Hi Everyone.
Having trouble adding the second train, is this available in Alpha 3?
Michael
Having trouble adding the second train, is this available in Alpha 3?
Michael
Hi Everyone.
Having trouble adding the second train, is this available in Alpha 3?
Michael
I figured it out, the chain is no longer a block (for those RCT fans out there) so if you want two trains you have to have a total of 3 blocks (1 station, 1 block break run and a last block break run) very realistic, good job delv team!
I figured it out, the chain is no longer a block (for those RCT fans out there) so if you want two trains you have to have a total of 3 blocks (1 station, 1 block break run and a last block break run) very realistic, good job delv team!
So were do you need to put the other brake run? Most coasters I know have a brake run at then end, and thats it, some of them also have a mid brake, but thats mostly for lowering speed and not a brake stop. Do we need to separate the long brake run at the end into two or something?
I figured it out, the chain is no longer a block (for those RCT fans out there) so if you want two trains you have to have a total of 3 blocks (1 station, 1 block break run and a last block break run) very realistic, good job delv team!
I figured it out, the chain is no longer a block (for those RCT fans out there) so if you want two trains you have to have a total of 3 blocks (1 station, 1 block break run and a last block break run) very realistic, good job delv team!
In the real world the chain really is a block. I've seen real coasters stop on the chain because the sensors detected that the previous train hadn't cleared the next block yet. Imagine if that wasn't the case and a train had stalled out. You'd be sending a train off the chain and be unable to stop it before it hit the stalled train.
You get around the train stopping on the chain by playing with dispatch times.
well it is :d
did some experimenting, but there are 4 trains running on this eurofighter. I could have five but the timing between sections wasn't good so that caused alot of stand still on track
http://steamcommunity.com/sharedfiles/filedetails/?id=750495520