beta.

And I couldn't quite get the hang of it, but I thought I'd be okay once the patch actually dropped.

And then the patch dropped.

And with a little mod, I could do my old stuff at least - it wasn't too bad.

And then everyone at HQ started talking about how the new explo was actually pretty good, so I thought - If I just commit to doing it, then I'll get over that hump and I'll be okay.

So I flew a kylie out to the California Nebula - I like it out there, and CMDR Pan Piper has a long list of stuff already discovered biologicals, but the new methods will shake a whole pile more - so yeah, a couple of days and it should be fine.

So I flew ou there and had a go with my existing rig.
and with the FSS and uh - what is the "mode" thing even called? - that.
I need one or two more buttons.

Now I have a warthog throttle quad in the cupboard.So I got that out.
But it's got a lot of "State" switches - you know not like "moment" switches, they stay forward when they are pushed forward.
So it's not actually as flexible as it looks, which was why it was in the cupboard in the first place. But it does have more buttons.

Anyways, - I gave it a go.
Spent three quarters of an hour setting up bindings from scratch (Elite does that when you unplug a controller - forgets your bindings)
https://forums.frontier.co.uk/showthread.php/426556-Aaaaarrrrgggghhhhhhh!-My-Bindings!-AGAIN!

I hit apply and flew out the gate, and then couldn't raise my landing gear.

And the bloody game had lost all the bindings that I'd just spent nearly an hour trying to set up.

What are we up to? - 5 days after patch drop.


I think I've had it.

Hey pal, use the defaults and then change stuff from there as you go. Never a need to set bindings from scratch
 
Can you link the threads where you complained about the control system complexity prior to the 3.3 patch? Just seems rather telling that those that are complaining about the difficulty of implementing the new binding for exploration are often the same ones proclaiming their dislike of the new system.

I actually like the update and can't seem to recall complaining about it .

My point is quite clear.

There are many different controls to this game. It is overly complex.
 
I use a controller and have no issue with it losing bindings. I even switch back and forth between controller types (X mode and D mode) on the controller, which shows up in Windows as different devices, and the game has different bindings for them, whatever the default ones are for the Xbox controller mode, and the custom ones I set up for the Direct controller mode.

Try starting the game with that controller unplugged.
I’ve got a joystick and pedals for directional control and weapons.
And I HAD a throttle quad with “travel” (hi wake, lo wake, next waypoint, boost, fa off, landing gear, throttle and vertical thrust)
And I had a hand controller for Camera stuff. I share the hand controller with my lad, so if he’s playing Overwatch it’s unplugged and hey NO BINDINGS even though it’s only camera stuff and I don’t want it this session.

But my point is that even with double ups, I need a couple more buttons.


So now I’m going to play this weird druggy Polish first person narrative called OBSERVER.
 
I am beginning to wonder how some managed to play the game before 3.3 dropped. Just seems strange that they could set up the bindings for everything prior to 3.3 yet find it impossible to add a handful more, especially since they had to find only one unbinded button (or like I did, find a button I didn't use all that often) to swap modes. Everything else can be used with existing buttons.

I don't know about others Mooka, but prior to 3.3 I had never touched the control settings i this game.
 
[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]I'm really trying. But after 4 weeks of beta and after the release I have to say that I can't motivate myself anymore. It's all too complicated for me, and it doesn't make sense if you think it through. There is now an urgent need for an optimization phase - if you look at how many people are now annoyed about this terrible controls.[/FONT]
[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]
It's a real pity that once again we weren't listened to during the beta phase. We have developed and posted better possibilities, even with the new mode half of the key assignments could be saved, and the whole thing even without "Mode switch".[/FONT]
[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]
For my part, after 40 ingame weeks, I have unfortunately lost interest. That's too complicated for me and it just steals my time. [/FONT]
 
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