Boa (disambiguation) - Elite Wiki
I'm designing a boa based on an idea of using size 9 slots to make new larger ship types. This is a mix between an anaconda and a beluga!
To help this out it would be nice if there were places with more luxury missions to take advantage of. This ship can potentially also install luxury passenger cabins like the beluga can. It's a super beluga!
Estimate of Class 8 FSD: *I changed this too(should be)
8A: Cost: 162,586,478.2; Optimal mass: 3600t; Max fuel per jump: 16t*(20.48); Thermal load: 45?; Power Draw: 1.27mw?; Weight: 160t; Integrity: 188
Just need to figure out how to calculate max jump range. If optimal mass is 3600t for basic 8A then Long range + mass manager is 5803.2t.
Particularly with one of these installed: (Boa Pirate 500t)
9A Hatch Breaker Limpet: Active Range: 8,080, Target Range: 7,980, Hack Time: 0s, Max Limpets: 24, Power Draw: 1.26mw, Integrity: 200, Weight: 320t, Cost: 62,985,600
Boa with 500t hull: (over 80ly jump(Actually 69.2/79.7ly) with passengers and over 100ly jump max!) 1000t max cargo.
Boa max range with 500t hull: Boa Max Range <- This number will adjust slightly based on the size of the Sensors and life support. Approximately 110ly. (110.3 with size 4 sensor!) Edit: Actual mass jump range is only 104.378182919624 ly at 739.04t. Or 103.672180254779 ly at 744.64t with 7 sensors.
Boa max mass <- Heaviest I can get it with the initial optional layout. Trying to determine if it should have 7 or 8 engines/power supply and if it should get 64 or 128 fuel. Not sure which way to balance it. 8 on both engine and PP with 64 fuel might be a good option. Unless there is a use for the higher fuel. Most things I've played with don't have room for it. But I'm sure it could be outfitted differently.
Cargo at 500t hull: Boa Cargo 500t <-884 cargo at 54ly jumps(Actually 41.19/51.69ly) and over 100ly empty!(Actually 86.55/97.05ly)
Boa Explorer over 100 ly jump range! (Actually 86.56/97.06ly.)
Boa Miner <-12 collector limpets, 2 prospector limpets, 576 cargo, 7A FScoop. 365m/s top speed, 486.64m/s boost, Minimum speed: 243.33m/s (42.44ly/52.94ly)
*** My main justification for the long jump range on this ship are:
1. It's the proper base hull proportion from the anacondas changes to this ship from the older games.
2. It's the only way to improve the time/money gained from bulk sightseeing missions and other passenger stuff.
It just happens to make a very good long range jump cargo ship in the process.
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New Version!
Jump range:
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1058.05=82.0691098412727ly <- No boost
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1059.35=92.4683972884869ly <-Boost
Boa 8A max jump <- See above numbers
Boa 8A cargo equipped <- 59.288ly
Boa 8A passenger <- 77.11ly
7A:
Boa 7A max jump <- 58.46ly (65.45@700thull)
Boa 7A max jump boost <- 68.88ly (75.77@700thull)
Boa 7A cargo equipped <- 43.61ly (45.74@700thull)
Boa 7A passenger <- 56.32ly (60.49@700thull)
It could be super high jump range. Especially with an 8A FSD and 700t hull weight. 800t would slow down the 8A FSD a little. 1080t hull at 8FSD give the ideal jump range compared to the anaconda in the old game. That or 750t hull and 7A FSD.
Cost: 360 million ? (8fsd would be worth this money. 7fsd would not be.)
Max Cargo: 800 (700 equipped. Assuming 5FuelScoop, 5Shield, 5GFSB, SCA, ADC)
Base Hull mass: 700t or
Boost: 19mw
Reserve Tank: ?
Manoeuvrability:
Top Speed: 200
Boost Speed: 240
Minimum Thrust: 40%
Pitch: 22 d/s
Yaw: 8 d/s
Roll: 50 d/s
Crew Seats: 3
Base Shields: 280
Base Hull: 420
Internal slots: (max class)
Armor: 1
Power Plant: 7
Engines: 7
FSD: 8 (20.48 fuel per jump max) or 7
Life Support: 5
PD: 7
Sensor: 8
Fuel: 6 or 7
Optional Internals: (800/700)(206 passenger)
8
7
7
7
5
5
5
5
5 reserve? <-first 14 slot ship. Or remove for 13 slots.
4
3
2
1
1
Or: (950/?)
8
7
7
7
6
6
6
5
5
5
5 reserve? <-first 14 slot ship. Or remove for 13 slots.
4
2
1
Or: (1080)
9
7
7
7
6
5
5
5
5 reserve
4
2
1
1
Hardpoints:
L
L
L
Utility: 8
I wonder if I should keep it at 1080t hull and 8AFSD. If so the below might be needed if a 9 slot were used and introduced.
