Black Space in VR?

Hello Everyone,

there is an issue which holds me back to enjoy flights within Elite: Dangerous. These blue-greyish clouds in the background starfield.

Today i've read a user review about the new Rift S regarding this topic:

As an ED player I'm happy with the blacks but I am aware that the textures used by FDev are crap. They may start of with black space but the textures overlaid for planets, cockpit and starfields etc all add a lighter hue. I have disabled some textures in the game to give me black space anyway for the most part (instructionon how to do this are in the VR section of FDev forums). So basically what Im saying here is light blacks are really FDevs fault and their textures, not any panel in a HMD.

So there is an opportunity to disable these cloud-textures somehow? I've put some time to read the current threats about VR in here, but couldn't find anyone mention these textures. Can someone tell me what i can do to disable these clouds to enjoy real black space in Elite?

Thank you in advance! :)
 
There might be a simpler way to achieve much of what you want. You can reduce the in-game gamma level, which will adjust the brightness level of the entire screen (not just outer space). Gamma varies the RGB values up/down using a non-linear formula. Lower values will darken the image, especially the darker areas. Pimax headsets have similar controls for independent brightness and contrast tweaking. Other VR brands may have similar settings.

I play ED with default gamma, Pimax Low backlight brightness, Brightness at -1 and Contrast at +1. It looks great in space, on planet surfaces, and inside stations. That being said, I do see (faintly) visible clouds in space, but this is a big improvement over the default settings.
 
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What NW3 says.
I played Elite with the Oculus Rift for 3 years and continue now with the Rift-S. The Rift delivered perfect blackness, but the Rift-S had a little greyish fog to it. By reducing the gamma level by one or two clicks you can counter this, including washed out textures - without losing the visual structure of those textures.
 
Yes, this was a known issue. The HDMI port of your graphic card was expecting a device with dynamic color-range. Using an HDMI to display-port adapter on your Rift would have given you full color range and complete black. There was a thread here on the forums, discussing this issue and delivering the solution. But hey, you are on the better quality side anyhow now :)
 
Hey,

thank you everyone! I already have lowered the gamma level a bit. Not too much, because it affects the entire picture unfortunatly. I did this also with my CV 1. This helps a little, but these clouds are still visible. Not so much as before, but still.

That guy from oculus forum i quoted, made me think of an ideal solution to this by just throwing out these textures. It's a pity that there is no option regarding these background textures. Elite Dangerous wants to provide a realistic space setting - but with no real black in space... :confused:

There is this ED-Profiler Tool in one of the pinned threads. There is an option called "make space black again". Unfortunatly this option is no longer available in the current version of this tool. Does someone know what this option did?
 
Yes, "make space black again" became non-functional, when Frontier switched over to the "new" lighting method (late last year). Those settings were essentially like gamma, but with more settings which allowed more fine-tuning of the effect. That option still didn't make the clouds go way, it only darkened them.

Also, if you were truly able to get rid of the space-clouds, you'd probably get rid of nebulas too (since they are also clouds in space).
 
Yes, "make space black again" became non-functional, when Frontier switched over to the "new" lighting method (late last year). Those settings were essentially like gamma, but with more settings which allowed more fine-tuning of the effect. That option still didn't make the clouds go way, it only darkened them.

Ah, okay. Thanks for the info. So this was just a advanced gamma-slider type.

Also, if you were truly able to get rid of the space-clouds, you'd probably get rid of nebulas too (since they are also clouds in space).

It's a pity we have no possibility to mod this, so we can delete these greyish cloud and left the nebulas.
 
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I don't like these unrealistic nebulas. Space is almost a complete vacuum. The density of particles even in nebulas is extremely small.

I enjoy the nightsky with thousands of stars in the entire blackness as a child. Unfortunatly the growing light pollution destroyed this beautiful sky in cities and most of the villages nowadays. So i looked forward to Elite Dangerous in VR to enjoy the empty black space again. There is literally no game with a realistic space enviroment for VR anymore. Lone Echo is the best currently. All the other todays space games takes place mostly in an extreme colourful soup of nebulas wich gives me the feeling of swimming through coloured ink instead of beeing in empty space.
It's not so awful with Elite though. An Option would be nice for all users, who want a realistic space. Everyone reviewing VR-HMDS debates about true blacks for Elite Dangerous. But makes this sense, if Elite has no true black space?
 
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