black holes in VR

Yesterday I got to see a black hole for the first time after playing ed for 2 years, thanks to multi-crew. I must say I was kind of underwhelmed by the view. The black hole swirly/reflections effect are too unrealisticly weird to me. If my head position stays still, the swirly/reflections effect don't change, which makes sense), but is it normal that the black hole swirly reflections change as I move my head . To me that does'nt make sense. I mean I can understand it changing if the ship moves location in relation to the black hole, but what the hell does my head position have to do with it?
 
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Yesterday I got to see a black hole for the first time after playing ed for 2 years, thanks to multi-crew. I must say I was kind of underwhelmed by the view. The black hole swirly/reflections effect are too unrealisticly weird to me. If my head position stays still, the swirly/reflections effect don't change, which makes sense), but is it normal that the black hole swirly reflections change as I move my head . To me that does'nt make sense. I mean I can understand it changing if the ship moves location in relation to the black hole, but what the hell does my head position have to do with it?

Nothing about black holes makes any sense. Do some reading.
 
Nothing about black holes makes any sense. Do some reading.

Ok then can I at least know that what I am seeing is what everyone else is seeing too in VR please?
Head movement alone (ship stationary) causes black hole reflection/warp effect to change along with it?
I just want to make sure it's not something funky with my pc hardware
 
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Nothing about black holes makes any sense. Do some reading.

Was that tone absolutely necessary?

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Ok then can I at least know that what I am seeing is what everyone else is seeing too in VR please?
Head movement alone (ship stationary) causes black hole reflection/warp effect to change along with it?
I just want to make sure it's not something funky with my pc hardware

The blackhole effect is pretty much a placeholder, since we're fairly certain they don't look like that IRL. I've not yet bothered to look at one in VR yet, I might nip to Maia and have a look to see how bad it is :D

For TERRIBLE black hole effect, look no further than Mass Effect: Andromeda... the effect would have worked if it didn't distort everything in front of it as well as behind [haha]
 
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Fd still has a few odd things tied to veiwpoints.

Like bobble heads during jump..
Steam/fog in the hangar..
Some reflections and shadows...

Just my two cents.
If it's been in the game nearly three years past launch.
You don't get to call your less successful special effects 'placeholders'.
 
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Ok then can I at least know that what I am seeing is what everyone else is seeing too in VR please?
Head movement alone (ship stationary) causes black hole reflection/warp effect to change along with it?
I just want to make sure it's not something funky with my pc hardware

You mean like a parallax effect?
 
Ok then can I at least know that what I am seeing is what everyone else is seeing too in VR please?
Head movement alone (ship stationary) causes black hole reflection/warp effect to change along with it?
I just want to make sure it's not something funky with my pc hardware
Your hardware is fine, I am seeing the same effect. And I agree it doesn't make any sense.
I just don't happen to look at black holes very often, so it doesn't bother me as much as other visual issues (like the excess "ambient light" on the night side of planets, for example).
 
Thanks for the feedback guys. As far as I'm concerned the black hole effect moving with head position is def a frontier bug. Even though nobody really knows how a black hole should actually look like and "nothing about black holes make any sense", it should not change just becuase you tilt your head. That part should make sense. It is very similar to the planet shadows known bug, where shadow moves along with your head- this is absolutley not happen in real-life. Same for black holes I'm sure!
 
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The black hole looks like a sticker on your helmet visor - it's a static image attached to your face. I can't imagine that's the intended effect and it's just an oversight on texture/filter behavior or something.
 
Twisting smoke and solar ejections are also unsatisfactory when turning your head. Would definitely like to see some graphics effects made from assets designed exclusively for VR.
 
Twisting smoke and solar ejections are also unsatisfactory when turning your head. Would definitely like to see some graphics effects made from assets designed exclusively for VR.

I don't know about it having to made for VR specific.
I just want it to be unlocked from headmovement :p
 
Agreed!! and Frontier should do the same for black holes and shadows. How can they not notice these screwups?

Considering they use xbx controllers for their livestreams I'm not putting to much stock in their in house testing :/
 
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I could well be wrong, but I think the reason for the twisting smoke effects and what have you is because they are essentially flat billboards and are not true volumetric effects. I know the clouds in Aerofly FS2 currently do the same thing and that they currently twist because they're using placeholder billboard effects. So I'm using a bit of supposition here to guess that it's the same thing going on in ED.
 
I could well be wrong, but I think the reason for the twisting smoke effects and what have you is because they are essentially flat billboards and are not true volumetric effects. I know the clouds in Aerofly FS2 currently do the same thing and that they currently twist because they're using placeholder billboard effects. So I'm using a bit of supposition here to guess that it's the same thing going on in ED.


Come to think of it I think you are correct. I remember in warthunder too, clouds used to "twist" around with head movement (in VR). But they fixed it! Clouds look great in VR in warthunder now. So if Warthunder developers fixed it, Frontier can too!
 
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