Black Smearing

Ok, so my brother came around last night to have a look at ED. He wanted to know if there was a way that he could watch on a second screen as I played ED on my rift. So I showed him the thread that the Producer Eddie Symons had put up to enable a second screen. I found the location in the AppConfig opened with Notepad and pasted in the script but it did not work so we removed it. I was playing tonight and I noticed some black smearing from the edge of the windscreen. and now from dark areas of the ship and black parts of the sky. so I went and updated the Nvidia drivers but this has made no difference. so something has gone wrong.

So my Question is will a re=install of ED fix this problem I have a good rig with a GTX980 card in and have upto this point had no problems playing ED in the past.

Thanks in advance for any help I can get.

Nightshift63.
 
I also noticed this smearing this weekend for the first time. I have changed no options, so I suspected that the smearing has always been there, I just had not noticed it.

For me it is not all that visible or distracting, but now that I know it is there, of course I see it all the time. :)
 
Been happening for me since the last update. Only when im in the real dark. Inside the stations when well lit, I don't notice it.
 
Sounds to me like you're not running with low persistency activated. All screens need to be running at 75hz or it drops out and you get this nasty smudging effect I believe.
 
You can fix the black smearing by turning up the brightness a little in the control panel for your secondary display (DK2) in the nvidia or amd card settings.

With nvidia I have it set to 55% (default is 50%), that completely eliminates it (at least for me it did).
 
How do you do that?

No manual settings for this and I don't even know whether it's detected at the application or Oculus service level. It appears that it is enabled when you're running the game at 75hz AND any associated display is also running at 75hz. My monitor will only do 75hz at a lower resolution so I have it that when my PC detects that the rift is switched on, it drops the res down for the monitor.

I believe that when LP is off, the display looks brighter and you'll get black smudging all over the shadowy areas. At least, that's how I interpret it.

When LP is on, the display is less glaring and shadows / dark areas don't smudge.
 
No manual settings for this and I don't even know whether it's detected at the application or Oculus service level. It appears that it is enabled when you're running the game at 75hz AND any associated display is also running at 75hz. My monitor will only do 75hz at a lower resolution so I have it that when my PC detects that the rift is switched on, it drops the res down for the monitor.

I believe that when LP is off, the display looks brighter and you'll get black smudging all over the shadowy areas. At least, that's how I interpret it.

When LP is on, the display is less glaring and shadows / dark areas don't smudge.

I think this is two different issues. I think what we're talking about here, is when you move your head left and right, you get some separation of the colors. Shadows will "smeer" the direction you're moving your head. The monitor is not bright at all, it's normal. When when you're in a normally lit area like a startport... it's not really detectible.

There is a different problem when everything goes REALLY bright, and you lose all details in the blacks and you get defined edges between the darker color ranges.

And how would you run "all screens" at 75hz? Why would my primary monitor need to run at 75? (it can't). My primary can run at 60, and my OR can run at 75, simultaneously, without issue (unless I'm misunderstanding you).
 
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When you start start the game, check the shadow of the planet behind the first menu. Is the shadowline across it pixellated and smearing when you move your head?

Keeps happening to me, this fixes it:

1. Turn rift off (the game should appear on your regular monitor, but the smear will be gone)
2. Turn rift on (the game will remain on the regular monitor)
3. Exit game.
4. Start game again from the launcher. It shoudl appear on rift and be smear-free.

...well, at least this works for me. My understanding is that this relates to some part of the system incorrectly deciding that the rift is a TV-type device.

(At some point I had this happening on the main monitor as well, and resetting Nvidia settings to defaults IIRC fixed that.)
 
I think this is two different issues. I think what we're talking about here, is when you move your head left and right, you get some separation of the colors. Shadows will "smeer" the direction you're moving your head. The monitor is not bright at all, it's normal. When when you're in a normally lit area like a startport... it's not really detectible.

There is a different problem when everything goes REALLY bright, and you lose all details in the blacks and you get defined edges between the darker color ranges.

And how would you run "all screens" at 75hz? Why would my primary monitor need to run at 75? (it can't). My primary can run at 60, and my OR can run at 75, simultaneously, without issue (unless I'm misunderstanding you).

Yep they can run at different speeds but as I understand it, when operating in extended desktop mode, running any element of your display setup at lower than 75hz will bork up your display and cause LP to drop out. Most modern monitors support 75hz when you drop the res down low enough.

I'm sure I've picked all this up from the ED forums. I'll see if I can actually back up my mouth with some facts.
 
When you start start the game, check the shadow of the planet behind the first menu. Is the shadowline across it pixellated and smearing when you move your head?

Nope... looks flawless. Game looks and feels flawless. I have seen what you are describing before, and it is something entirely different. I think you're right about the "TV" setting in NVCP. This is JUST the shadows when the game is really dark... keep your eye on a shadow (like under the dashboard of the cockpit), and move your head back and forth... The shadows seem to shift from the "left side" (if the light were falling that way), to the other side, as I rock my head back and forth. But the shadow itself isn't moving, its just smearing left and right.
 
Yep they can run at different speeds but as I understand it, when operating in extended desktop mode, running any element of your display setup at lower than 75hz will bork up your display and cause LP to drop out. Most modern monitors support 75hz when you drop the res down low enough.

I'm sure I've picked all this up from the ED forums. I'll see if I can actually back up my mouth with some facts.
That seems to only be an issue for some users, others (like me) run a 60 Hz main monitor without causing any problems for the Rift.
 
Ok thanks for all your replies so far and i am sad that this is also happening to you. So it might be just from this update that this has started to happen to me and not something connected with the AppConfig file. I agree with Cpt America the smearing on the shadows and black window frame moves in the direction your head is moving. I will try and increase the brightness of the game a little to see if that helps me at all.
Nightshift63
 
Ok time to put this topic to rest. Anyone with smearing, read this.

Fix for smearing - all gone forever bye bye:

Turn the OR settings in NVCP/CCC to thus:

Brightness: 35%
Contrast: 0%
Leave gamma.

Violá

Just have faith. Do it and forget this whole problem ever existed :D
 
You can fix the black smearing by turning up the brightness a little in the control panel for your secondary display (DK2) in the nvidia or amd card settings.

With nvidia I have it set to 55% (default is 50%), that completely eliminates it (at least for me it did).

This was a strange change. The pre-loading screen.. when you see just black.. looked WAY too hot and bright. But once the game launched, it looked more or less exactly the same. It didn't eliminated the issue for me, but it reduced it by I would say 70%.
 
This was a strange change. The pre-loading screen.. when you see just black.. looked WAY too hot and bright. But once the game launched, it looked more or less exactly the same. It didn't eliminated the issue for me, but it reduced it by I would say 70%.

Ok fine ignore me. Live with smearing. It's your life ^^
 
blatantly obvious with HDMI, but you've told me you did the brightness and contrast adjustments already which is why you don't see it
 
You'd see it when you are looking at a half moon or planet. The shadow side will bleed right into the light side as you move your head in the direction of the light side. I'm glad man. I'm in bliss too, I haven't needed to tweak for ages. Working on my videos now :D
 
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