Biological Signals

Quick question...

After scanning a body that has multiple bio signals I get a notification that x number have been found, but only one type is listed in that notification.

Is there a way of determining what the other types are without going down and looking?
 
Assuming Odyssey and not Horizons of course. Usually Q and E are the default keys to change the view between different bio, they will also show the geo.
 
Addendum: The DSS filters will show types only, such as Bacterium, Osseus, etc. To figure out the exact plant you have to land and scan it. It will then show up in the Exobiology tab in the System map.
 
Ah.. Thanks, wasn't aware you can change between the different bio views. I'll have to look and see what keys I have (or have not) mapped!

So far I've tended to find three out of four or five all in the same spots so it's not been too bad, but this will definitely make things better. Do the heat maps change color or something for the different types. Guess I'll find out when I do it... :)

Thanks all!
 
Do the heat maps change color or something for the different types.
No. And heatmap is a misnomer. There is just one color, with a bit of bleedthru from the terrain.

There was supposed to be actual heatmaps that showed density, but it was removed during alpha. So now it's just blue, or not blue.

 
Kk I've a question.
The blue areas that you get..now this what I see in the dss scan etc. What l want to know is why I get to see 3 shades?. Dark predominantly if the surface is covered alot. Also a lighter shade of blue scattered about. Finally a greenish colour that's dotted about or in clusters inside the other 2 shades areas. So 3 separate colours. I flick thru the for example +5 bio in the dss to ascertain where as many as all or 3 or 4 are all in the same place in a small patch.
So as l descend the small patch gets bigger and soon there's 3 shades. I always go dead centre ..pick a bearing and scoot at ground level till I find it.
This is in 4k vr. Defo 3 shades. 2 of blue one greenish.
 
No. And heatmap is a misnomer. There is just one color, with a bit of bleedthru from the terrain.

There was supposed to be actual heatmaps that showed density, but it was removed during alpha. So now it's just blue, or not blue.

Ok. So if I'm understanding correctly I'll get 'different' blue overlays for where different types of bio signal can be found. Obviously there will be significant overlaps since as I have already discovered so far that on multiple occasions three or more types of bio have been all in the same area.

But what I will be able to do by toggling through the different signals is 1. find out what types of bio are present on a body and 2. if I've found three out of four 'should' (perhaps I should say might) be able to narrow the search for the last one.

And yes, I understand how the 'heatmap' works, it's just binary, samples either can be somewhere or can not be somewhere. So far I've only ever had one time I couldn't find something, and on that occasion I'm not even sure what I was looking for as I missed the type when it displayed in the DSS. :oops: :p
 
Kk I've a question.
The blue areas that you get..now this what I see in the dss scan etc. What l want to know is why I get to see 3 shades?. Dark predominantly if the surface is covered alot. Also a lighter shade of blue scattered about. Finally a greenish colour that's dotted about or in clusters inside the other 2 shades areas. So 3 separate colours. I flick thru the for example +5 bio in the dss to ascertain where as many as all or 3 or 4 are all in the same place in a small patch.
So as l descend the small patch gets bigger and soon there's 3 shades. I always go dead centre ..pick a bearing and scoot at ground level till I find it.
This is in 4k vr. Defo 3 shades. 2 of blue one greenish.
As Codger mentions, the differences in shade are simply an indication (representation?) of the underlying terrain, nothing to do with any likelihood or not of finding something. :)
 
Ahh good thx for that. I'm ranking up so must be getting the swing of it. I only do the +3 bios upwards. I stare at map at about max dss range on daylight side.
Flick thru the types staring at the surface till l see a small area that's blue in most flick throughs. That's where l go.
Must admit... its a hoot...total u turn on my part. Hated it. Now its part of mapping in the black. Actually you'll find yourself mapping more. Specially detailed stuff.
 
Ahh good thx for that. I'm ranking up so must be getting the swing of it. I only do the +3 bios upwards. I stare at map at about max dss range on daylight side.
Flick thru the types staring at the surface till l see a small area that's blue in most flick throughs. That's where l go.
Must admit... its a hoot...total u turn on my part. Hated it. Now its part of mapping in the black. Actually you'll find yourself mapping more. Specially detailed stuff.
I'm not saying you should look in and around craters, but if they are covered by the heatmap I've had a significant amount of success finding quite a number of different types in such locations so far. ;)
 
Ok. So if I'm understanding correctly I'll get 'different' blue overlays for where different types of bio signal can be found. Obviously there will be significant overlaps since as I have already discovered so far that on multiple occasions three or more types of bio have been all in the same area.
Yep, you're understanding it correctly.
 
The different blue shades of blue underlay also sometimes inadvertantly indicates a region of biological #2 within the region of biological #1. It is really indicating different terrain type, and biological #2 happens to reside in a unique terrain within the region of biological #1.

Did that make any sense? Anyway when you flip between the 'heatmaps' you will see what I mean. Biological #2 might reside in a darker blue within the lighter blue of biological #1.
 
The different blue shades of blue underlay also sometimes inadvertantly indicates a region of biological #2 within the region of biological #1. It is really indicating different terrain type, and biological #2 happens to reside in a unique terrain within the region of biological #1.

Did that make any sense? Anyway when you flip between the 'heatmaps' you will see what I mean. Biological #2 might reside in a darker blue within the lighter blue of biological #1.

Well that's true, Frutexa often prefers rocky areas, whereas Tubus prefers flat sandy areas, but those areas aren't hard to pick out anyway. Basically if you can't find a particular bio, try changing the terrain type.
 
Found an HMC yesterday with 5 biological signals. Skipping through the heatmaps showed four pretty much all over, with the fifth (a fungoida) much less widely spread.

Started at my usual location (a crater) and found the first three types (Stratum Tectonicas, Osseus Spiralis and Tussock Cultro). There was also a bacterium on the planet but unlike other times that wasn't in the same area as the initial three. So, back to SC, skipped to the heatmap for the fungoida and down I went again. Skimming over a flat plain I immediately found the bacterium 🤷‍♂️, then headed up a mountain (in my ship) and found masses of the fungoida. Unfortunately in my medium ship it just wasn't possible to land anywhere close by, and the fungoida was the setisis (it was an ammonia HMC), so I skipped it in the end, not having my carrier with my small ships nearby.

But great to have figured out how to find the stuff more efficiently, so thanks everybody!
 
Unfortunately in my medium ship it just wasn't possible to land anywhere close by
Yeah. I've found a few biologicals in places even my DBX could not land. The SRV also struggles on some of the steeper, bumpier terrain.

But my Artemis has increased jump assist, longer sprint time, and longer battery life mods, which makes doing mountainous terrain much easier.

All in all it's a fun time.
 
Yeah. I've found a few biologicals in places even my DBX could not land. The SRV also struggles on some of the steeper, bumpier terrain.

But my Artemis has increased jump assist, longer sprint time, and longer battery life mods, which makes doing mountainous terrain much easier.

All in all it's a fun time.

Here be bio, not landing here!

qRPFRTc.jpg
 
I thought these were quite pretty...

tW4G7QF.jpg


Note to self (and others), the iCourier, despite being my absolutely favorite ship is NOT a good bio hunter. Sightlines are poor with the long nose, have to fly sideways as it were. Also probably too fast, doesn't give the signals time to spawn! :p
 
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