Black hole wormholes

fair enough, but similarly there wasnt even a "nice idea, but it wont work" they just came down like a tonne of bricks. if they knew what was going to be said, they didnt have to read the thread.

I suppose my view may be a tad warped, havent really left the bubble whilst playing, so the galaxy still seems extremely big. never used neutron boost and only recently used my first jumponium to get to a particular star, so things like this that potentially help me get to areas I never thought id get to.

If you think that the very considered posts made in this thread constitutes coming "down like a tonne of bricks" then you are in for a very uncomfortable ride at times. Try a subject like open play only and see how polite that thread becomes, ;)

It is good that as a (relative) newcomer you are enjoying the game so much that you have ideas for improvements and for sure there might have been issues over searching for information on the fora (might be better now???) to see if things have been covered to death already. So don't be discouraged, as you pick things up you will soon see that a trip to the centre of the galaxy for example is not a very long one - certainly a lot quicker than when we thought we were amazing with a 40LY FSD jump. :D
 
If you think that the very considered posts made in this thread constitutes coming "down like a tonne of bricks" then you are in for a very uncomfortable ride at times. Try a subject like open play only and see how polite that thread becomes, ;)

It is good that as a (relative) newcomer you are enjoying the game so much that you have ideas for improvements and for sure there might have been issues over searching for information on the fora (might be better now???) to see if things have been covered to death already. So don't be discouraged, as you pick things up you will soon see that a trip to the centre of the galaxy for example is not a very long one - certainly a lot quicker than when we thought we were amazing with a 40LY FSD jump. :D
considered? I came for constructive criticism and at times got toxic hate and smart-alecs spouting scientific jargon. I literally started the post by saying that it probably wasnt a new idea and probably would never be implemented, but it wasnt taken up as a "what-if" scenario.

just curious what you consider a "newcomer" to be. been playing for a good few years now (pre-engineer at least) and in that time, never really felt like leaving the bubble as everything felt too far away. even so, with DW2 its taken me 8 weeks to get to the centre. now im not saying that it should be reachable in an evening, but that has been a large commitment for me.

will admit, this particular post has been helpful, much more civilised than others. yes I probably should have looked into other topics first, had hoped the fleshed out ideas would have made it some what different for conversation.

is it possible to lock or unfollow a thread? this one clearly isn't going anywhere useful and so dont need a notification every time tears it apart.
 
considered? I came for constructive criticism and at times got toxic hate and smart-alecs spouting scientific jargon. I literally started the post by saying that it probably wasnt a new idea and probably would never be implemented, but it wasnt taken up as a "what-if" scenario.

just curious what you consider a "newcomer" to be. been playing for a good few years now (pre-engineer at least) and in that time, never really felt like leaving the bubble as everything felt too far away. even so, with DW2 its taken me 8 weeks to get to the centre. now im not saying that it should be reachable in an evening, but that has been a large commitment for me.

will admit, this particular post has been helpful, much more civilised than others. yes I probably should have looked into other topics first, had hoped the fleshed out ideas would have made it some what different for conversation.

is it possible to lock or unfollow a thread? this one clearly isn't going anywhere useful and so dont need a notification every time tears it apart.
I mean, the developers are trying to make this game as scientifically realistic as possible, to which I politely explained the scientific reasoning behind it. I was never rude in any way, sorry if you felt that way.
 
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just curious what you consider a "newcomer" to be. been playing for a good few years now (pre-engineer at least) and in that time, never really felt like leaving the bubble as everything felt too far away. even so, with DW2 its taken me 8 weeks to get to the centre. now im not saying that it should be reachable in an evening, but that has been a large commitment for me.
....

I misinterpreted your "..........havent really left the bubble whilst playing, ..... never used neutron boost and only recently used my first jumponium ..." as indicating recently started the game (I should have looked at your forum join date I suppose) - so my apologies for that.

