Black Holes update for Odyssey anyone?

I was wondering if FDEV got some plan for the black holes in Odyssey.
I think that on of the oldest long standing request from explorers is having black holes dangerous rather than touristic spots.
Also the look needs a refresh considering the recent discoveries that actually confirm the interstellar black hole representation.

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VS
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Well, you could make black holes like neutron stars but rather than restrict the death to the spinny cones make it project in a sphere outwards (with diminishing influence) perhaps.
Spherical:
Get too close -> ded.
Before being too close -> increasing signs that you're getting too close (overheat, malfunctions, shaking, whatever).

Polar cones (if accretion disk present):
Barely visible narrow cones of nearly instant death.
 
Spherical:
Get too close -> ded.
Before being too close -> increasing signs that you're getting too close (overheat, malfunctions, shaking, whatever).

Polar cones (if accretion disk present):
Barely visible narrow cones of nearly instant death.

Exactly. Its all in the game right now bar the visuals, and even then you could fake it with a planetary ring like structure but with gas instead of asteroids.
 
Current black holes are the very definiton of anti-climatic...The first time I intentionally flew into one and ended up bumping into it I didn't knew if I should either laugh or cry... All that was missing was a "boingg" sound effect to be an absolute parody.

Black holes are the space version of earths erupting volcanoes, the reason why we're drawn to them is to be able to stare into the abyss, to contemplate nature's might with our own eyes, to sit on the very thin line between absolute wonder and total despair.

We can't have none of that if the game's black holes, the superstar monsters of the galaxy, behemoths that consume entire star systems and hold galaxies in place, just "boinggg"...
 
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BH in ED should truly suck IMO

Ok, I'm out :)

That may very well be how the current black holes came to be.

During the scrum meeting, the project manager/product owner/flavour of the season title entered the meeting room, filled with excitement about implementing black holes in a truly menacing and terror inspiring fashion..

He sat down, placed his hipster macbook laptop and his e-cig on the table, and promptly shouted "I want the black holes to suck! I want them to suck HARD! I want black holes to suck so much, that nobody will ever wish to visit them a second time!".

The lead devs looked at each other, completely puzzled, and responded "well... if that's what you really want..." . A few months later, the "booinggg" black holes were born...

The project manager after seeing the result, shouted in anger, "For christ sake, this is not what I meant! Not this kind of suck!". After he calmed down a little, he added "Right after all the bugs are fixed, we'll revisit black holes and do them properly!"...
 
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The Frame shift drives, works like a jet engine compresses space-time and Pushes it out back into normal space, so we got smooth easy space-time to traverse in front of us.

If you prefer the other analogy allows the ship to ride the crest of the wave of the low and high densities of space time it’s created.

So far, when the FSD encounter curvitures in space time, like the sphere of influence of a gravitational body, struggles to compress the already compressed space-time, and struggles to thin out the already compressed space time in fronts of the ship, and we start slowing down.

so with a black hole, we should really slow down lot until the FSD packs up pretty much as we do today. But what happens to is in normal
Space?
Do we start getting dragged and pulled by the gravitation eddies, effectively a spinning black hole has spirals of compressed space time in the form of gravitational waves.
and that the sucking void of doom... as it’s the start of the accretions disk. Particles, debris etc
Which you have to navigate through or get dragged along yourself, trying to get to the lulls in between so the fsd can start functioning.
Since a Hyperspace conduit is just a hyperspace conduit, then that should be the only escape..::unless black holes gravitational effects nibbles into hyperspace as well, high-waking is a totally different thing.
 
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