Blueprint Bug - Triggered Elements switch to looped when placed or copied

Bug report site doesn't work, so I post it here: Some people report that my triggers are all set to loop in a Blueprint, but where all set correctly when uploaded. It seems that animated objects switch back back to "loop" when you place a blueprint.

I realized the same happened when I copied an triggered animated element, it displays looped animation again, if you check in the menu it still shows "triggered", but to get it to work again, you need to set it it to deactivated and then back to triggered.
 
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