General Black Market (actions have consequences)

I very much enjoy the way ED ties consequences (both positive and negative) to actions. For example, fighting in CZs raises a pilot's reputation with one minor faction while lowering it with the other. Choosing to abandon a mission results in a loss of reputation with the mission giver. Completing missions can raise both a pilot's reputation with a MF and increase the influence of the MF within the system. Likewise, failing missions lowers the pilot's reputation with the MF and the MF's influence in the system. These actions/consequences, and so many more, make a lot of sense.

However, the action of selling items at a black market lowers the influence of the controlling MF without incurring a commensurate consequence in pilot reputation with that MF. I do not suggest lessening the black market influence drop, it is an accepted BGS tool to lower a MF's influence. My suggestion is that selling goods at a black market come with the logical consequence of reducing the pilot's reputation with the MF that suffers the influence loss. Anarchy-controlled black markets would be a possible exception.
 
Now, I do agree that negative things should give negative effects. The thing I see here though is you've smuggled your goods in undetected (otherwise you'd have a fine to deal with). If you've done something undetected, how would the controlling faction know it came from you?
 
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Now, I do agree that negative things should give negative effects. The thing I see here though is you've smuggled your goods in undetected (otherwise you'd have a fine to deal with). If you've done something undetected, how would the controlling faction know it came from you?
It is like they know you smuggled, but having no evidence they cannot fine you. But the reputation decreases.
 
It is like they know you smuggled, but having no evidence they cannot fine you. But the reputation decreases.
Well, they either know or they don't.

Either way though, worst that will happen is you become hostile, which is a trivial matter to get out of. If you want to make it more interesting maybe there should be more active scans, especially in high sec where every ship should be scanned- so long as it can be picked up on the sensors.
 
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