blockade runner designs

Why aren´t there any blockade runner designs? I haven´t tried it hard but i don´t think there is kind of a large trade ship design with a preference for emmiting very low heat signatures designed for slipping though minor player faction dominated systems to wreak a bit of (trade mission) havoc behind the lines. Am i wrong? Have you found perfect silent runners?
I mean the battle cucumber from YT "down to earth astronomy" is great but i don´t want to fight...
 
the heat signature of the fsd is a wee bit strong to be able to sneak past any guards in supercruise, for real space im sure there are some builds like that but shieldless haulers are risky to be flying in solo/pg and open
 
There is to my knowledge no heat signature dampening device for supercruise. You think some high tech company might be able to manufacture it? Perhaps some other commanders might find it intriguing as well? Perhaps even willing to haul in materials?
I guess some guardian data patterns combined with human tech-brokers´d be necessary for such a leap in supercruise understanding.
 
Last edited:
Heatsinks do only work in normal space and require ammo? They´re for battle only as far as i got it. It´s unlike the FSD interdictor module f.ex.
(BTW i get the point of turning off modules but it´s not quite working to prevent spoting?)
 
Last edited:
Heatsinks do only work in normal space and require ammo? They´re for battle only as far as i got it. It´s unlike the FSD interdictor module f.ex.
(BTW i get the point of turning off modules but it´s not quite working to prevent spoting?)

They work in sc too but they wont do anything about the FSD bubble.

The heatsinks work on heat generated up to 200 % (thats the maximum right?) The FSD bubble is particles and energy and im not quite sure how it works but it doesn't seem to be generated from within the ship but rather its gathered around it.
 
Last edited:
A good blockade runner is one that can shake an interdiction, or failing that, blast out of masslock range and get back into supercruise before any would-be blockaders get a chance to deploy their hardpoints and shoot more than a couple of rounds off.

Good luck stopping an imperial clipper with a capable pilot at the yoke.
 
Wouldn't stop the clairvoyant mission NPCs or random pirates anyway. Even the more convenient physics of the game won't allow to hide the incredible amounts of energy involved.
 
Back
Top Bottom