Blocking players

You used to be able to search CMDR's through the menu then block them, this was removed (I suspect so many players blocked a certain CMDR we are not allowed name that it broke instancing). You can block someone in your friends list (not that griefers will join it), or you can do it whilst in the same instance as the griefer through the comms screen, if they are visible ie not silent running or immediately fleeing to hyperspace when their attack fails and obviously you need not to be dead to do this. Even then its a comms block only, they may still end up in your instance.

Basically FD either need to go crazy with the ban hammer or implement a working and easily accessible block function (that blocks). Unless they want MOBIUS to rule the universe.
 
@ fergal yes you can unblock someone.

Good to know.
I went to Diso, couldn't get the same players to appear for me once I left the system, so blockign one of them wouldn't have proved anything.
There must be a serious amount of players in open in that one system.
Looked like traders were having a free run.
 
If I get this right:

1. We have a block system that just blocks comms
2. Ben 's post you get killed for not communicating , but undesired player still in instance....

Ehhhh ???? Honestly ??

Who forgot the milk in the Latté ?

Cheers Cmdr's
 
If I get this right:

1. We have a block system that just blocks comms
2. Ben 's post you get killed for not communicating , but undesired player still in instance....

Ehhhh ???? Honestly ??

Who forgot the milk in the Latté ?

Cheers Cmdr's

With all due respect sir, what in space are you talking about?

The block system is primarily about blocking abusive comms. It will make it less likely you will meet a blocked player but it doesn't mean you can use it to stop friends you are with from seeing a player they haven't blocked and therefore does not guarantee the blocked player won't ever be in your instance.

If you block someones comms you won't hear what potentially is an important message. So blocking a pirate might not be the best move.

It isn't difficult to understand.
 
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You cannot block players from appearing in your instance, only from sending you messages.

As already quoted above, the Lead Designer doesn't agree with you:

Hello Commanders!

In this instance, blocking the Commander might prove quite useful.

When you block somebody, a couple of things should happen.

Firstly, you will receive no communications from them.

Secondly, during any transition where matchmaking is at work (so basically, hyperspace jumps, entering and exiting super cruise) you are much less likely to be matched with the blocked Commander.

Blocking becomes weaker when it comes up against friends (and next year, player wings), because if a blocked Commander is in the same session as a friend (say, because they haven't blocked the Commander, the blocking effect is overruled by the friendship matchmaking.

Outside of this case though, blocking should work fine.
 
As already quoted above, the Lead Designer doesn't agree with you:

Sandro's quote is from 6 months ago when blocking worked as advertised and you could do it from the menu after recording names on a bit of paper, it no longer works that way.

People I blocked 6 months ago have also now vanished from my blocked list and are appearing in game (one of them tried to ram me about an hour ago), I suspect blocking was nerfed as it was causing issues when certain CMDR's were on so many block lists it broke instancing.
 
I guess it would be hard to block anyone in open mode because If you run into them in a wing, your wingmen might be engaging with someone who you couldn't see, and his wingmen might see you etc...could end up with a lot of confusion.
I sympathise a lot as pvp and the open world has become quite a bourgeois affair (the longer you've played, the more credits you've got, the more rebuys in big nasty ships you can afford), not a problem with the majority of players but now and then you run into these players who you can't imagine ever having had the concentration to learn the game in the first place - it's like their mum wouldn't let them have Titanfall for Christmas and they've decided to get revenge by making life hell for as many as they can in a grownups game (and before anyone tells me how they've played Elite for several centuries and only had good experiences, this is my experience too, but we all know the numpties are out there! - witnessed them enough times). Ramming is one thing, but the lastest pest thing I've seen is station respawning - you spawn from the station, hide behind the door and shoot traders that come out (those Type 7's go down in literally seconds and the poor owners need therapy for the rebuy costs! Or they join Mobius). If the station shoots you or if another player gets the better of you, you just respawn and attack him (or others again). I'm not a rich player as such, but if I was so inclined, I could sit at one of the common starter stations and respawn in vultures until the cows come home and it would be perfectly legal. Don't get me wrong, having evil players and cold blooded killers in this game is great - The community goal at Diso with traders versus pirates was inspirational on the whole, but we need to iron out the gaming loopholes - make stations more secure and have more areas where pvp can happen (for those who enjoy it) without the interference of NPC's (it's a right pain when you have a duel with a guy at a nav point or mutually agree to interdict and the cops turn up and shoot your opponent in the asp! :)
 
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As already quoted above, the Lead Designer doesn't agree with you:

As someone else said, it no longer works like that. Even if it did, notice how it said "less likely", not they won't be. So the blocking feature wasn't a block more, a prefered not to be matched with feature.
 
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As someone else said, it no longer works like that. Even if it did, notice how it said "less likely", not they won't be. So the blocking feature wasn't a block more, a prefered not to be matched with feature.

As you say yourself, the "block" is soft and works more like a "anti-friends list". I was mostly referring to your "...only from sending you messages." comment. ;)

We don't actually know if this behaviour has been changed. Seem like a lot of assumptions by people to me. I haven't seen anything in the patch notes or any comment from the devs about it anyway,...unless I've missed it.
 
As someone else said, it no longer works like that. Even if it did, notice how it said "less likely", not they won't be. So the blocking feature wasn't a block more, a prefered not to be matched with feature.

They changed the process how to block someone. That doesn't mean that blocking itself no longer works as Sandro described it.

It's irrelevant that the post was made 6 month ago (and only 3 days from release btw), right now, many things in the game are exactly the same as they were 6 month ago. That's no argument in itself.

As long as no official word comes out from FD, i have no reason to believe that it doesn't work as described above.

As you said, the term used was "much less likely" , not 100% certain.

And that you have to add someone to your friends list, before you can block them, is of course completely laughable.

No disagreement on those 2 points.

But to say "blocking only blocks comms", as if it were a proven fact, is misleading at best.
 
Would be cool if there was an option to turn on an "Obituaries" list. A list that automatically blocks commanders you have killed from seeing you or you them. And if you decide to take them off the list you can do so. The list could also include your obituary from deaths by the hands of pirates or others that you don't care to see again.

A single pirate calls in his wing to help take you out, but when they arrive they don't see you because they are on your "Obituary" list. Nice to know that your previous efforts at helping rid the galaxy of the trash has helped your survival for the future.
 
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