Following my other suggestion, this one goes hand in hand with one of the features discussed. Accretion Disks. This will add a whole new level to Black hole interactivity and purpose.
This is where I suggest another form of FSD Supercharging, or for this case. we will call it "FSD Hypercharge".
However, this process is different compared to normal means, it will require a little more skill and risk. here is how the process will perform;
-New FSD State added "Hypercharged"
-Where a Supercharged FSD will only last for one jump, a Hypercharge will last for 3 more jumps, at a lower jump boost (+200%)
-Can stack with Supercharging stars, however the FSD will take a damage penalty bonus from "overstress". Will NOT however stack with other Hypercharges.
-Black holes are rare, this just makes the a more valuable asset for traveling across the Galaxy, gives people an incentive to find them.
-New Hud indicators added for this specific system to guide players.
-To Hypercharge, one must have a fuel scoop equipped.
-Those wishing to Hypercharge must carefully enter the Accretion disk's field, too sharp will cause FSD Dropout in what is possibly a VERY dangerous environment (can be escaped, but expect a lot of hull and heat damage)
- The Player must then follow the Accretion disk around the Black hole until charged (only for about 30 seconds or so).
-The player must maintain a set angle from the Black hole, too much lean inwards will pull you in, causing hull damage, too much lean outwards will forfeit the boost.
-Player will be buffered during this process in a simular way to Jet Cones, however the player has more control and can counter easily.
-During this process, unlike Supercharging where only the FSD is damaged. ALL modules will take gradual damage with this process. at a lesser degree as you are operating longer in the field.
- once process is complete, the player can exit through a certain exit angle. this will also slingshot the player into high supercruise speed, just as a fun bonus.
-For the one supermassive black hole we know, Sagittarius A, This process is amplified. both positively and negatively
-For Sagittarius, jump range is increased by +500-600% for 5 jumps. (this is somewhat balanced as it IS the only one of it's kind in the Galaxy)
-However, Module damage is significantly increased. and;
-pull forces are more drastic.
So there you have it, an entirely new, dedicated system to make Black holes MUCH more engaging and dangerous. I didn't want this to be a safe little boost that you can do by simply flying through a stream...oh no, with risk comes reward. if you are willing to take this risk, and put in the skill...you shall have it. It's a Black Hole for crying out loud... it should NOT be a cake walk.
This will ultimately create a new found use for black holes, either for people seeking a little excitement (how long can you stay in the field for?), a little boost from A-B, or a reason to see these visual wonders and be rewarded. THIS is your system!
Who else thinks this is an awesome idea?
This is where I suggest another form of FSD Supercharging, or for this case. we will call it "FSD Hypercharge".
However, this process is different compared to normal means, it will require a little more skill and risk. here is how the process will perform;
-New FSD State added "Hypercharged"
-Where a Supercharged FSD will only last for one jump, a Hypercharge will last for 3 more jumps, at a lower jump boost (+200%)
-Can stack with Supercharging stars, however the FSD will take a damage penalty bonus from "overstress". Will NOT however stack with other Hypercharges.
-Black holes are rare, this just makes the a more valuable asset for traveling across the Galaxy, gives people an incentive to find them.
-New Hud indicators added for this specific system to guide players.
-To Hypercharge, one must have a fuel scoop equipped.
-Those wishing to Hypercharge must carefully enter the Accretion disk's field, too sharp will cause FSD Dropout in what is possibly a VERY dangerous environment (can be escaped, but expect a lot of hull and heat damage)
- The Player must then follow the Accretion disk around the Black hole until charged (only for about 30 seconds or so).
-The player must maintain a set angle from the Black hole, too much lean inwards will pull you in, causing hull damage, too much lean outwards will forfeit the boost.
-Player will be buffered during this process in a simular way to Jet Cones, however the player has more control and can counter easily.
-During this process, unlike Supercharging where only the FSD is damaged. ALL modules will take gradual damage with this process. at a lesser degree as you are operating longer in the field.
- once process is complete, the player can exit through a certain exit angle. this will also slingshot the player into high supercruise speed, just as a fun bonus.
-For the one supermassive black hole we know, Sagittarius A, This process is amplified. both positively and negatively
-For Sagittarius, jump range is increased by +500-600% for 5 jumps. (this is somewhat balanced as it IS the only one of it's kind in the Galaxy)
-However, Module damage is significantly increased. and;
-pull forces are more drastic.
So there you have it, an entirely new, dedicated system to make Black holes MUCH more engaging and dangerous. I didn't want this to be a safe little boost that you can do by simply flying through a stream...oh no, with risk comes reward. if you are willing to take this risk, and put in the skill...you shall have it. It's a Black Hole for crying out loud... it should NOT be a cake walk.
This will ultimately create a new found use for black holes, either for people seeking a little excitement (how long can you stay in the field for?), a little boost from A-B, or a reason to see these visual wonders and be rewarded. THIS is your system!
Who else thinks this is an awesome idea?
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