Only relevant to 8FSD version:
9 size slots:
All 9 sized Fuel scoops: (estimates not necessarily accurate)
9A: Cost: 916,265,169; Scoop Rate: 2.181; Power Draw: 1.27mw; Integrity: 204
9B: Cost: 229,066,292; Scoop Rate: 1.869; Power Draw: 1.088571429mw; Integrity: 238
9C: Cost: 57,266,573; Scoop Rate: 1.557; Power Draw: 0.9071428571mw; Integrity: 170
9D: Cost: 14,316,643; Scoop Rate: 1.245; Power Draw: 0.7257142857mw; Integrity: 102
9E: Cost: 3,435,994; Scoop Rate: 0.933; Power Draw: 0.5442857142mw; Integrity: 136
Presumed 9 shield:
9A Prismatic: Cost: 773,098,744.1; Mass: 640; Integrity: 204; Power Draw: 9.45?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 1.8; Broken Regen Rate: 6.66
9D Bi-Weave: Cost: 85,899,860; Mass: 320; Integrity: 170; Power Draw: 4.5?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 7.2(7.29?); Broken Regen Rate: 18(18.225?)
9E: Cost: 6,362,950; Mass: 320; Integrity: 136; Power Draw: 2.7; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9D: Cost: 19,088,860; Mass: 128; Integrity: 102; Power Draw: 3.6; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9C: Cost: 57,266,570; Mass: 320; Integrity: 170; Power Draw: 4.5; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9B: Cost: 171,799,720; Mass: 512; Integrity: 238; Power Draw: 5.4; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A: Cost: 515,399,160; Mass: 320; Integrity: 204; Power Draw: 6.3; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A SCB: Cost: 76,298,292; Mass: 320t; Integrity: 204; Power Draw: 3.86mw; Duration: 20.69s; Shield reinforcement: 73/s; Thermal Load: 880; Max Ammo: 4(approx: 1510.5mjx4; 1745mjx4 max engineered)
9E Cargo: 12,447,078, Credits 512 cargo.
Estimate of Class 8 FSD:
8A: Cost: 162,586,470; Optimal mass: 3600t; Max fuel per jump: 20.48(20.625or21?); Thermal load: 45?; Power Draw: 1.05mw; Weight: 160t; Integrity: 188
8A(Increase Range+Mass Manager): Cost: 162,586,478.2; Optimal mass: 6670.4t; Max fuel per jump: 20.48?; Thermal load: 45?; Power Draw: 1.2075mw; Weight: 208t; Integrity: 147.016
8A(Fast Boot+Thermal Spread): Cost: 162,586,478.2; Optimal mass: 4140t; Max fuel per jump: 20.48?; Thermal load: 48.6?; Power Draw: 1.05mw; Weight: 160t; Integrity: 159.8
8B: Cost: 54,195,480; Optimal mass: 3600t; Max fuel per jump: 17.066(17.1875or17.5?); Thermal load: 45?; Power Draw: 0.875mw; Weight: 256t; Integrity: 224
8C: Cost: 18,065,160; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.70mw; Weight: 160t; Integrity: 152
8D: Cost: 6,021,720; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.63mw; Weight: 64t; Integrity: 120
8E: Cost: 2007240; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.56mw; Weight: 160t; Integrity: 136
Limpets:
9A Prospector Limpet: Range: 17,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 360t, Cost: 62,985,600
9A Collector Limpet: Range: 3,000, Max Limpets: 5, Power Draw: 1.28mw, Integrity: 232, Weight: 512t, Cost: 62,985,600
9E Decontamination Limpet: Range: 3280, Max Limpets: 5, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: 11,809,800
9A Fuel Tranfer Limpet: Range: 3,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
9A Hatch Breaker Limpet: Active Range: 8,080, Target Range: 7,980, Hack Time: 0s, Max Limpets: 24, Power Draw: 1.26mw, Integrity: 200, Weight: 320t, Cost: 62,985,600
9E Recon Limpet: Range: 2,300-2,400, Hack Time: 8s, Max Limpets: 1, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: ?
9A Repair Limpet: Range: 3,500, Repair Capacity: 600, Max Limpets: 5, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
All 9 sized Fuel scoops: (estimates not necessarily accurate)
9A: Cost: 916,265,169; Scoop Rate: 2.181; Power Draw: 1.27mw; Integrity: 204
9B: Cost: 229,066,292; Scoop Rate: 1.869; Power Draw: 1.088571429mw; Integrity: 238
9C: Cost: 57,266,573; Scoop Rate: 1.557; Power Draw: 0.9071428571mw; Integrity: 170
9D: Cost: 14,316,643; Scoop Rate: 1.245; Power Draw: 0.7257142857mw; Integrity: 102
9E: Cost: 3,435,994; Scoop Rate: 0.933; Power Draw: 0.5442857142mw; Integrity: 136
Presumed 9 shield:
9A Prismatic: Cost: 773,098,744.1; Mass: 640; Integrity: 204; Power Draw: 9.45?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 1.8; Broken Regen Rate: 6.66
9D Bi-Weave: Cost: 85,899,860; Mass: 320; Integrity: 170; Power Draw: 4.5?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 7.2(7.29?); Broken Regen Rate: 18(18.225?)
