Currently the black market handle all illicit business, which includes both smuggled items as well as stolen items.
When selling to the black market you always sell below market cost. This makes sense when you are selling stolen goods (however that also depends what the stolen goods are), but it does not make sense when you are selling smuggled goods.
This needs to be differentiated.
In order to make smuggling more profitable there needs to be a separate NPC, smuggler "board" or otherwise something separate from the black market board which accepts stolen goods.
Example:
You steal 20T Tea.
You sell those to black market for less than market price, but since it's stolen everything you get is pure profit (e.g. don't have to buy tea first, then sell and only profit is the price difference).
You buy 20T Slaves from an Anarchy system and fly them into a Federation space station.
You sell those to black market for... less than market price??? Why would they be sold for less than market price? Isn't the entire point of smuggling that you are bringing in something that is illegal, and because it is illegal and them wanting it they are willing to pay a HIGHER than market price for it?
Put simple the current black market system doesn't really differentiate between Stolen and smuggled goods. It just regards the cargo as "illicit" and then permits you to use the black market to sell that 'illicit' cargo.
It would make a lot more sense to have an NPC under the contacts (like the Search and Rescue agent) which handles smuggled goods. Selling items that are illegal in the system to this NPC would give you (much) higher (than market price average) prices for that smuggled cargo.
This would make smuggling more lucrative and interesting, and to keep the true risk-vs-reward in play then the higher security level and more central the space station you are trying to smuggle goods into is the more likely it should be for you to be scanned. But if you get through then the payout would likewise be much higher as well.
Also it would be nice to see some specialist cargoholds (like the corrosive resistant ones) which could be installed and decrease the chance of your cargo being detected by a cargo scan. E.g. a Class 3 "Smuggler" Cargo Hold would hold 6T instead of the regular 8T, but they would have a %-chance to prevent the cargo from being detected during scan (possibly with a new engineering option to increase the chance of avoiding detection).
Would be great fun to fly a smuggler-engineered Cobra or Asp, and a bit of added thrill when being scanned and hoping they won't detect the cargo.
I think this would go a long way towards making smuggling more fun and exciting (not to mention profitable, which is the whole point of smuggling in the first place).
Thoughts?
When selling to the black market you always sell below market cost. This makes sense when you are selling stolen goods (however that also depends what the stolen goods are), but it does not make sense when you are selling smuggled goods.
This needs to be differentiated.
In order to make smuggling more profitable there needs to be a separate NPC, smuggler "board" or otherwise something separate from the black market board which accepts stolen goods.
Example:
You steal 20T Tea.
You sell those to black market for less than market price, but since it's stolen everything you get is pure profit (e.g. don't have to buy tea first, then sell and only profit is the price difference).
You buy 20T Slaves from an Anarchy system and fly them into a Federation space station.
You sell those to black market for... less than market price??? Why would they be sold for less than market price? Isn't the entire point of smuggling that you are bringing in something that is illegal, and because it is illegal and them wanting it they are willing to pay a HIGHER than market price for it?
Put simple the current black market system doesn't really differentiate between Stolen and smuggled goods. It just regards the cargo as "illicit" and then permits you to use the black market to sell that 'illicit' cargo.
It would make a lot more sense to have an NPC under the contacts (like the Search and Rescue agent) which handles smuggled goods. Selling items that are illegal in the system to this NPC would give you (much) higher (than market price average) prices for that smuggled cargo.
This would make smuggling more lucrative and interesting, and to keep the true risk-vs-reward in play then the higher security level and more central the space station you are trying to smuggle goods into is the more likely it should be for you to be scanned. But if you get through then the payout would likewise be much higher as well.
Also it would be nice to see some specialist cargoholds (like the corrosive resistant ones) which could be installed and decrease the chance of your cargo being detected by a cargo scan. E.g. a Class 3 "Smuggler" Cargo Hold would hold 6T instead of the regular 8T, but they would have a %-chance to prevent the cargo from being detected during scan (possibly with a new engineering option to increase the chance of avoiding detection).
Would be great fun to fly a smuggler-engineered Cobra or Asp, and a bit of added thrill when being scanned and hoping they won't detect the cargo.
I think this would go a long way towards making smuggling more fun and exciting (not to mention profitable, which is the whole point of smuggling in the first place).
Thoughts?