Block Breaks and 2nd train mode

I figured it out, the chain is no longer a block (for those RCT fans out there) so if you want two trains you have to have a total of 3 blocks (1 station, 1 block break run and a last block break run) very realistic, good job delv team!
 
I figured it out, the chain is no longer a block (for those RCT fans out there) so if you want two trains you have to have a total of 3 blocks (1 station, 1 block break run and a last block break run) very realistic, good job delv team!

I thought the devs said it wasn't going to be in this alpha
 
I figured it out, the chain is no longer a block (for those RCT fans out there) so if you want two trains you have to have a total of 3 blocks (1 station, 1 block break run and a last block break run) very realistic, good job delv team!

So were do you need to put the other brake run? Most coasters I know have a brake run at then end, and thats it, some of them also have a mid brake, but thats mostly for lowering speed and not a brake stop. Do we need to separate the long brake run at the end into two or something?
 
Actually many coasters that mid brake is the block brake. If it needs to, it WILL stop the train and still be able to have that train finish the ride. That's how you need to lay your coasters out. If your train flies through that block brake it will probably be going too fast for the 2nd half of the track (too intense) so you'll want it to trim the speed down if that's possible (is that possible - haven't played new version yet)?
 
So were do you need to put the other brake run? Most coasters I know have a brake run at then end, and thats it, some of them also have a mid brake, but thats mostly for lowering speed and not a brake stop. Do we need to separate the long brake run at the end into two or something?

The midway brake run wouldn't stop it unless there was a block break behind it, and one in front with 2 trains on the midway and front. in the end you would probably have to make the Block Break the size of one whole train, and then normal track for x amount of length and then another block break length as the whole train.
 
I figured it out, the chain is no longer a block (for those RCT fans out there) so if you want two trains you have to have a total of 3 blocks (1 station, 1 block break run and a last block break run) very realistic, good job delv team!

In the real world the chain really is a block. I've seen real coasters stop on the chain because the sensors detected that the previous train hadn't cleared the next block yet. Imagine if that wasn't the case and a train had stalled out. You'd be sending a train off the chain and be unable to stop it before it hit the stalled train.

You get around the train stopping on the chain by playing with dispatch times.
 
In the real world the chain really is a block. I've seen real coasters stop on the chain because the sensors detected that the previous train hadn't cleared the next block yet. Imagine if that wasn't the case and a train had stalled out. You'd be sending a train off the chain and be unable to stop it before it hit the stalled train.

You get around the train stopping on the chain by playing with dispatch times.

Was going to post the same thing. Here's a great article about roller coaster block safety systems.
 
I downloaded the Alton Towers park on the steam workshop and I noticed it had multiple trains as well as animated loading stations that I don't think(?) are in other parks.
 
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