9E: Cost: 6,362,950; Mass: 320; Integrity: 136; Power Draw: 2.7; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9D: Cost: 19,088,860; Mass: 128; Integrity: 102; Power Draw: 3.6; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9C: Cost: 57,266,570; Mass: 320; Integrity: 170; Power Draw: 4.5; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9B: Cost: 171,799,720; Mass: 512; Integrity: 238; Power Draw: 5.4; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A: Cost: 515,399,160; Mass: 320; Integrity: 204; Power Draw: 6.3; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 3; Broken Regen Rate: 12
9A SCB: Cost: 76,298,292; Mass: 320t; Integrity: 204; Power Draw: 3.86mw; Duration: 20.69s; Shield reinforcement: 73/s; Thermal Load: 880; Max Ammo: 4(approx: 1510.5mjx4; 1745mjx4 max engineered)
9E Cargo: 12,447,078, Credits 512 cargo.
Estimate of Class 8 FSD:
8A: Cost: 162,586,470; Optimal mass: 3600t; Max fuel per jump: 20.48(20.625or21?); Thermal load: 45?; Power Draw: 1.05mw; Weight: 160t; Integrity: 188
8A(Increase Range+Mass Manager): Cost: 162,586,478.2; Optimal mass: 6670.4t; Max fuel per jump: 20.48?; Thermal load: 45?; Power Draw: 1.2075mw; Weight: 208t; Integrity: 147.016
8A(Fast Boot+Thermal Spread): Cost: 162,586,478.2; Optimal mass: 4140t; Max fuel per jump: 20.48?; Thermal load: 48.6?; Power Draw: 1.05mw; Weight: 160t; Integrity: 159.8
8B: Cost: 54,195,480; Optimal mass: 3600t; Max fuel per jump: 17.066(17.1875or17.5?); Thermal load: 45?; Power Draw: 0.875mw; Weight: 256t; Integrity: 224
8C: Cost: 18,065,160; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.70mw; Weight: 160t; Integrity: 152
8D: Cost: 6,021,720; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.63mw; Weight: 64t; Integrity: 120
8E: Cost: 2007240; Optimal mass: 3600t; Max fuel per jump: 13.6533(13.75or14?); Thermal load: 45?; Power Draw: 0.56mw; Weight: 160t; Integrity: 136
Limpets:
9A Prospector Limpet: Range: 17,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 360t, Cost: 62,985,600
9A Collector Limpet: Range: 3,000, Max Limpets: 5, Power Draw: 1.28mw, Integrity: 232, Weight: 512t, Cost: 62,985,600
9E Decontamination Limpet: Range: 3280, Max Limpets: 5, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: 11,809,800
9A Fuel Tranfer Limpet: Range: 3,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
9A Hatch Breaker Limpet: Active Range: 8,080, Target Range: 7,980, Hack Time: 0s, Max Limpets: 24, Power Draw: 1.26mw, Integrity: 200, Weight: 320t, Cost: 62,985,600
9E Recon Limpet: Range: 2,300-2,400, Hack Time: 8s, Max Limpets: 1, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: ?
9A Repair Limpet: Range: 3,500, Repair Capacity: 600, Max Limpets: 5, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
1080t 8FSD version: (max jump: 64.92; /wboost: 75.35)
Cost: 360 million
Max Cargo: 1080
Base Hull mass: 1080
Boost: 27mw
Reserve Tank: 1.08
Manoeuvrability:
Top Speed: 200
Boost Speed: 266.67 or 267 or 324
Minimum Thrust: 54%
Pitch: 28 d/s
Yaw: 10 d/s
Roll: 70 d/s
Crew Seats: 3
Base Shields: 400 or 480
Base Hull: 600
Internal slots: (max class)
Armor: 1
Power Plant: 7
Engines: 7
FSD: 8 (20.48 fuel per jump max)
Life Support: 4
PD: 7
Sensor: 8
Fuel: 6 or 7
Optional internals: (1080)
9
7
7
7
6
5
5
5
5 reserve
4
2
1
1
Hardpoints: (3 large or the same as an anaconda with no huge or 1 huge as L.)
L
L
L
L
M
M
S
S
Utilities: 8
Or: 1184 cargo @ 1080t hull.
9
8
7
7
7
5
5
5 reserve
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3
2
1
1
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