Whats with the hostility?
That's what the CMs are for.
Whats with the hostility?
There was one in The Grauniad yesterday. Not a game dev in this case, but the same old story.
Edit: Also just noticed one from CNN about some idiot in Florida who attacked a McD's staffer because there were no straws on the counter. - Not stalking this time, but the same entitled attitude.
Society in general seems way more abusive than it used to be. It's not just game developers that get everything from "mean Tweets" to death threats. Actors, politicians, airline stewardesses, fast food workers, you name it.
And it's not just on social media - people are getting into other people's faces IRL, screaming, pushing, hitting, kicking, fighting, even killing. Society seems to be a powder keg lately. It makes me glad that I'm currently in the middle of very rural America. People may be opinionated here, but at least they are civil about it.
I read the first pic, and the overwhelming majority are polite and reasonable. I have no clue where you bitterness is coming from, or why you feel any of that excuses death threats on devs and their family.
Weird man. And disturbing.
It says something about the world we live in that the company I work for, which we joke about leaving deep indentations on each penny it spends, feels the need to have hourly supervisors and up sit through yearly refreshers on crowd management techniques, de-escalating potentially violent situations, and my favorite, what to do during an active shooter event. I’ve needed to use the former two within the last three months. I really hope I never need to use the latter.
I guess that’s why I can’t take “game devs need to grow thicker skins” seriously. We live in a world where harsh words can escalate into deadly violence way too easily.
Thank you, Captain Obvious and how many of those stalking incidents happenend in let's say the last 5 years?
Do you have some reliable sources on that?
Also I can pretty good remember when Jim Sterling and Adam Sessler supported the doxxing of what they think are "[Nope]", which is most possibly everybody who disagrees with them.
Ya know, that crap works both way, Game Devs are surely not the "poor victims" you want them to be.
I also can remember it pretty good when some of those "oh so poor victim game devs" posted utter vile threads on Twitter when TotalBisquit passed away.
Just a few examples of these fine Ladies and Gentlemen:
Here are the Game Devs and also their cronies the games "journalists" going off about "Red Shirt Dude" at Blizz Con.
[Nope]
David Brooks former Bioware:
https://archive.li/UuEJw
A former Guild Wars2 dev:
[Nope]
Another fine example, also formerly BioWare:
[Nope]
AFAIK, the gaming industry is the only industry where it is openly encouraged to insult and belittle your customer base.
If I would have posted such things on Twitter I would have been fired and escorted of the premise in less than 5 minutes, but keep on playing the victim card dear game devs, it's truly popcorn worthy.
Please quote were I said that I excuse such behavior, because I didn't, also I'm not bitter, that's you assuming it.
That's exactly the MO of you guys, twisting other peoples words until it fits your "I'm a professional victim" attitude, isn't it.
Doesn't mean game devs should have to read it or put up with it though.
Did you ever read that article about LA Noire , that was an eye opener.
How legit are these threats? Not very I would guess. Posting pictures of their family is way out of order. Where did those pictures come from? Possibly social media, taken by the family themselves. If you put yourself out into the public eye, especially when said public is paying for something you create and it doesn't live up to the hype then expect abuse. Sean Murray survived and NMS was a huge disappointment. Let's pray for Croberts shall we. I think he may need it in a few years.
How does a PR proffesional stop some crazy stalker going after your familiy ?.
I always worked in areas/trades where violence came with the job and you were expected to put up with it to a certain extent. There were limits though anyone going to far just got slapped, sometimes worse.
We were never told to grow thicker skins, hit first and hit hard was more common.
That was real world though 99% of this rubbish is just mouthy spoiled kids and no credible threat at all. Doesn't mean game devs should have to read it or put up with it though.
Taking your message I could say that Developers have to handle this exactly as you did with your job. Identify the 99% and dont give a crap...it ll be thrown at them anyway just like you had to handle these 99% which you simply disregarded. That YOU specifically "shouldnt have to endure them" in the first place is not the issue. It will happen, it "comes with the territory". And the "limits" you mention are in place and can be acted upon. Dont really see the issue here....
I can't agree game devs don't operate even remotely in that area, nobody has the right to treat them badly and simply expect them to put up with it. Anyone sending threats/real abuse should bear in mind that their door being taken off its hinges without warning definitely goes with the territory.
When we are talking about poor devs getting abuse, take a moment to consider the affected deafness displayed towards people unhappy with the new exploration changes. Oh its all so terrible when one of them hears some naughty words, we are supposed to care. But an unhappy customer? Perfectly acceptable to act like they dont exist. Abuse comes in many forms.
When we are talking about poor devs getting abuse, take a moment to consider the affected deafness displayed towards people unhappy with the new exploration changes. Oh its all so terrible when one of them hears some naughty words, we are supposed to care. But an unhappy customer? Perfectly acceptable to act like they dont exist. Abuse comes in many forms.
Are you really suggesting that Fdev has been abusive with the way they've introduced and communicated the new exploration changes?