Blueprints and Remote Workshop

Ok, straight off the bat let me say how much I believe Engineers has improved in 3.0.
The whole system of building your upgrades up, being able to return and keep making improvements is much better. Every roll makes your module better than the last. Very good!
Material traders are also excellent. Ok they’re not the best exchange rates if you need rare mats, but way better than finding them yourself. Less grind, yay!
Now then, onto the crux of my post... I have pinned a number of blueprints for future use, however I pinned an incorrect one in error. How do I unpin it? When I go to the Remote Workshop the unpin option is red and I cannot select it. Do I have to go back to the Engineer? I just want rid of it tbh.
Thanks all
 
Last edited:
Yep, back to the engineer. Might as well leave something pinned from each engineer though, especially an FSD, it can come in handy if you buy a new ship or upgrade a module.
 
Last edited:
Back
Top Bottom