BLOCK.BREAKS

I'm so triggered right now.

HOW do block brakes work in this bloody game?! I got so ❤︎❤︎❤︎❤︎❤︎❤︎ off that I created a forum account to ask this question and I never create accounts for forums ever! I'm managing an awesome park with some A1 rides and seem to understand how the game works but cannot for the life of me figure block breaks out and from my prior research I'm surprised no one has the same exact issue as me. I read responses to other people's concerns but I couldn't seem to apply it to my scenario.

I know the general rule of having one extra block break to have 2 trains counting the station and the lift hill or whatever(correct me if I'm wrong), which in this case is a cable lift hill but when I go to test my ride, the first train goes no problem, the second just SITS THERE FOREVER LIKE WHAT. For more background: I'm making an Intimidator 305 replica and during the course of the ride there is no spot for me to have a straight piece of track to add a block break during say the mid break run, just a trim break. So, the block section is on the straight part of the track outside of the station so, in theory, once the first train leaves the station, climbs the CABLE LIFT, not a chain lift (idk if there's a difference) and once the cable car thing comes back down the hill to pick up the second train, that's when it just sits there and does f all. Even after the first train gets to the block section outside of the station, it still just sits there and I had it on x3 speed and waited for at least 2 minutes in real time. WHAT am I doing wrong?! I'm sorry if this seems like a rant but I just needed to vent because this has been the only thing about this game that triggers me to no end, otherwise this is an amazing game and is everything I wanted and more coming from RCT1 and 3.

Btw, I feel like minimum wait time and maximum wait time is the culprit because much like block breaks these two things don't make any sense to me. I get there purpose and all, but I can ever apply it. Can someone please help me with this issue? I'm almost wanting to post my park on steam and have someone do it for me because apparently I'm dumb and can't figure this out if my life depended on it. Attached is a file of the block section and the minimum and maximum wait times. H.E.L.P S.O.S I AM LOSING MY MIND
 

Attachments

  • OFF.PNG
    OFF.PNG
    2.3 MB · Views: 257
  • ED.PNG
    ED.PNG
    84.8 KB · Views: 232
Btw, with how it is set up right now, I can have 2 trains on the track. I just set it to 1 train for the picture so that you can see what the block breaks look like for my ride.
 
I can't remember if the cable lift acts as a block.
But you have to make sure the cable "car" that grabs the train gets back down before the train is released from the station.
 
I was thinking that too but I don't know what setting on the 2nd picture that I attached controls that. Do I have to set the minimum and wait time super high? Or make the delay between trains super high? I'm going to be honest even back in RCT1 and 3 I couldn't understand how it worked because it never seemed to go by the numbers that I enter into those boxes.

What I did one time was time the time it took for the cable car to travel down the lift and get into position to pick up the second train and it came to like 45 seconds or something. Do I need to set one of those boxes to 45 seconds to delay the train from going into that time runs out? It seems like in test mode I can't accurately do that because there's no people boarding so does the minimum, maximum and delay between trains even work in that situation?

Likewise, I thought a train has to travel across a block break to signal the second train that it is clear to go up the hill but the only time I have a block break is at the end so does that mean if I get this to work the second train won't leave the station until that first train gets all the way back to the end of the station after it's run?
 
Sorry about that test message I just sent, these forums are kind of confusing, I must of clicked the wrong submit reply option because it was like "a moderator will go over this before it's visible" but I thought it only does that when you first start a thread so I was testing it.

I don't feel like waiting for my initial response to your response to be approved so I'm just going to say it again.

[rest of post removed by moderator]
 
Last edited by a moderator:
The cable lift is indeed no block (for the 2nd train while the 1st one does his run until it has entered the 2nd block) so in this case you can add only 2 trains (block station, block behind station).

I always put a block in front of the calbe lift for this coaster type so the station can at least empty completely so the 2nd train can enter the station while the 1st heads up the hill.

If you dont have that block brake the 2nd train has to wait for the 1st to complete its run I believe

Bit of a strange configuration this one.

Having entrance and exits on opposite sides (with the exit positioned on the same level as the center of the train can minimise the time for peeps leaving so they take the shortest routes possible.
As well as editing exit and entry speeds to let the trains faster in/out. Then with this coaster about 16 secs is it takes for peeps entering and exiting (longer trains mean longer times). I think 16 secs is not a lot of time for unloading/loading when the trains have come to a complete stop (The entire process takes longer but you can play around with it to make sure all trains enter/exit the station and not a single trains comes to a stop anywhere in the ride).

Maybe I will make a picture of how I would setup this coaster fotr you later this evening.
 

