Block Breaks and 2nd train mode

Yes, in Real the chain is considered a block, but most places won't send the additional train until the other is in the block, for safety if the train doesn't clear the block the chain will stop (most break downs you see) So I guess I was mis-understood, Sorry if i wasn't clearer guys!

Anywho, back to the game.

If you want to add additional trains there must be at least one block of breaks free in order for this to work. This means, when both trains are parked (one in the station and one on block 2) Block 3 is free.

If you want three trains there must be one block of breaks free Example: One train i station, one train on block two, one train on block 3, and block 4 free. (not including the lift in this game. Hope this helps!


CoasterMike
 
But if the next section of the track is free, then the block brake should let the train pass & not slow it down. At the moment it slows the train down too much.
 
The lift needs to be a block and then this is easy to have 3 blocks and 3 trains (station/lift, midway, final brakes). Right now I'm using a long double block break at the end of the coaster which works, but is not ideal. I'm thinking of several coasters I ride all the time (I live 5 minutes from Universal Studios Orlando) and they have this setup as I've seen two trains stacked behind the one in the station when it broke down on both Hulk and Dragon Challenge.
 
Is there a more elaborate tutorial available somewhere on how to get multiple trains enabled on a coaster track?
I've added a whole bunch of block sections on a euro-fighter type, just for testing. But even though there are multiple break section and block section in the track, the 'capacity'-section on the coasters menu is still greyed out, nor do there appear any additional trains. :(

EDIT: Obviously you need to close the ride before you can add trains in the menu [mouth shut]
 
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