Fortunately 65" 4k120hz Monitors are coming out this year
But make sure to disable supersampling OR DSR. Don't do both as it will kill FPS and eat all your VRAM. Not even sure 16GB of VRAM is enough for '16k'...
Yes, but he isn't the one who is having problems with textures...
OP's ancient Fermi GPU is the culprit. Only fix is for them to buy a relatively recent GPU.
Maybe in OP's case it is, but like I said, I have 1080Ti so... It's not even a new bug, and I think it's affecting only some people.
Would you mind monitoring your VRAM usage with Rivatuner? Have you tried without supersampling so it's just 1x? I'm assuming this is without DSR as well.
This sounds silly, but make sure no other games are running too. If I alt tab one game, and launch Elite, I run out of VRAM.
Your 11GB's should definitely be enough for 1 1440p monitor, even with 1.25x SS, so it may be something else....
You don't got enough texture memory so the game scales back stuff that doesn't matter.
The latest version of Rivatuner was released about a month ago:
http://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html
*note it is highly suggested to install MSI afterburner/EVGA Precision/etc to control the overlay!
It is interesting how Supersampling will affect this. I only use supersampling when streaming to a 1080p display (2.0) which means it performs exactly as it would at 2160p without supersampling.
As soon as I game above 2160p, textures will downgrade automatically over a planet or in a station.
1440p@1.25 scaling is about more than half the resolution of 4k, so it should not really be a performance issue.
What about using DSR and no supersampling? These are very similar, so it may help...
If it gets worse for a lot of people the longer they game, could there be a memory leak? I really have no clue, as I always a minimum of 4GB of VRAM available.