P.S. I really don't see any sign of "toxic hate" in the posts in this thread. (Do I have some people on ignore still?) Similarly you think people's discussion of the science is not "constructive criticism" and you even slag them off as "smart-alecs" (possibly the most toxic remark in the thread).
 
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Well ive found the unwatch button now, will stop wasting all of you guy's time.

lessons learnt: checking other peoples posts to see if
dont bother suggesting anything (even theoretical "what-if"), people like to keep their little pocket of realism intact, and will defend it viciously.
 
Here's a thought, another CMDR recommended that wormholes appear and disappear randomly, and I think that makes a ton of sense. They should be naturally occurring unstable unpredictable events. Wormholes should throw a ship either into the void far from anything (most likely) or into a completely undiscovered system (this possibility is the potential reward).

I think there should also be a mass limit, however. In other words, wormhole pops up in the Ualame system, it has a mass tolerance of 14000 tons. It will close when that amount of tonnage (player ships) passes through. The player ship would take damage based on the tonnage tolerance remaining. Example, wormhole has mass tolerance of 200 left, a 600 ton ship passes through, the wirmhole collapses and ship will be 2/3 destroyed when it gets to the other side.
 
Here's a thought, another CMDR recommended that wormholes appear and disappear randomly, and I think that makes a ton of sense. They should be naturally occurring unstable unpredictable events. Wormholes should throw a ship either into the void far from anything (most likely) or into a completely undiscovered system (this possibility is the potential reward).

I think there should also be a mass limit, however. In other words, wormhole pops up in the Ualame system, it has a mass tolerance of 14000 tons. It will close when that amount of tonnage (player ships) passes through. The player ship would take damage based on the tonnage tolerance remaining. Example, wormhole has mass tolerance of 200 left, a 600 ton ship passes through, the wirmhole collapses and ship will be 2/3 destroyed when it gets to the other side.

heres a counter thought
Naturally occuring wormholes dont exist because the universe is incapable of making its own wormholes naturally and must be artificial

Heres another counter thought

Frontier already said they will never impliment a way to travel huge distances in a short ammount of time

Heres another counterthought

Frontier strives to make the game hyper-realistic, and scientifically accurate as I have stated in my first two replies to this thread with scientific explanation.
 

Lestat

Banned
Here's a thought, another CMDR recommended that wormholes appear and disappear randomly, and I think that makes a ton of sense. They should be naturally occurring unstable unpredictable events. Wormholes should throw a ship either into the void far from anything (most likely) or into a completely undiscovered system (this possibility is the potential reward).
Why not look at exploits. I want a Wormhole I would do the same thing as with mission. Log on to Solo play get mission than log on Private and do the same thing and Than open. So would they not do this with wormhole. Oh, no Wormhole let me reload to a different server.

I think there should also be a mass limit, however. In other words, wormhole pops up in the Ualame system, it has a mass tolerance of 14000 tons. It will close when that amount of tonnage (player ships) passes through. The player ship would take damage based on the tonnage tolerance remaining. Example, wormhole has mass tolerance of 200 left, a 600 ton ship passes through, the wirmhole collapses and ship will be 2/3 destroyed when it gets to the other side.
Nice idea. Problem is Hull repair. and AFMU. Woopie on the 2/3 destroyed. Oh, let not forget Repair and reboot.
 
Nice idea. Problem is Hull repair. and AFMU. Woopie on the 2/3 destroyed. Oh, let not forget Repair and reboot.
Yeah, there should probably be a threshold at which the ship gets completely torn apart. Above 50% damage, and instead of you popping out of the other side, debris of your ship is ejected from the wormhole instead. ;)

This would mean that it is safer to take a small ship through than a big one. :)

Concerning exploits, any detailed simulation/open world game is going to have them. Just saying "oh noes, exploits!" is not a great argument, with this logic why ever implement anything new?
 
heres a counter thought
Naturally occuring wormholes dont exist because the universe is incapable of making its own wormholes naturally and must be artificial

Heres another counter thought

Frontier already said they will never impliment a way to travel huge distances in a short ammount of time

Heres another counterthought

Frontier strives to make the game hyper-realistic, and scientifically accurate as I have stated in my first two replies to this thread with scientific explanation.
Kind of an angsty post. Here are some counter counter thoughts... ;)

SCIENCE has limitations, one of them is that science cannot prove a universal negative. Therefore, your statement that wormholes cannot exist is not scientifically justifiable, it is simply an assumption based on science's current best understanding of the universe.