Joël

Volunteer Moderator
Sorry about that test message I just sent, these forums are kind of confusing, I must of clicked the wrong submit reply option because it was like "a moderator will go over this before it's visible" but I thought it only does that when you first start a thread so I was testing it.

I don't feel like waiting for my initial response to your response to be approved so I'm just going to say it again.

[rest of post removed by moderator]
Welcome to the Planet Coaster forums!

Please wait for a moderator to approve your post when you get a message like that, and do not create duplicate threads, since that creates unnecessary work for the moderation team.

Thanks! : )
 
If the train is longer than the block, then the end of the train is in the prior block section, and so serves to stop another train from entering the section. This can be overcome by either using a longer block brake, or (for the block section prior to the station), use a regular piece of track to enter the station, and attach the block brake section to that piece.
 
If I place a block break as the first piece of track before it goes up the cable lift and then set the minimum or maximum or delay between trains box to be however many seconds it takes for the cable car to travel down the lift, will that fix my issue?
 
If the train is longer than the block, then the end of the train is in the prior block section, and so serves to stop another train from entering the section. This can be overcome by either using a longer block brake, or (for the block section prior to the station), use a regular piece of track to enter the station, and attach the block brake section to that piece.
The block isn't free until the train is clear of the block brakes. The block brakes are part of the "prior section" or "block".

Sting, post a link to the blueprint of your coaster so it can be looked at.
 
I set the Minimum Departure Interval to 30 seconds and the coaster works fine.
The trouble was more the cable catch timing than block brakes.

JOL5IWw.jpg
 
Thank you for the compliment on the ride! It took a while to make :)

Also, Bitter, I saw that you unchecked the minimum time but checked the maximum time, can you explain that because that's something I don't really understand either.

Also, when I go back to my steam workshop how would I import the changes into my park? Or does it do that automatically? Thanks!
 
Thank you for the compliment on the ride! It took a while to make :)

Also, Bitter, I saw that you unchecked the minimum time but checked the maximum time, can you explain that because that's something I don't really understand either.

Also, when I go back to my steam workshop how would I import the changes into my park? Or does it do that automatically? Thanks!

The min-/max waiting time and the departure interval are a bit buggy in testing mode.
While testing, the game sometimes ignores the set times and releases trains from the station as soon as the lift is cleared. Since the cable lifts (and the vertical lifts!) don´t act as blocks (BUG!!!) you get the problem that the second train will sit in front of the lift and the catch-car will never attach to the waiting train (BUG!)

When testing set the min-/max waiting times to the same time (in this case the time it takes for train 1 to complete the circuit until it passes the frist block brake).
Set the minimum departure interval to 0 seconds.
Start the test run,
As soon as train 1 is set in motion, quickly set the minumum departure interval to the same time you have set for min-/max waiting time.
Now train 2 SHOULD sit in the station for the set amount of time.
If it doesn´t, try again. The game will act on your command eventually [weird]

More hints for block brakes:
Make sure to set the release speed on maximum.
Place a block brake directly after the final brake run (as cerealfruitcakes did with your blueprint) and place
another directly in front of the station (make sure that the distance between two blocks is long enough to hold one train).

The block brake on the hill that cerealfruitcakes added is of course helpful for operation, but "in reality" it would be a recipe for disaster.
 
Also, Bitter, I saw that you unchecked the minimum time but checked the maximum time, can you explain that because that's something I don't really understand either.

I see you got some extra help here, great!

He didn't do that because minimum waiting time and min departure interval are sort of the same.

Also, you need to update (resave) your blueprints and then re-upload to Steam before changes are recorded.

Also, remember that placing 2 block brakes directly after each other will still count as 1. There needs to be at least a small piece of normal track or drive tyres between 2 block break sections to make it function as 2.

This is how I would setup this type of coaster:

bwTu5XVl.jpg


Block brake before and after station.

52FR4LZl.jpg


Exit centered on the coaster train for maximizing throughput.
 

Attachments

  • bwTu5XVl.jpg
    bwTu5XVl.jpg
    44 KB · Views: 190
  • 52FR4LZl.jpg
    52FR4LZl.jpg
    53.6 KB · Views: 188
Thank you for the compliment on the ride! It took a while to make :)

Also, Bitter, I saw that you unchecked the minimum time but checked the maximum time, can you explain that because that's something I don't really understand either.
I never use the min max waiting time, so I have no reason other than messing around to get this to work.
I guess my thought was, finding the right setting for Minimum Departure Interval was key on this puzzle.
I never use that either though. BUT, I see it is helpful for a cable lift coaster. The minimum interval should be the time it takes for the cable catch to return.
 
Back
Top Bottom