Concerning FDevs dedication to scientific veracity, it's a nice thought that doesn't hold up to scrutiny, and let's call it what it is, a criterion FDev hides behind to justify "we simply don't want to do it this way.". Which is fine, it's their game, I just wish they'd be more honest. Let's take about scientific realism in ED. Here and now, we have... Self driving cars, it ain't hard to implement. But there is no ship auto pilot for routine navigation in ED? IRL, a paint fleck in space can get up enough speed to punch a hole through a spacecraft, but FDev would have us believe that two unshielded craft can collide without breaking up or losing flight capability? In ED, we have FTL capability, but not the technology to mitigate gravity wells? Here in the modern era, in atmosphere, we have radar which can ping targets at hundreds of miles, but in ED, in void, sensors can't lock a target past 6 km on average, and weigh 40 tons?

FDev scientifically accurate? Yeah, sell me another one, CMDR. At the end of the day it's a game that wants to be a simulation.
 
Kind of an angsty post. Here are some counter counter thoughts... ;)

SCIENCE has limitations, one of them is that science cannot prove a universal negative. Therefore, your statement that wormholes cannot exist is not scientifically justifiable, it is simply an assumption based on science's current best understanding of the universe.

Concerning FDevs dedication to scientific veracity, it's a nice thought that doesn't hold up to scrutiny, and let's call it what it is, a criterion FDev hides behind to justify "we simply don't want to do it this way.". Which is fine, it's their game, I just wish they'd be more honest. Let's take about scientific realism in ED. Here and now, we have... Self driving cars, it ain't hard to implement. But there is no ship auto pilot for routine navigation in ED? IRL, a paint fleck in space can get up enough speed to punch a hole through a spacecraft, but FDev would have us believe that two unshielded craft can collide without breaking up or losing flight capability? In ED, we have FTL capability, but not the technology to mitigate gravity wells? Here in the modern era, in atmosphere, we have radar which can ping targets at hundreds of miles, but in ED, in void, sensors can't lock a target past 6 km on average, and weigh 40 tons?

FDev scientifically accurate? Yeah, sell me another one, CMDR. At the end of the day it's a game that wants to be a simulation.
i never said wormholes cant exist, I said they cant exist naturally and would have to be artificial. which you would know if you had read any of my detailed explanation in the posts i mentioned.
And FDev has utilized scientific realisim through the course of the majority of the game, which i explained in detail as well.
this game is built around immersion and realisim and that is what frontier wishes for the game.
They dont want to create artifical warp gates/wormholes and that is their perogative. but it doesnt change the science behind it that the universe is incapable of creating wormholes without man-made help.
 

Lestat

Banned
Yawn. Page 17 in Question and Answer.

Colonel Kenney: “One interesting question I have.
Much of the galaxy will take us a very long time to
get to. Are there any plans of implementing any sort
of “shortcuts” to different parts of the galaxy such
as wormholes? Like something extremely rare butthere are some hidden around for us to discover etc?Like how can we explore the center of the galaxy if itwould take a year of gameplay to get there etc?”
David Barben: No, we’re not planning to implement shortcuts. Forme, one of the attractions is it IS a big achievementto travel a long distance. I like the idea of theoccasional meeting of a player far far out in thegalaxy as a chance encounter. We do plan to seedthings of interest out there too.
 
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